Page 113 - Guildmasters' Guide to Ravnica
P. 113
PRECINCT FOUR NEIGHBORHOOD S AND L ANDMARKS
Few days or nights pass quietly in Precinct Four. The Precinct Four is home to a wide range of folk. most of
frequent din of battle as Boros soldiers guard against whom are used to fighting for a living. Transients. sol-
Gruul marauders, the strange sounds of volatile magic diers. goblin gang members, and hardy merchants call
emanating from Izzet experiments, and the occasional this precinct home.
explosive flare-ups of goblin gang wars keep the precinct
a dynamic and dangerous place. Its buildings include SUN HOME
ramshackle tenements damaged by conflict, impregna- The seat of the Boros Legion's power, the guildhall
ble fortresses and laboratories, and bustling markets known as Sunhome is an imposing structure that
filled with merchants ready to defend themselves and serves as a fortress, barracks, and spiritual center. It
their wares. is widely believed to be impregnable and serves as a
The people of Precinct Four are always ready for reminder to attackers from the north of the strength of
a fight. Being able to defend oneself and adapting to Boros resolve.
change are the most important qualities in this precinct. Nrv1x
Good neighbors are your battle mates when you're fight-
ing for your home or your life. One of the tallest towers in Ravnica. this impressive
structure crackles with the wild power of the Izzet and
AFFILIATED GUILD S serves as their guildhall. Filled with laboratories, test-
ing facilities, and housing for their inventors, Nivix is the
The Boros Legion's guildhall fortress, Sunhome, is lo- center of Izzet innovation.
cated here, and that guild is the heart of the precinct's
defense against the savage forces that come from the RED W ASTES
northern rubblebelt. The Izzet League often likes to The rubblebelt to the north is a wasteland filled with
test its latest experiments in this precinct. Its guildhall, ruins. gutted buildings, and debris-ridden streets. Aside
Nivix, !Owers over the south end. The Gruul Clans fre- from the Gruul Clans, the only citizens who live in the
quently raid into the rest of the precinct from the rubble- neighborhood are the ones too stubborn to move away.
belt in the north. The Cult of Rakdos delights in sowing The Gruul share the space with ferocious beasts, ele-
mayhem here, stoking the fires of conflict and gathering mentals, and other monsters.
inspiration for future performances.
112 Cll,\J'l'l·R 3 1 THr TENTH DfS1 RIC I

