Page 128 - Guildmasters' Guide to Ravnica
P. 128

COMPLICATIONS                                       RANDOM  NO NPLAYER C HARACTERS
                                                                 Any time you need an NPC for an adventure-for example,
             An adventure that pits player characters against a single
                                                                 if the player characters are sent on a mission to rescue a
             guild is relatively straightforward, but adding another   member of their guild-you can use the contacts tables in
             guild can make an adventure even more interesting.   chapter 2 to help flesh out the NPC.  If you don't know the
              The involvement of a second guild can be as simple as   NPC's guild affiliation, you can roll on the Random Guilds
             the appearance of a bumbling innocent who needs the   table in this book's introduction to determine the guild.
             characters' protection, or as complex as a second villain   Then you can choose an appropriate stat block in chapter
             who pursues an entirely separate scheme. The Second-  6 to represent the NPC's game statistics.
             ary Guild Role table presents a range of options.
                                                               ALLIES AND RIVALS
             SECONDARY GUI LD  ROLE
                                                               A friendly contact can act as a patron, sending a char-
                d8   Secondary Guild Role
                                                               acter on a mission or a side quest either as a formal
                     A rival pursues the same goal as the adventurers,   assignment or as a favor. Friendly contacts also have
                     but is doing it "wrong."                  a knack for getting into perilous situations from which
                2    One or more members of another guild are caught   they need to be rescued, which can sometimes force
                     between the villain and the adventurers.   characters into making difficult choices between saving
                3    A group of NPC adventurers from another guild   friendly nonplayer characters and capturing villainous
                     confront the same villain for different reasons.   ones. In extraordinary circumstances, a friendly contact
                                                               might even join the adventuring party for a short time.
                4    Someone is manipulating the villain for their own
                                                                 Contacts who have a more antagonistic relationship
                     purposes.
                                                               with a character can hinder the adventuring party's
                5    A known rival or enemy meddles in the adventure,   efforts in a variety of ways. They might appear at incon-
                     hoping the adventurers will fail.         venient times to delay the party, or catch the group in
                6    A known rival or enemy can provide essential help   the midst of some illegal activity. They might leak infor-
                     in stopping the villain.                  mation to the adventure's villain, subtly aid the villain's
                7    A second villain's plot is unfolding at the same   efforts, or even become villains themselves.
                                                                 Contacts can complicate things even more when they
                     time but is otherwise unrelated.
                                                               interact with multiple player characters or with each
                8    A second villain is in competition with the first one.
                                                               other. Consider what might happen when two people
                                                               who are friendly contacts for two different characters
             GUILD INTRIGUE
                                                               are bitter enemies of each other, or when a single NPC
             Intrigue in Ravnica most often involves interaction   is a good friend of one character and a rival of another.
             between two guilds, so you can use the Guild Intrigue   The characters might have to navigate those complex
             table to find the nugget of a plot. The villain tables in the   relationships in order to achieve their goals.
             guild entries can help you determine the nature and mo-
             tivations of the individuals involved.
             GUILD INTRIG U E
               d6    Adventure Goal
                     Guilds are vying for influence over a prominent in-
                     dividual (who might be a player character).
                2    Guilds are competing for control of a key site or
                     swath of territory.
                3    Guilds are locked in a deadly feud but might be
                     open to a peace negotiation.
                4    Villains from two or more guilds are forming
                     a dangerous alliance.
                S    A villain is trying to disrupt an alliance between two
                     or more guilds.
                6    Splinter factions from two guilds are trying to
                     form a new guild.
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