Page 13 - Guildmasters' Guide to Ravnica
P. 13
PARTY MAKEUP Centaurs, the quintessential merging of human and
horse, savor freedom and champion nature's cause.
d8 Party Makeup
Goblins are small, fierce, stealthy, and some-
One-Guild Party. Choose a guild and refer to its de-
times comical.
scription in chapter 2 for suggestions on building
Loxodons resemble humanoid elephants with powerful
the party around it. bodies, stoic natures, and serene wisdom.
2 Classic Party. Boros or Selesnya cleric (Life Do- Minotaurs on Ravnica are sophisticated tacticians as
main), Azorius or Boros fighter (Champion arche- well as strong and fierce warriors.
type), Dimir or Golgari rogue (Thief archetype), Simic hybrids are the results of the Simic Combine's
Boros or lzzet wizard (School of Evocation) Guardian Project, which magically infuses the adap-
tive qualities of certain animal species into human,
3 Law and Order Party. Boros cleric, Azorius fighter,
elf, or vedalken volunteers.
Azorius wizard, Boros ranger
Vedalken are tall, blue-skinned, and ingenious, with in-
4 Mad Science Party. Simic druid, lzzet fighter, lzzet
satiable curiosity and a penchant for invention.
wizard, Simic monk
5 Skulkers Party. Golgari druid, Golgari fighter or HEIGHT A ND WEI GHT
ranger, Dimir rogue or monk, Dimir wizard
You can roll for your character's height and weight on
6 Chaos Party. Gruul druid, Gruul barbarian, Rakdos
the Random Height and Weight table. See the Player's
warlock, Rakdos rogue Handbook for humans, elves, and half-elves.
7 Nature Party. Selesnya druid, Gruul barbarian,
Simic wizard or Selesnya bard, Golgari rogue RANDOM HEIGHT AND WEIGHT
8 Benevolent Party. Selesnya cleric, Boros paladin, Base Height Base Weight
Azorius wizard, Selesnya bard Race Height Modifier Weight Modifier
Centaur 6'0" +ldlO 600 lb. x (2dl2) lb.
COMMON CAUSE Goblin 3'5" +2d4 35 lb. x 1 lb.
d8 Reasons for Cooperating Simic
- as humanoid base option -
Cellmates. The characters are prisoners in an Azo- hybrid
rius prison, a Gruul camp, or a Rakdos cage. Loxodon 6'7" +2d10 295 lb. x (2d4) lb.
2 Greater Threat. The characters are fighting each Minotaur 5'4" +2d8 175 lb. x (2d6) lb.
other when a rampaging wurm attacks. Veda I ken 5'4" +2d10 110 lb. x (2d4) lb.
3 Sudden Danger. The characters are trapped to- Height= Base Height+ Height Modifier in inches
gether by a sinkhole opening, a building collapsing, Weight= (Base Weight+ Height Modifier in pounds) x Weight
or a laboratory exploding. Modifier
4 Dream Team. A strange dream leads each charac-
ter to the same destination. HUMAN
5 Lost Together. The characters are hopelessly lost in Humans are a scant majority among the peoples of
an unfamiliar part of the city. Ravnica, dominating some guilds and barely repre-
6 Detente. By order of their guilds' leaders, the sented in others. As on other worlds, they are inno-
characters must cooperate to complete a secret vators, achievers, and pioneers whose daring and
adaptability make them capable of great things-and
mission.
great falls.
7 Common Foe. A villain is a common enemy to all
Not one of the paruns of the ten guilds was human,
the characters.
although the Ghost Council of the Orzhov Syndicate is
8 Do or Die. The characters are all trying to avert the of human origin. Likewise, no current guild master is
catastrophe of an all-out war among the guilds. human. But humans are lieutenants, advisors, and strat-
egists in many guilds. Their ambition and drive propel
RACES them toward the top, but the sheer might of beings such
as ancient dragons, sphinxes, and demons keeps hu-
The people of Ravnica include members of many differ-
mans one rung down from the pinnacle of power.
ent races. Aside from humans, elves, and a smattering
The humans of Ravnica are no less physically diverse
of half-elves, the races from the Player's Handbook
than those of other worlds. Similarly, they are varied in
are unknown on Ravnica, unless they're visiting from
their inclinations: they alone are found in every guild.
other worlds.
This chapter provides information about the following HUMAN N AMES
common races of Ravnica, as well as racial traits for all One particular human tongue has triumphed over all
of them but humans and elves: others to become Ravnica's Common language, and its
Humans on Ravnica are like those found on other D&D phonemes and traditions shape the names of most of
worlds: adaptable, ambitious, and wildly diverse. Ravnica's humans. Humans sometimes borrow names
Elves, in their three common subraces, are strongly as- from other races, but they have a rich pool of traditional
sociated with nature. names to draw from.
12 CHAPTt R 1 Cl!AR.\CTFR GRE.\TIOX

