Page 122 - Guildmasters' Guide to Ravnica
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MEDORI PARK to disregard minor crimes. Arresters from the Azorius
The western part of the precinct, Medori Park, is named Senate can often be found on patrol in and around the
after an Orzhov pontiff who converted a city park into warehouses. Soldiers from the Boros Legion are com-
a warehouse lot many years ago. This neighborhood is mon near the warehouses and in the Smelting Quarter.
particularly rife with undead at night, both corporeal The typical response time to a reported crime in these
and incorporeal. Some serve dark masters and often areas is 2d 10 minutes, and the squad consists of two Bo-
guard valuables, while others pursue their own evil ros soldiers (see chapter 6 for the stat block). At night or
urges. The Orzhov Syndicate owns many large ware- in the Smelting Quarter, a response to an attack might
houses here, and the Boros Legion maintains facilities instead consist of ld4 Boros soldiers led by a sergeant
to store a variety of equipment used by their soldiers, (use the knight stat block in the Monster Manual).
including valuable weapons and armor. The most im- Precinct Six is a hotbed for illicit activity, particularly
portant facilities are heavily guarded-often by angels, organized crime. Goblin gangs haunt the Smelting
whether Boros or Orzhov. Quarter, most notably a large gang that claims Foundry
Street, led by a goblin named Krenko. Vicious turf wars
D EADBRIDGE CHASM sometimes erupt in that area. Violent crimes occur with
A gaping opening in the ground dominates the precinct regularity all over the precinct, with most of the bodies
and is lined with mossy stairs and fungal blooms. Dead- ending up in Deadbridge Chasm. Night-lurking mon-
bridge Chasm serves as an entrance to the Golgari's sters are a particular problem in the precinct as well,
undercity realm and their guildhall, Korozda. The area often attacking and disappearing before help can arrive.
smells of decomposition, an odor that grows particularly
intense on hot days. Many kraul make their homes in PEOPLE AND RUMORS
the walls that line the cavernous descent, and Devkarin
elves come up to the surface through this passage to PEOPLE ON THE STREET- PRECI NCT SIX
trade on Tin Street. d12 Description
1 Actor, out getting a meal
WAYPORT
The neighborhood of Wayport rises like a pillar from the 2 Carpenter, heading to the next job
midst of Deadbridge Chasm, and a number of bridges, 3 Devkarin elf (dark elf), on an errand
large and small, connect it to the surrounding city of 4 Goblin cutpurse, looking for an easy mark
multiple vertical levels. Many goods traded with other 5 Laborer, ready to head to the tavern
districts are funneled along Tin Street, often pausing 6 Merchant, looking for a Rakdos club
in Wayport's warehouses along the way. But only the
7 Metalsmith, grimy from a long day's work
wealthiest merchants can afford storage space here.
8 Performer, with a child apprentice
B ENZER'S B RIDGE 9 Shipwright, out buying some supplies
This wide bridge is a main thoroughfare for cargo 10 Soldier, off duty and enjoying a walk
traveling to and from districts beyond the Tenth. A 11 Soldier, on duty and in a hurry
small market is located here, complete with shops and 12 Teamster, spoiling for a fight
restaurants, all of which close after dark. Secret pain
clubs, hidden below the market in dark rooms inside the RUMORS- PRECINCT S I X
bridge itself, come alive after sunset.
d6 Rumor
Goons AND S ERVICES "Something very large was lurking in the chasm last
night, and it knocked a carriage off a bridge. The pas-
Trade goods can easily be acquired in Precinct Six,
along with manufactured items such as artisan's tools. sengers jumped out just in time!"
Weapons, armor, and mounts are rarely on sale here. 2 "I heard that Krenko's gang has been trying to get
Fences deal in stolen and otherwise illicit goods. On their hands on mizzium, and are willing to pay a good
Tin Street, which runs along the eastern side of the pre- price for it too."
cinct, most anything can be had for the right price. 3 "The wight of Precinct Six has struck again! This
Meals and lodging of poor to modest quality meet morning, an arrester and a cutpurse were found dead
the needs of the laborers, dock hands, and street per- in an alley, drained of their life. A bystander saw it
formers of Precinct Six for a price they can afford. The
happen."
wealthy are viewed as outsiders, and the truly impover-
4 "Did you hear those shrieking sounds out near Ben-
ished are generally shunned. zer's Bridge last night? Whatever it was, it didn't
At the DM's discretion, adventurers who maintain a
sound like anything I've ever heard before. Chilling."
lifestyle less expensive than poor or more expensive
than modest could have disadvantage on Charisma 5 "I hear Rhionna is closing up her forge. She says she's
checks when interacting with residents of Precinct Six. getting sick of replacing stolen tools every week. The
staff claims they're innocent."
LAW AND CRIME 6 "One of the warehouses out in Medori Park had an
The folk of Precinct Six are pragmatic, not overly con- intense red glow shining through its windows yester·
cerned with the welfare of others, and thus often willing day. Smelled of sulfur. No one wants to go near it."
CllAPTl.R 3 I THF fENTH DISTRICT 121

