Page 112 - Guildmasters' Guide to Ravnica
P. 112
Many buildings in this area were once Orzhov struc- PEOPLE AN D RUMORS
tures, but they have been reclaimed by moss, shrubs,
and other growth that make them blend in with the PEOPLE O N T HE STREET- PR ECI NCT THREE
homes, parks, and the Selesnya vernadi that fill the rest
of the neighborhood. The Great Concourse runs over- d12 Description
head through most of the neighborhood. l Beast trainer, walking an animal on a leash
2 Awakened shrub, completing an errand
BEAST H AVEN 3 Centaur, out to get the family some food
The western neighborhood has many small pastures 4 Evangelist, trying to win Selesnya converts
and stables, some of which are on open, multilevel 5 Farmer, using a healing balm after a hard day
structures. The area is filled with the sights, sounds,
and smells of beasts of many sorts. Here, beasts are 6 Guide, taking a wolf out for a stroll
trained for labor and sold to customers from across 7 Healer, on the way to tend to someone sick
the city. Every so often, a beast escapes captivity and 8 Ledev guardian, on patrol
rampages through the neighborhood, but the tough 9 Pilgrim, looking for directions to Vitu-Ghazi
residents are usually able to bring any disruption under 10 Storyteller, practicing oration out on the street
control quickly. 11 Teamster, carrying a broken wagon wheel
12 Woodcarver, whistling a familiar song
GOODS AND SERVICES
The bounty of nature is plentiful in Precinct Three, RUMOR S-P RECINCT THR EE
which serves as the main source of food for the Tenth d6 Rumor
District. The finest steeds and livestock are raised here, "Something keeps spooking the pack animals. I won·
as well as many war beasts (although they're often
trained in Precinct Four). Unlike in most other pre- der what it could be?"
cincts, barter is an acceptable form of transaction here, 2 "I hear there's an old granary in the rubblebelt that's
and some vendors outright reject payment in coin of any filled with bandit plunder. Probably worth a peek!"
kind. Manufactured goods are relatively hard to find, ex- 3 "The giant spiders above Velen's Rest have become
cept in large markets such as the Great Concourse. aggressive as oflate. I heard someone got poisoned
Meals and lodging are widely varied, from squalid to by one yesterday."
comfortable, depending on the neighborhood. In gen- 4 "Can you believe they're going to close Vitu-Ghazi to
eral, the neighborhoods in Concordance tend toward visitors tomorrow? I wonder what's going on."
the more expensive end of that scale, and those in S "Those rumblings that shook the ground last night
Beast Haven more toward the other end. The residents
of Precinct Three don't put much stock in personal ap- were definitely wurms tunneling. I'm sure the
pearance, and they're slow to pass judgment on anyone Selesnya aren't pleased."
based on visible standards of wealth. The truly wretched 6 "We should go find that loxodon priest and see if
sometimes evoke pity and sometimes scorn. and the she's still having visions. I'll bet we can get her
very wealthy are generally disliked. to tell us our future!"
At the DM's discretion, adventurers who maintain a
wealthy or aristocratic lifestyle could have disadvantage
on Charisma checks when interacting with residents of
Precinct Three.
LAW AN D CRIME
Most of Precinct Three is policed by its residents, occa-
sionally supplemented by Boros troops when a serious
threat rears its head. Each block elects a watch captain,
who receives weapon training from Selesnya soldiers.
The captain can call on additional citizens for support in
case of a crisis. The typical response to a reported crime
takes about ld8 minutes, and the squad consists of a
watch captain (a scout) with two guards or two wolves.
In Concordance, it's either a knight or a Selesnya druid
with a topiary guardian (awakened tree). See the Mon-
ster Manual for these creatures' stat blocks.
Crime usually takes one of two forms in Precinct
Three. Some residents engage in outright banditry, but
they typically target visitors or go outside the precinct
to do their dirty work. More common are incidents of
livestock theft, which sometimes lead to outbreaks of vi-
olence between neighbors, particularly in Beast Haven.

