Page 13 - Guildmasters' Guide to Ravnica
P. 13

PARTY  MAKEUP                                      Centaurs, the quintessential merging of human and
                                                               horse, savor freedom and champion nature's cause.
              d8   Party Makeup
                                                              Goblins are small, fierce, stealthy, and some-
                   One-Guild Party. Choose a guild and refer to its de-
                                                               times comical.
                   scription in chapter 2 for suggestions on building
                                                              Loxodons resemble humanoid elephants with powerful
                   the party around it.                        bodies, stoic natures, and serene wisdom.
               2   Classic Party. Boros or Selesnya cleric (Life Do-  Minotaurs on Ravnica are sophisticated tacticians as
                   main), Azorius or Boros fighter (Champion arche-  well as strong and fierce warriors.
                   type), Dimir or Golgari rogue (Thief archetype),   Simic hybrids are the results of the Simic Combine's
                   Boros or lzzet wizard (School of Evocation)   Guardian Project, which magically infuses the adap-
                                                               tive qualities of certain animal species into human,
               3   Law and Order Party. Boros cleric, Azorius fighter,
                                                               elf, or vedalken volunteers.
                   Azorius wizard, Boros ranger
                                                              Vedalken are tall, blue-skinned, and ingenious, with in-
              4    Mad Science Party. Simic druid, lzzet fighter, lzzet
                                                               satiable curiosity and a penchant for invention.
                   wizard, Simic monk
              5    Skulkers Party. Golgari druid, Golgari fighter or   HEIGHT  A ND WEI GHT
                   ranger, Dimir rogue or monk, Dimir wizard
                                                              You can roll for your character's height and weight on
              6    Chaos Party. Gruul druid, Gruul barbarian, Rakdos
                                                              the Random Height and Weight table. See the Player's
                   warlock, Rakdos rogue                     Handbook for humans, elves, and half-elves.
              7    Nature Party. Selesnya druid, Gruul barbarian,
                   Simic wizard or Selesnya bard, Golgari rogue   RANDOM  HEIGHT AND WEIGHT
              8    Benevolent Party. Selesnya cleric, Boros paladin,    Base    Height    Base     Weight
                   Azorius wizard, Selesnya bard              Race     Height   Modifier   Weight   Modifier
                                                              Centaur   6'0"    +ldlO    600 lb.   x (2dl2)  lb.
           COMMON  CAUSE                                      Goblin    3'5"     +2d4     35 lb.   x 1 lb.
              d8   Reasons for Cooperating                    Simic
                                                                             - as humanoid base option -
                   Cellmates. The characters are prisoners in an Azo-  hybrid
                   rius prison, a Gruul camp, or a Rakdos cage.   Loxodon   6'7"   +2d10   295 lb.   x (2d4) lb.
              2    Greater Threat. The characters are fighting each   Minotaur   5'4"   +2d8   175 lb.   x (2d6) lb.
                   other when a rampaging wurm attacks.       Veda I ken   5'4"   +2d10   110 lb.   x (2d4)  lb.
              3    Sudden Danger. The characters are trapped to-  Height= Base Height+ Height Modifier in  inches
                   gether by a sinkhole opening, a building collapsing,   Weight= (Base Weight+ Height Modifier in pounds) x Weight
                   or a laboratory exploding.                Modifier
              4    Dream Team. A strange dream leads each charac-
                   ter to the same destination.              HUMAN
              5    Lost Together. The characters are hopelessly lost in   Humans are a scant majority among the peoples of
                   an unfamiliar part of the city.           Ravnica, dominating some guilds and barely repre-
              6    Detente. By order of their guilds' leaders, the   sented in others. As on other worlds, they are inno-
                   characters must cooperate to complete a secret   vators, achievers, and pioneers whose daring and
                                                             adaptability make them capable of great things-and
                   mission.
                                                             great falls.
              7    Common Foe. A villain is a common enemy to all
                                                               Not one of the paruns of the ten guilds was human,
                   the characters.
                                                             although the Ghost Council of the Orzhov Syndicate is
              8    Do or Die. The characters are all trying to avert the   of human origin. Likewise, no current guild master is
                   catastrophe of an all-out war among the guilds.   human. But humans are lieutenants, advisors, and strat-
                                                             egists in many guilds. Their ambition and drive propel
           RACES                                             them toward the top, but the sheer might of beings such
                                                             as ancient dragons, sphinxes, and demons keeps hu-
           The people of Ravnica include members of many differ-
                                                             mans one rung down from the pinnacle of power.
           ent races. Aside from humans, elves, and a smattering
                                                               The humans of Ravnica are no less physically diverse
           of half-elves, the races from the Player's Handbook
                                                             than those of other worlds. Similarly, they are varied in
           are unknown on Ravnica, unless they're visiting from
                                                             their inclinations: they alone are found in every guild.
           other worlds.
            This chapter provides information about the following   HUMAN N AMES
           common races of Ravnica, as well as racial traits for all   One particular human tongue has triumphed over all
           of them but humans and elves:                     others to become Ravnica's Common language, and its
           Humans on Ravnica are like those found on other D&D   phonemes and traditions shape the names of most of
            worlds: adaptable, ambitious, and wildly diverse.   Ravnica's humans. Humans sometimes borrow names
           Elves, in their three common subraces, are strongly as-  from other races, but they have a rich pool of traditional
            sociated with nature.                            names to draw from.


      12   CHAPTt R 1  Cl!AR.\CTFR GRE.\TIOX
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