Page 109 - Guildmasters' Guide to Ravnica
P. 109
stations in each precinct of the Tenth District (1 gp), to
d12 Description
large stations in each other district (10 gp), and to var i-
7 Locksmith, on the way to unlock a door
ous other stations around the world (1 gp per mile).
8 Mob enforcer, trailing a debtor
STATUE OF AG RUS Kos 9 Retired soldier, heading to a chess game
A ten-foot-tall granite statue of a Boros Legion soldier 10 Shopkeeper, taking a child out for a treat
stands in a small park in Whitestone, surrounded by 11 Teenager, heading to a friend's house
weatherworn tables. During the Decamillennial Cele-
12 Tourist, heading to the Millennial Platform
bration seventy-six years ago, Agrus Kos became a hero
by foiling various schemes to undermine the Guildpact.
RU M ORS- PRECIN CT Two
His statue has become a social gathering point for war
veterans, mob contacts, and spies who talk as they play d6 Rumor
var ious strategy games. "Can you believe the deals that Janus has this week in
his shop? I wonder if he's in trouble, trying to move
Goons AN D SERVICES his merchandise so quickly."
Most any sort of merchandise can be acquired from 2 "I got a tip on some high-quality blades at Minera's.
some shop in Precinct Two. For mer soldiers and She's looking to find good homes for them, and she
ex-adventurers run many of the businesses here, and says some are enchanted."
weapons and armor are commonly available in Griffin 3 "Two Boros minotaurs garrisoned at Sunhome were
Heights. Meals and lodging are often of modest or com-
meeting with old friends at Newson's Tavern last
fortable quality in this precinct, which has lots of board-
night. They spent most of the night telling stories
ing houses instead of inns. Corner taverns are frequent about a madness taking hold of their ranks."
and serve as the centers of neighborhood society.
The people who live in Precinct Two aren't fond of 4 "An airship docked in the middle of the night at
people who don't fit in with them, and that includes Augustin Station without any people on board. No
those of both higher and lower means. People who don't one knows how it got there without a crew."
maintain at least a modest lifestyle are viewed as lazy 5 "This is the third person gone missing in Griffin
and undesirable, and those who aspire to a wealthy or Heights this week. I hear they were all gamblers and
aristocratic lifestyle are seen as arrogant snobs. At the deep in it. Must've owed way too much."
DM's discretion, adventurers in either category could 6 "Did you hear about that lawmage who went crazy?
have disadvantage on Charisma checks when interact- They had to send two squads of arresters to bring
ing with residents of Precinct Two.
him down. He kept telling them 'A homunculus made
LAW AN D CRIME me do it.' I don't want to know what 'it' is."
Many citizens in Precinct Two work for the Azorius, but
others feel stifled by the guild's intrusive presence under
the shadow of New Prahv. Most residents respect order,
but some rely more on Orzhov protection than on Azo-
rius law. Almost everyone here knows someone who is
trained in the use of weapons. The typical response to a
reported crime is about 2d6 minutes, and the squad con-
sists of two Azorius soldiers (see chapter 6 for the stat
block) or 1 d6 Orzhov thugs (from the Monster Manual).
The organized crime elements of the neighborhoods
are locked in a power struggle against law enforcement
officials. This conflict rarely manifests in open violence,
but often antagonists "disappear" or "have an accident."
Overt violent crimes sometimes involve ex-soldiers who
have been psychologically scarred by past battles.
PEOPLE A N D R U MORS
PEOPL E ON THE STREET- PRECINCT Two
d12 Description
l Arrester, off duty and out buying produce
2 Arrester, on duty and watching for trouble
3 Baker, returning from a long work shift
4 Carpenter, searching for a good pack animal
5 Chandler, fuming after a recent argument
6 Government official, enjoying a day off
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