Page 96 - Guildmasters' Guide to Ravnica
P. 96
NON·SIMIC CONTACTS
dlO Contact
My older sibling is upset that I didn't follow them into
the Azorius.
2 A Boros sergeant is always asking questions about my
work, but I suspect they're genuinely curious.
3 A friend in my clade thinks I don't know they're a
Dimir agent.
survive, and that means individual members of the guild
4 I helped a Golgari spore druid with the fertilization
must grow and adapt as well.
and growth of their fungus field.
5 I can't fathom what could have made my childhood A S I MIC PA RTY
friend run off and join the Gruul. An adventuring party drawn from the ranks of the Simic
6 I love comparing notes with my friend in the lzzet, is typically formed around the nucleus of one or two
though our fields of research are very different. mages, perhaps a biomancer (wizard) or a terraformer
7 I borrowed a lot of money from an Orzhov syndic to (druid). They might be accompanied by a soldier (proba-
bly a S imic hybrid fighter) and a deepsage (monk).
help finance my research.
8 A Rakdos ringmaster has taken an interest in my
RANK AND RENOWN
research which, come to think of it, might make a nice
Tiers of responsibility and importance-functional
sideshow act.
ranks- create a hierarchy among the scientists of the
9 I left the Selesnya-and a lover-behind when I
Simic Combine. A scientist's course of advancement is
joined the Simic.
the path of increasing responsibility within a clade or
10 Roll an additional Simic contact; you can decide if the
project. Guardians and deepsages have more limited op-
contact is an ally or a rival. portunities for advancement, though they still gain the
benefits of high renown scores.
How Do I FIT IN?
R ANK 1: TECH NIC IA N
As a Simic adventurer, your mission likely aligns with
Prerequisite: Renown 3 or higher in the Simic Combine,
the Adaptationist philosophy; the disagreements and Spellcasting or Pact Magic class feature
tensions among the guilds will soon erupt into open
conflict, and your guild needs your help to ensure that As a technician, you can begin performing experiments,
the Simic survive. That help might come in the form of following the instructions of a researcher as you operate
defending against Golgari incursions into Simic zonots instruments, care for experimental subjects, extract
or shielding Simic research from Azorius intrusion. It samples of bodily fluids, and run errands up and down
could also involve more subtle, diplomatic work to main- the zonot and out into the city. Such errands can bring
tain balance among the guilds, or subterfuge aimed at you into contact with members of other guilds and lead
undermining another guild's grab for power. to adventures.
Self-improvement is also an important part of your 1 f you have any kind of pet, familiar, mount, or animal
mission. Anything you can do to make yourself more companion, you can add one random adaptation to it
capable- whether learning a new spell or adopting a from the Minor Adaptations table (see the krasis section
new hybridizing mutation- gives the Simic a stronger in chapter 6). Doing so requires ld6 days of work (8
weapon in its arsenal. The combine must change to hours per day) for each creature, and the work must be
done in a Simic facility.
Cl! \1'11 R" <•l l l D~ nF RA\ 'llCA 95

