Page 58 - Tomb of Annihilation
P. 58
Duke Ulder Ravengard of Baldur's Gate, leader of the
Flaming Fist.
10B. RAPTOR PEN L IARA PORTYR
Six hadrosau.ruses and four deinonychuses (see ap-
pendix D for both creatures' statistics) are housed in
protected stables. The hadrosauruses serve as mounts
for small, fast-moving patrols or as pack animals for
larger, longer patrols. The deinonychuses are used for
hunting- like dogs, only far more vicious. These ani-
mals are well respected by the soldiers of the garrison.
The head trainer for the fort's reptiles is Rahl Zuberi
(CG male human Chultan tribal warrior with Animal
Handling +4). His face and arms are covered in tattoos
and scars, and he's missing half of his right band; tooth
marks are still clearly visible in the scar tissue. Despite
Rahl's ferocious appearance, he's a jovial prankster who
spends most of his off-duty time telling wild stories at
the provisioner or one of the ale tents in the bazaar, in
exchange for free drinks.
lOC. HALL
The great hall of the bailey is where most of the fort's
military business is conducted, and where Liara Portyr
(see appendix D) meets important visitors. It resem-
bles a hunting lodge, with dinosaur heads and skulls
mounted on the walls and the pelts of exotic animals
hung like tapestries.
Liara carries a set of keys to the locked storeroom
doors (area lOG) and the iron strongbox in her quarters lOF. BELL TOWER
(area 101). If the characters meet with her, she offers The bell tower rises another 10 feet above the thatched
them one or more special quests (see the "Agents of the roof of the bailey, making it 30 feet tall overall. In a
Flaming Fist" sidebar). normal day, the bell is rung twelve times: it's rung every
four hours to signal the change of watch, and it's rung
100. KITCHEN
10 minutes before each of those to signal that a change
This kitchen serves the camp officers and guests, and of watch is about to occur. At the change of the watch,
prepares special meals during feasts. The enlisted it's rung a number of times equaling the number of the
troops are largely responsible for preparing their own watch: once at the start of the first watch, twice at the
food by squads; most of that is handled in the bar-
start of the second watch, and so forth. On what the gar-
racks area. rison calls "the wake-ups," it rings once.
Sigbeorn Dunebar (NG male Illuskan human veteran)
In the event of a camp-wide alarm, the bell is rung
has logged more years in Chu It than any other living
continuously for at least a half-minute. The tolling can
member of the Flaming Fist, and he loves it. When he
be heard from 2 miles away by creatures in the open, or
grew too old for fighting and patrolllng in the jungle, 1 mile by creatures in the jungle.
he volunteered to transfer to the kitchen. Now he's not
only the head cook but, more important, is responsible lOG. STORES
(under the castellan) for ensuring the fort always has an Reserves of vital supplies are kept under lock and key in
adequate food supply. these two chambers. The door to each room is locked,
and Liara Portyr and Gruta Halsdottir carry the only
lOE. CASTELLAN keys. Each door is made heavy wood reinforced with
The castellan of Port Beluarian is Gruta Halsdottir (LN iron bands (AC 17, 20 hit points, immunity to poison and
female llluskan human knight). As casteUan, she's sec- psychic damage), and its lock can be picked with thieves'
ond in command to Liara Portyr, and she's responsible
tools and a successful DC 20 Dexterity check.
for every detail of the day-to-day functioning of the fort. The types of supplies stored here include mundane
If a soldier breaks the rules, Gruta decides on the pun- items such as paper and ink, locks, clothing, boots, rope,
ishment. If a patrol is overdue from the jungle, it's her lanterns, lamp oil, and candles.
duty to find out why. When strangers arrive, Gruta is the Treasure. The second room contains four potions of
one who greets them, finds out why they're here, and de· healing, four spell scrolls (two each of lesser restoration
cides whether they deserve any of Liara Portyr's time. and purify food and drink), five + 1 arrows in a quiver,
This chamber is Gruta's office; her sleeping quarters and a bowl of commanding water elementals (to aid in
are upstairs. Her duties take her all over the fort, so any last-ditch defense of the fort). Portyr and Halsdottir
she's not often here during the day. She carries one set don't blab about these treasures to adventurers, no mat-
of keys to the Jocked storeroom doors (area lOG). ter how trustworthy they seem.
57

