Page 100 - Guildmasters' Guide to Ravnica
P. 100

CHAPTER 3: THE TENTH  DISTRICT



                      HE TENTH DISTRICT IS A SPRAWLING PLACE.   MAJOR TRADE WAYS
                      To be governed effectively, it is broken into six
                      precincts, each the size of a small city. This   Two major avenues run across the whole Tenth District,
                      chapter describes the various features you   crossing precinct lines.
                      can find in those wondrous places.         Tin Street is the longest thoroughfare in the city, a vi-
                                                                tal center of trade, and a bub of activity day and night. l n
                                                                addition to its shopping attractions, Tin Street is also a
             T H E  Six  PRECINCTS
                                                                popular spot for nightlife, with its many restaurants and
              Each precinct, as well as its distinct personality, is   theaters. Much of the street runs through the western
              explored in its own section later in this chapter. Here   part of Precinct Four, and other parts are claimed by
              are brief descriptions of each of them to help orient you   goblin gangs. The prominent presence of Boros soldiers
              before your tour:                                 along the length of Tin Street helps the populace feel
              Precinct One. This is the hub of the wealthy and   safer, but the threat of rubblebelt raiders and goblin
               powerful, where courtly games and espionage play   thieves remains.
               out among visitors gawking at the impressive archi-  The Transguild Promenade makes its way across the
               tecture. The precinct is also known as the Guild-  district from the edge of the rubblebelt in Precinct Four
               pact Precinct.                                   to the southern gates of Precinct One. The Promenade's
              Precinct Two. Many professionals live here in clean and   northern reach is heavily patrolled by Boros soldiers,
               orderly neighborhoods, in the shadow of New Prahv,   and caravans coming from the north employ heavily
               while mob bosses coerce residents in order to enrich   armed escorts to ensure their safe passage through the
               themselves and influence local politics.         ruined areas. Markets and parks line the avenue as it
              Precinct Three. In the Greenbelt, nature has en-  winds through Precinct One, and parades clog the street
               croached into the urban environment to varying de-  on festive holidays.
               grees, and folk here provide bountiful sustenance and
               domesticated beasts for most of the district.    BENEATH THE STREETS
              Precinct Four. Constantly in a state of tu rmoil, the
                                                                Even though most Ravnicans think the city begins at
               scarred streets of Precinct Four are a proving ground
                                                                ground level and stretches upward, the part of the city
               for soldiers and marauders alike. Visitors here had   that lies beneath the streets impacts the lives of every-
               best be spoiling for a fight.                    one. Immediately underground are the city works, such
              Precinct Five. Precinct Five is where the learned folk   as the sewers and the transit system. Below the complex
               of the Tenth District gather to discuss theory or to   network of tunnels and passages that make up the city
               put their knowledge to practical use in the precinct's
                                                                works lies the undercity-a realm populated by crea-
               many schools, libraries, and laboratories.
                                                                tures that shun the surface world.
              Precinct Six. In the hardscrabble neighborhoods of Pre-
               cinct S ix, the working folk eke out a living by toiling at   CITY WORKS
               warehouses, docks, and factories controlled by callous
               employers. When night comes, the residents hide in-  The Izzet League is responsible for constructing and
               doors to avoid becoming prey to creatures that stalk   maintaining public works, including sewers and other
                                                                pipe systems. Many members of the Golgari Swarm
               the darkness.
                                                                live or work here, farming fungus and scavenging for
              PEOPLE AND RUMORS                                 valuable trinkets in the muck. Orzhov crypts and vaults,
                                                                Dimir hideouts, and Simic laboratories can also be
              Each precinct's section includes two tables that can help   found in the city works.
              you, as DM, improvise as characters explore that part
              of the city.
                                                                  MI LLENN I AL  PLATFORM
               When a character wants to talk to a person on the
                                                                  Anchored by enormous chains at the juncture of Precincts
              street, you can roll on the People on the Street table for
                                                                  One, Three, and Four, the Millennial  Platform is a floating
              the precinct. Unless otherwise noted, these NPCs can
                                                                  observation deck that affords the best overhead view of the
              be of any race. They might use the Monster Manual stat   Tenth District. The most exclusive restaurant in the district
              blocks for commoners, guards, or other creatures, at   is located here. Every citizen is given a token that can be
              your discretion.                                    redeemed for one airship ride to the platform anytime
               Whenever characters are gathering information or   during the coming year, but those who want to dine at the
              talking with contacts in a precinct, you can use the Ru-  Millennial Restaurant might have to make a reservation
              mors table for the precinct to add some flavor to their   months in advance.
              interactions or to generate adventure hooks.




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