Page 125 - Guildmasters' Guide to Ravnica
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CHARACTER O BJECTIVES                               safe bet that a player who creates a Rakdos character
                                         --------              is looking for mayhem and combat, while a Dimir
           The impetus for adventuring might come from within
                                                               player is more interested in intrigue and sabotage.
           the player characters' own guilds, rather than from ex-
                                                               Armed with that understanding, you can better craft
           ternal guilds. Each guild entry in this chapter provides
                                                               an adventure experience aimed at your players.
           some examples of missions that the guild might send
                                                              •  Go with a guild that easily provides a villain to face. A
           its members on. These missions can also serve as side
                                                               few guilds make very straightforward villains: Gruul,
           quests that a character is asked to fulfill while engaged   Rakdos, Dimir, and Golgari.
           in a larger task that involves the whole party.     Let a die decide the guild, using the Random Guilds
                                                               table in this book's introduction.
           GUILD CHARACTER  OBJECTIVES
                                                               The guild you choose will provide a potential location,
              d8   Adventure Goal
                                                             villain, mission, or adventure hook, as well as point you
                   Find an item that is important to the guild.   toward the type of adventure you're going to run.
              2    Get information from a guild member.
              3    Protect or rescue a guild member in the midst of a   ADVENT URE TYPES
                   catastrophe.                               Certain guilds lend themselves to particular types of
              4    Free a guild member from captivity.        adventures better than others, as shown below. If you're
              5    Find a missing guild member.               interested in running an intrigue adventure, where the
              6    Kill or capture an enemy of the guild.     heroes must unravel twisted plots within plots, you'll
                                                             want to choose a different guild from what you would se-
              7    Help a guild member who's in trouble with the law.
                                                              lect if you want to run a dungeon delve that will take the
              8    Recruit someone to join the guild.
                                                              adventurers into the labyrinthine undercity.
           A DVENTURE  H OOKS                                 DUNGEON DELVE
                                                              Beneath the urban environment ofRavnica is an entirely
           Each guild section includes a table of adventure hooks-
                                                              different city- the dark, dank undercity, where vermin
           events that might drive adventures but don't necessarily
                                                              and horrors lurk and the Golgari Swarm maintains
           involve specific locations or villains. They offer a general
                                                              its elegant courts. Indeed, thousands of years of devel-
           description of circumstances that can lead to adventure.
                                                              opment have buried countless layers of construction
                                                              beneath the current surface streets, making the under-
           CHOOSING A  GUILD
                                                             city much larger than the surface city, though much of
           Here are the main ways to approach the choice of guild   it is inaccessible. But if a sinkhole or other catastrophe
           for your adventure:                               opens long-sealed vaults and exposes them to the sur-
             Choose a guild that has an aesthetic or a story that ex-  face again, who knows what horrors might be revealed?
             cites you and that will lead to the sort of villain or type
             of adventure you want to build. The following section,   DUNGEON  DELVE GUILDS
             "Adventure Types,'' shows how different guilds are   dl2   Guild
             natural fits for certain types of adventure.       1- 3   House Dimir
           •  Pick a guild that fits your players' tastes. The introduc-
                                                                4- 8   Golgari Swarm
             tion to the Dungeon Master's Guide offers some guid-
                                                               9-10   Cult of Rakdos
             ance for crafting adventures to please different kinds
                                                               11- 12   Simic Combine
             of players. The guild or guilds your players choose will
             also help you understand your players' desires. It's a
                                                             WILDERNESS
                                                             Though the world is covered with streets and buildings,
             QUICK BUILD
                                                             Ravnica also has its wilderness areas, including the
             To make a simple location-based adventure quickly, follow   ruined rubblebelts haunted by the Gruul and the sylvan
             these steps:
                                                             wilds cultivated by the Selesnya.
             1. Choose a guild (or use the Guilds table in chapter l
               if  you want to choose randomly). The adventure will   WILDERNESS GUILDS
               take place in that guild's location, as described in   d6   Guild
               this chapter.
             2.  Determine the adventure goal using the table associated   1- 4   Gruul Clans
               with that location.                              5-6   Selesnya Conclave
             3. Use creatures associated with the guild (shown on the
               tables in chapter 6)  to populate the location.   PLOTS AND INTRIGUE
             Optionally, you can use the Location Connections ta-  Every guild has its internal politics, making it easy for
             ble in  this chapter to link the location you're using to a   characters to get caught up in intrigue- particularly
             second location. You can either select a location based   within their own guilds. Certain guilds are more likely
             on the result of that table or determine the second loca-  to involve themselves in the politics of other guilds,
             tion randomly.                                  which makes them particularly good villains for in-
                                                             trigue-based adventures.


      12 j   CH/\rTEI< .i I CREATING  ADVENTIJRES
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