Page 97 - Guildmasters' Guide to Ravnica
P. 97

RANK 2:  RESEARCHER
            Prerequisite: Rank 1 and renown JO or  higher  in the
            Simic Combine                                       ff  your work for the guild requires it, a project leader.
                                                              clade leader, or other superior can equip you with a
            After doing your time as a technician, you are eligible
            to lead your own experiments. You must be associated   Simic charm (described in chapter 5) before you under-
                                                              take a mission or an experiment on the guild's behalf.
            with a clade or a project, and must work on experiments
            related to its primary focus under the general guidance   In addition, when you're on guild business, you can
            of the clade or project leader. Project leaders are more   call on the following Simic hybrid agents to assist you:
            hands-on, ensuring that your research contributes to   one hybrid brute or hybrid flier, up to two hybrid poi-
            reaching the immediate objective. Clade leaders check   soners or hybrid shockers, or ld4 hybrid spies (see
            in from time to time, but they give you wide latitude to   chapter 6 for these stat blocks).
            pursue your own experiments under the general aegis of   RANK 3: PROJECT LEADER
            the clade's interests.
                                                              Prerequisite: Rank 2 and  renown 25 or  higher  in the
             If  your research requires it, your project leader or   Simic Combine
            clade leader can equip you with a Simic charm (de-
           scribed in chapter 5) before you undertake a mission or   A proven researcher, you are eligible to oversee your
            an experiment. In addition, you can call on a category   own project, directing the efforts of  other researchers
            1 krasis (see chapter 6 for the stat block) to assist you   toward the solution of  some problem facing the guild.
            on any mission authorized by the guild. You choose the   The Speaker of your zonot gives you laboratory space,
                                                              and you have a staff of 3d12 researchers (which use the
            krasis's two adaptations.
                                                              stat blocks of  commoners or merfolk from the Monster
            LUMINARY (SPECIAL ROLE)                           Manual). You can have this staff  work on projects for
           Prerequisite: Renown 10 or higher in the Simic     you, which can include the creation of  a category 2 kra-
            Combine                                           sis (see chapter 6 for the stat block) with adaptations of
                                                              your choosing, which you can then bring outside the lab-
           As a guardian, deepsage, or other non-scientist within
            the Simic, you don't progress through ranks, but as a   oratory on important business, ideally under carefully
            luminary you might be entrusted with the leadership of   controlled conditions.
           guerrilla or espionage missions, with other Simic hybrid   Hosting the work of a successful and important
                                                              project reflects well on the Speaker of  a zonot, so your
           agents under your command. Or you might be respected   Speaker keeps a close eye on your work. On the positive
           as a wise and enlightened teacher.


       9G   CHAl'l~R'.! I GUiii!::> Of  KA\NICA
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