Page 100 - Guildmasters' Guide to Ravnica
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CHAPTER 3: THE TENTH DISTRICT
HE TENTH DISTRICT IS A SPRAWLING PLACE. MAJOR TRADE WAYS
To be governed effectively, it is broken into six
precincts, each the size of a small city. This Two major avenues run across the whole Tenth District,
chapter describes the various features you crossing precinct lines.
can find in those wondrous places. Tin Street is the longest thoroughfare in the city, a vi-
tal center of trade, and a bub of activity day and night. l n
addition to its shopping attractions, Tin Street is also a
T H E Six PRECINCTS
popular spot for nightlife, with its many restaurants and
Each precinct, as well as its distinct personality, is theaters. Much of the street runs through the western
explored in its own section later in this chapter. Here part of Precinct Four, and other parts are claimed by
are brief descriptions of each of them to help orient you goblin gangs. The prominent presence of Boros soldiers
before your tour: along the length of Tin Street helps the populace feel
Precinct One. This is the hub of the wealthy and safer, but the threat of rubblebelt raiders and goblin
powerful, where courtly games and espionage play thieves remains.
out among visitors gawking at the impressive archi- The Transguild Promenade makes its way across the
tecture. The precinct is also known as the Guild- district from the edge of the rubblebelt in Precinct Four
pact Precinct. to the southern gates of Precinct One. The Promenade's
Precinct Two. Many professionals live here in clean and northern reach is heavily patrolled by Boros soldiers,
orderly neighborhoods, in the shadow of New Prahv, and caravans coming from the north employ heavily
while mob bosses coerce residents in order to enrich armed escorts to ensure their safe passage through the
themselves and influence local politics. ruined areas. Markets and parks line the avenue as it
Precinct Three. In the Greenbelt, nature has en- winds through Precinct One, and parades clog the street
croached into the urban environment to varying de- on festive holidays.
grees, and folk here provide bountiful sustenance and
domesticated beasts for most of the district. BENEATH THE STREETS
Precinct Four. Constantly in a state of tu rmoil, the
Even though most Ravnicans think the city begins at
scarred streets of Precinct Four are a proving ground
ground level and stretches upward, the part of the city
for soldiers and marauders alike. Visitors here had that lies beneath the streets impacts the lives of every-
best be spoiling for a fight. one. Immediately underground are the city works, such
Precinct Five. Precinct Five is where the learned folk as the sewers and the transit system. Below the complex
of the Tenth District gather to discuss theory or to network of tunnels and passages that make up the city
put their knowledge to practical use in the precinct's
works lies the undercity-a realm populated by crea-
many schools, libraries, and laboratories.
tures that shun the surface world.
Precinct Six. In the hardscrabble neighborhoods of Pre-
cinct S ix, the working folk eke out a living by toiling at CITY WORKS
warehouses, docks, and factories controlled by callous
employers. When night comes, the residents hide in- The Izzet League is responsible for constructing and
doors to avoid becoming prey to creatures that stalk maintaining public works, including sewers and other
pipe systems. Many members of the Golgari Swarm
the darkness.
live or work here, farming fungus and scavenging for
PEOPLE AND RUMORS valuable trinkets in the muck. Orzhov crypts and vaults,
Dimir hideouts, and Simic laboratories can also be
Each precinct's section includes two tables that can help found in the city works.
you, as DM, improvise as characters explore that part
of the city.
MI LLENN I AL PLATFORM
When a character wants to talk to a person on the
Anchored by enormous chains at the juncture of Precincts
street, you can roll on the People on the Street table for
One, Three, and Four, the Millennial Platform is a floating
the precinct. Unless otherwise noted, these NPCs can
observation deck that affords the best overhead view of the
be of any race. They might use the Monster Manual stat Tenth District. The most exclusive restaurant in the district
blocks for commoners, guards, or other creatures, at is located here. Every citizen is given a token that can be
your discretion. redeemed for one airship ride to the platform anytime
Whenever characters are gathering information or during the coming year, but those who want to dine at the
talking with contacts in a precinct, you can use the Ru- Millennial Restaurant might have to make a reservation
mors table for the precinct to add some flavor to their months in advance.
interactions or to generate adventure hooks.
CHAPTFR 3 I THE TENTll DISlRICT 99

