Page 62 - Tomb of Annihilation
P. 62
M AP ~.9: HRAKHAMAR
l. MAOMA. RIFT 2. SMELTER
The dwarves exploited a volcanic rift in the heart of
Hrakhamar to smelt iron and adamantine, which they
The hammering sound grows louder, but it's not coming
lowered into the magma in clay crucibles.
from the chamber ahead. This enormous, rectangular
chamber is a working smelter. A rectangular pit in the
A cavern of molten magma bubbles and flames before
center of the room is filled with molten iron. Six devices
you. The cavern walls are lined with metal gantries and
of dwarven design and make, arranged around the pit,
cranes that support immense crucibles of scorched clay.
siphon off the liquid metal and draw out the impurities. A
Huge chains stretch across the cavern, apparently to
smaller pool in the southeast corner holds what appears
shuttle multi·ton buckets of ore across the lava. The heat
to be molten silver.
takes your breath away, brings water to your eyes, and
Creatures that look like a mix of humanoid amphibians
bakes your skin. From where you stand, the only obvious
and elemental fire are tending to the machines. So far,
way across is via a narrow stone trestle built for rail carts.
they haven't noticed you.
The sound of rhythmic hammering comes from some-
where beyond the magma rift.
The hammering sound comes from the east.
Eight firenewt warriors (see appendix D) work here.
The magma is 10 feet below the level of the gantries and
They're involved in their tasks and not expecting in-
the rail cart trestles. Great chains span the rift in two truders, and the chamber is noisy, so the firenewts are
places, allowing ore to be hoisted across in buckets. surprised unless characters move around openly or oth-
There's no danger of faJling if characters cross the erwise draw attention to themselves.
magma on one of the two rail cart trestles. A successful The central pit contains molten iron. The smaller
DC 10 Strength (Athletics) check is needed to cross pool contains molten adamantine, not silver. A creature
hand-over-hand along one of the chain conveyors. On a that falls into either pit or starts its turn there takes 55
failed check, the character falls into the magma. A crea- (lOdlO) fire damage.
ture that falls in the magma or starts its turn there takes The crane to the south (overhanging area 1) is used to
55 {lOdlO) fire damage. lower a crucible of ore into the magma river until the ore
is liquid. Liquified ore is rolled along the tracks into area
2, where it's dumped into the appropriate cauldron.
CHAPTER 2 I TliF. I "'ND OF CHULT
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