Page 58 - Tomb of Annihilation
P. 58

Duke Ulder Ravengard of Baldur's Gate, leader of  the
             Flaming Fist.
             10B. RAPTOR PEN                                                                      L IARA  PORTYR
             Six hadrosau.ruses and four deinonychuses (see ap-
             pendix D for both creatures' statistics) are housed in
             protected stables. The hadrosauruses serve as mounts
             for small, fast-moving patrols or as pack animals for
             larger, longer patrols. The deinonychuses are used for
             hunting- like dogs, only far more vicious. These ani-
             mals are well respected by the soldiers of the garrison.
              The head trainer for the fort's reptiles is Rahl Zuberi
             (CG male human Chultan tribal warrior with Animal
             Handling +4). His face and arms are covered in tattoos
             and scars, and he's missing half of his right band; tooth
             marks are still clearly visible in the scar tissue. Despite
             Rahl's ferocious appearance, he's a jovial prankster who
             spends most of  his off-duty time telling wild stories at
             the provisioner or one of  the ale tents in the bazaar, in
             exchange for free drinks.

             lOC.  HALL
             The great hall of the bailey is where most of the fort's
             military business is conducted, and where Liara Portyr
             (see appendix D) meets important visitors. It resem-
             bles a hunting lodge, with dinosaur heads and skulls
             mounted on the walls and the pelts of exotic animals
             hung like tapestries.
              Liara carries a set of  keys to the locked storeroom
             doors (area lOG) and the iron strongbox in her quarters   lOF.  BELL TOWER
             (area 101). If  the characters meet with her, she offers   The bell tower rises another 10 feet above the thatched
             them one or more special quests (see the "Agents of the   roof of the bailey, making it 30 feet tall overall. In a
             Flaming Fist" sidebar).                           normal day, the bell is rung twelve times:  it's rung  every
                                                               four hours to signal the change of watch, and it's rung
             100. KITCHEN
                                                               10 minutes before each of those to signal that a change
             This kitchen serves the camp officers and guests, and   of  watch is about to occur. At the change of the watch,
             prepares special meals during feasts. The enlisted   it's rung a number of  times equaling the number of the
             troops are largely responsible for preparing their own   watch: once at the start of the first watch, twice at the
             food by squads; most of  that is handled in the bar-
                                                               start of the second watch, and so forth. On what the gar-
             racks area.                                       rison calls "the wake-ups," it rings once.
              Sigbeorn Dunebar (NG male Illuskan human veteran)
                                                                In the event of a camp-wide alarm, the bell is rung
             has logged more years in Chu It than any other living
                                                               continuously for at least a half-minute. The tolling can
             member of the Flaming Fist, and he loves it. When he
                                                               be heard from 2 miles away by creatures in the open, or
             grew too old for fighting and patrolllng in the jungle,   1 mile by creatures in the jungle.
             he volunteered to transfer to the kitchen. Now he's not
             only the head cook but, more important, is responsible   lOG.  STORES
             (under the castellan) for ensuring the fort always has an   Reserves of vital supplies are kept under lock and key in
             adequate food supply.                             these two chambers. The door to each room is locked,
                                                               and Liara Portyr and Gruta Halsdottir carry the only
             lOE.  CASTELLAN                                   keys. Each door is made heavy wood reinforced with
             The castellan of  Port Beluarian is Gruta Halsdottir (LN   iron bands (AC 17, 20 hit points, immunity to poison and
             female llluskan human knight). As casteUan, she's sec-  psychic damage), and its lock can be picked with thieves'
             ond in command to Liara Portyr, and she's responsible
                                                               tools and a successful DC 20 Dexterity check.
             for every detail of the day-to-day functioning of  the fort.   The types of supplies stored here include mundane
             If  a soldier breaks the rules, Gruta decides on the pun-  items such as paper and ink, locks, clothing, boots, rope,
             ishment. If  a patrol is overdue from the jungle, it's her   lanterns, lamp oil, and candles.
             duty to find out why. When strangers arrive, Gruta is the   Treasure. The second room contains four potions of
             one who greets them, finds out why they're here, and de·   healing, four spell scrolls (two each of lesser restoration
             cides whether they deserve any of  Liara Portyr's time.   and purify food and drink), five + 1 arrows in a quiver,
               This chamber is Gruta's office; her sleeping quarters   and a bowl of  commanding water elementals (to aid in
             are upstairs. Her duties take her all over the fort, so   any last-ditch defense of  the fort). Portyr and Halsdottir
             she's not often here during the day. She carries one set   don't blab about these treasures to adventurers, no mat-
             of keys to the Jocked storeroom doors (area lOG).   ter how trustworthy they seem.

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