Page 127 - Guildmasters' Guide to Ravnica
P. 127

The Cross Purposes table can help you involve the
            INVOLVING T HE
                                                              characters in an adventure by suggesting ways that a
            CHARACTERS                                        villain's activities might directly conflict with the player
                                                              characters' goals or interests.
            Once you've chosen an adventure seed-a villain, a
            mission, or a general hook- you need to figure out what   CROSS  PURPOSES
            gets the player characters involved in the adventure. The
            answer could be as simple as a guildmaster or other   dlO   The Villain's Activities ...
            authority sending them on a mission, but it's generally   ... di rectly target one or more characters. The ad-
            good to hook the characters in personally. What motiva-   venture begins when characters are attacked by the
            tion do they have to thwart the villain?                  villain's agents.
             The best answers to this question stem either from   2   ... threaten a character's contact or bond.
            the adventurers' personalities, ideals, and histories, or   3   ... challenge a character's ideal or exploit a flaw.
            from their guild affiliations. The characters might have
            a common reason to fight the villain (especially if they   The character might hear rumors of  this activity,
            all belong to the same guild or have been adventuring     spurring them into action.
            together for a while), or they might all oppose the villain   4   ... open an opportunity for a character to pursue a
            for different reasons.                                    personal goal.
             For example, say your villain is a group of  Gruul an-  s   ... compete with a character's guild. A guild
            archs raiding in a densely populated area. A Boros char-  authority might order the character to rectify the
            acter might be assigned to protect innocent bystanders,   situation.
            or might just happen to be in the area and leap to the
                                                                 6    ... threaten guild members or property.
            defense of the innocents. An lzzet character might be   7   ... conflict with guild goals.
            trying to make sure that an Iziet laboratory in the area
            isn't damaged or its secrets looted. A Dimir spy might   8   ... open an opportunity for a guild to pursue its
            leap at the opportunity to steal some lzzet secrets when   own agenda.
            the laboratory comes under attack.                   9    ... catch the characters between fighting forces.
                                                                 10   .  .. cause an accident or catastrophe that traps the
                                                                      characters.




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