Page 109 - Guildmasters' Guide to Ravnica
P. 109

stations in each precinct of  the Tenth District (1 gp), to
                                                               d12   Description
           large stations in each other district (10 gp), and to var i-
                                                                7   Locksmith, on the way to unlock a door
           ous other stations around the world (1 gp per mile).
                                                                8   Mob enforcer, trailing a debtor
           STATUE OF AG RUS Kos                                 9   Retired soldier, heading to a chess game
           A ten-foot-tall granite statue of  a Boros Legion soldier   10   Shopkeeper, taking a child out for a treat
           stands in a small park in Whitestone, surrounded by   11   Teenager, heading to a friend's house
           weatherworn tables. During the Decamillennial Cele-
                                                                12   Tourist, heading to the Millennial Platform
           bration seventy-six years ago, Agrus Kos became a hero
           by foiling various schemes to undermine the Guildpact.
                                                              RU M ORS-  PRECIN CT Two
           His statue has become a social gathering point for war
           veterans, mob contacts, and spies who talk as they play   d6   Rumor
           var ious strategy games.                                 "Can you believe the deals that Janus has this week in
                                                                    his shop? I wonder if  he's in trouble, trying to move
           Goons AN D  SERVICES                                     his merchandise so quickly."
           Most any sort of  merchandise can be acquired from   2   "I got a tip on some high-quality blades at Minera's.
           some shop in Precinct Two. For mer soldiers and          She's looking to find good homes for them, and she
           ex-adventurers run many of  the businesses here, and     says some are enchanted."
           weapons and armor are commonly available in Griffin   3   "Two Boros minotaurs garrisoned at Sunhome were
           Heights. Meals and lodging are often of modest or com-
                                                                    meeting with old friends at Newson's Tavern last
           fortable quality in this precinct, which has lots of board-
                                                                    night. They spent most of  the night telling stories
           ing houses instead of inns. Corner taverns are frequent   about a madness taking hold of  their ranks."
           and serve as the centers of  neighborhood society.
             The people who live in Precinct Two aren't fond of   4   "An airship docked in the middle of  the night at
           people who don't fit in with them, and that includes     Augustin Station without any people on board. No
           those of  both higher and lower means. People who don't   one knows how it got there without a crew."
           maintain at least a modest lifestyle are viewed as lazy   5   "This is the third person gone missing in Griffin
           and undesirable, and those who aspire to a wealthy or    Heights this week. I hear they were all gamblers and
           aristocratic lifestyle are seen as arrogant snobs. At the   deep in it. Must've owed way too much."
           DM's discretion, adventurers in either category could   6   "Did you hear about that lawmage who went crazy?
           have disadvantage on Charisma checks when interact-      They had to send two squads of  arresters to bring
           ing with residents of  Precinct Two.
                                                                   him down. He kept telling them 'A homunculus made
           LAW AN D  CRIME                                         me do it.' I don't want to know what 'it' is."
           Many citizens in Precinct Two work for the Azorius, but
           others feel stifled by the guild's intrusive presence under
           the shadow of New Prahv. Most residents respect order,
           but some rely more on Orzhov protection than on Azo-
           rius law. Almost everyone here knows someone who is
           trained in the use of  weapons. The typical response to a
           reported crime is about 2d6 minutes, and the squad con-
           sists of two Azorius soldiers (see chapter 6 for the stat
           block) or 1  d6 Orzhov thugs (from the Monster Manual).
            The organized crime elements of  the neighborhoods
           are locked in a power struggle against law enforcement
           officials. This conflict rarely manifests in open violence,
           but often antagonists "disappear" or "have an accident."
           Overt violent crimes sometimes involve ex-soldiers who
           have been psychologically scarred by past battles.
           PEOPLE A N D  R U MORS

           PEOPL E ON  THE  STREET-  PRECINCT Two
            d12   Description
             l   Arrester, off  duty and out buying produce
             2   Arrester, on duty and watching for trouble
             3   Baker, returning from a long work shift
             4   Carpenter, searching for a good pack animal
             5   Chandler, fuming after a recent argument
             6   Government official, enjoying a day off



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