Page 113 - Guildmasters' Guide to Ravnica
P. 113

PRECINCT FOUR                                      NEIGHBORHOOD S AND  L ANDMARKS
           Few days or nights pass quietly in Precinct Four. The   Precinct Four is home to a wide range of  folk. most of
          frequent din of battle as Boros soldiers guard against   whom are used to fighting for a living. Transients. sol-
          Gruul marauders, the strange sounds of volatile magic   diers. goblin gang members, and hardy merchants call
          emanating from Izzet experiments, and the occasional   this precinct home.
          explosive flare-ups of  goblin gang wars keep the precinct
          a dynamic and dangerous place. Its buildings include   SUN HOME
          ramshackle tenements damaged by conflict, impregna-  The seat of the Boros Legion's power, the guildhall
          ble fortresses and laboratories, and bustling markets   known as Sunhome is an imposing structure that
          filled with merchants ready to defend themselves and   serves as a fortress, barracks, and spiritual center. It
          their wares.                                       is widely believed to be impregnable and serves as a
            The people of Precinct Four are always ready for   reminder to attackers from the north of the strength of
          a fight. Being able to defend oneself  and adapting to   Boros resolve.
          change are the most important qualities in this precinct.   Nrv1x
          Good neighbors are your battle mates when you're fight-
          ing for your home or your life.                    One of the tallest towers in Ravnica. this impressive
                                                             structure crackles with the wild power of  the Izzet and
          AFFILIATED  GUILD S                                serves as their guildhall. Filled with laboratories, test-
                                                             ing facilities, and housing for their inventors, Nivix is the
          The Boros Legion's guildhall fortress, Sunhome, is lo-  center of Izzet innovation.
          cated here, and that guild is the heart of the precinct's
          defense against the savage forces that come from the   RED W ASTES
          northern rubblebelt. The Izzet League often likes to   The rubblebelt to the north is a wasteland filled with
          test its latest experiments in this precinct. Its guildhall,   ruins. gutted buildings, and debris-ridden streets. Aside
          Nivix, !Owers over the south end. The Gruul Clans fre-  from the Gruul Clans, the only citizens who live in the
          quently raid into the rest of the precinct from the rubble-  neighborhood are the ones too stubborn to move away.
          belt in the north. The Cult of Rakdos delights in sowing   The Gruul share the space with ferocious beasts, ele-
          mayhem here, stoking the fires of  conflict and gathering   mentals, and other monsters.
          inspiration for future performances.



     112   Cll,\J'l'l·R 3   1   THr TENTH  DfS1 RIC I
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