Page 54 - Tomb of Annihilation
P. 54
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abo\'egmun<l
MAP 2.6: FIREFINGER
d6. On a roll of 1, a sudden gust of wind threatens to back at Kir Sabal, Nephyr spreads word of the charac-
blow the character off the ledge. The character must ters' heroism. Characters gain advantage on Charisma
make a DC 9 Dexterity saving throw. If the saving throw checks made to influence the aarakocra of Kir Sabal
fails, the character falls to the base of the spire unless from that point on.
he or she is secured by ropes. Reaching Level 4. A SO-foot-tall chimney ascends to
the pinnacle of Pirefinger. The chimney contains plenty
LEVEL 3. PTERAFOLK NEST of handholds and requires a successful DC 8 Strength
This level is 240 feet above ground. A ladder clinging (Athletics) check to climb without gear or magic. At this
to the west face of the spire connects this level to the height, any significant noise in the shaft alerts the ptera-
one below. folk in area 4 to the presence of intruders.
Pterafol.k elders inhabit this area. They've constructed
a traditional nest that's better sheltered from wind and LEVEL 4. PINNACLE
rain. The southwest chamber is home to four elder
pterafolk (13 hit points each; see appendix D). They
The spire's pinnacle is flat and roughly 40 feet square.
spend most of their time tending their fire (which makes
the chamber sti1lingly hot and smoky) and carving grisly The edges are crumbling away; it wouldn't be safe to
totems from the bones of their enemies. stand too close to any of them. Vines and low brush grow
When the pterafolk have prisoners, they're confined in profusion. Bones and scraps of meat from dozens of
to the eastern portion of this cave. Currently, there's one
creatures are scattered everywhere.
prisoner: a male aarakocra named Nephyr. He hails
A crumbling stone tower rises another 30 feet above
from Kir Sabal and was ambushed by pterafol.k while
on patrol. His wrists, ankles, and beak are bound with the northern corner of the platform. A roaring flame
rope, and he has no weapons. He knows that at least floats in the air, hovering above the tower. Tumbled
eight pterafolk live on Firefinger's peak, but he has no debris from the tower is heaped around its foundation.
idea how many are there now. Three humanoid creatures with needlelike beaks and
If the characters set him free, Nephyr is grateful. Be-
leathery wings are worrying the last shreds of Resh from
fore departing, he urges the characters to visit Kir Sabal
well-chewed bones near an open doorway into the base
and petition Asharra to perform the Dance of the Seven
Winds. This dance, he says, is part of a magical ritual of the tower.
that grants nonflying creatures the ability to fly. Once
CHAPTER 2 I THE LAND OF CHULT
53

