Page 54 - Tomb of Annihilation
P. 54

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                                                     MAP  2.6: FIREFINGER

             d6. On a roll of 1, a sudden gust of wind threatens to   back at Kir Sabal, Nephyr spreads word of the charac-
             blow the character off the ledge. The character must   ters' heroism. Characters gain advantage on Charisma
             make a DC 9 Dexterity saving throw. If the saving throw   checks made to influence the aarakocra of Kir Sabal
             fails, the character falls to the base of the spire unless   from that point on.
             he or she is secured by ropes.                     Reaching Level 4. A SO-foot-tall chimney ascends to
                                                               the pinnacle of Pirefinger. The chimney contains plenty
             LEVEL 3. PTERAFOLK NEST                           of handholds and requires a successful DC 8 Strength
             This level is 240 feet above ground. A ladder clinging   (Athletics) check to climb without gear or magic. At this
             to the west face of the spire connects this level to the   height, any significant noise in the shaft alerts the ptera-
             one below.                                        folk in area 4 to the presence of intruders.
              Pterafol.k elders inhabit this area. They've constructed
             a traditional nest that's better sheltered from wind and   LEVEL 4. PINNACLE
             rain. The southwest chamber is home to four elder
             pterafolk (13 hit points each; see appendix D). They
                                                                The spire's pinnacle is flat and roughly 40 feet square.
             spend most of their time tending their fire (which makes
             the chamber sti1lingly hot and smoky) and carving grisly   The edges are crumbling away; it wouldn't be safe to
             totems from the bones of their enemies.            stand too close to any of them. Vines and low brush grow
              When the pterafolk have prisoners, they're confined   in profusion. Bones and scraps of meat from dozens of
             to the eastern portion of this cave. Currently, there's one
                                                                creatures are scattered everywhere.
             prisoner: a male aarakocra named Nephyr. He hails
                                                                  A crumbling stone tower rises another 30 feet above
             from Kir Sabal and was ambushed by pterafol.k while
             on patrol. His wrists, ankles, and beak are bound with   the northern corner of the platform. A roaring flame
             rope, and he has no weapons. He knows that at least   floats in the air, hovering above the tower. Tumbled
             eight pterafolk live on Firefinger's peak, but he has no   debris from the tower is heaped around its foundation.
             idea how many are there now.                       Three humanoid creatures with needlelike beaks and
               If the characters set him free, Nephyr is grateful. Be-
                                                                leathery wings are worrying the last shreds of Resh from
             fore departing, he urges the characters to visit Kir Sabal
                                                                well-chewed bones near an open doorway into the base
             and petition Asharra to perform the Dance of the Seven
             Winds. This dance, he says, is part of a magical ritual   of the tower.
             that grants nonflying creatures the ability to fly. Once

                                                                                  CHAPTER 2  I THE LAND OF  CHULT
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