Page 9 - Guildmasters' Guide to Ravnica
P. 9

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             RAVNICA S CALENDAR                              LIFE IN THE BIG CITY
             Ravnica's year of  365 days is made up of  twelve months,
             each of  which has the same number of  days as its   Ravnica is a vast city, covering the entirety of the world
             counterpart in the Gregorian calendar. The year begins   in many layers of construction, from deep sewers and
            with 1 Seleszeni, which corresponds to March 1.   catacombs to sky-raking spires. No single map can en-
                                                             compass the tremendous scope of its sprawl, and its bor-
             Month   Name                                    ders (if it has any) are unknown. except possibly to those
               1    Seleszeni (March)                        who live near the edges.
               2    Dhazo (April)                              The story of Ravnica focuses on its core. Sometimes
               3    Prahz (May)                              called the city proper. this core is divided into ten dis-
               4    Mokosh (June)                            tricts, each of  which is a huge urban environment in its
               5    Paujal (July)                            own right. The districts are named in simple numerical
                                                             order from the First to the Tenth. No correlation exists
               6    Cizarm (August)
                                                             between the ten guilds and the ten districts; all ten
               7    Tevnember (September)
                                                             guilds are active in all ten districts. The Tenth District,
               8    Golgar (October)
                                                             in particular, is a hotbed of  activity where all the guilds
               9    Quaegar (November)                       maintain their primary headquarters. It is the focus of
               10   Xivaskir (December)                      chapter 3.
               11   Griev (January)                            A huge avenue called the Transguild Promenade runs
               12   Zuun (February)                          through all ten districts, making it the most notable
                                                             landmark for navigation through the city's heart. Lined
            The annual celebration of  the Guildpact begins on 28 Zuun   with markets, small parks, and colonnades, the Prom-
            and extends overnight into 1 Seleszeni.          enade is a commercial thoroughfare used to transport
                                                             loads of cargo. On celebration days, it becomes the city's
           the smallest scraps of influence that could tilt the bal-  most popular parade route. Even when guild conflicts
           ance of power in their favor.                     run hot, Ravnicans respect the sanctity of the Prome-
            These conflicts erupt in a variety of forms. Sometimes   nade as neutral ground.
           guilds clash violently in the streets: Boros forces try to   Beyond the core are an uncounted number of other
           quell Gruul riots, Azorius arresters raid a Rakdos mur-  districts, which originated as outlying cities that gradu-
          der show, or Selesnya forces come together to repel a   ally melded into the expanding metropolis. Well-known
           Golgari incursion. More often, sinister plots unfold in se-  districts outside the core include the Smelting District,
          cret, through infiltration, sabotage. theft, and deception.   I  rbitov (the mausoleum district), and  ]ezeru (the lake
          Schemes are hidden beneath layers of other schemes,   district).
           making the intention behind them nearly impossible to   Districts, whether in the city proper or beyond it, are
          discover. The guildmasters are often the source of these   the fundamental configurations that define Ravnica.
           plots, but sometimes subordinates attack other guilds to   They are informally divided into various quarters, neigh-
           gain more influence within their own. In the absence of   borhoods, and the like. Some of these areas extend
           the Guildpact, some people believe that it's only a matter   across district boundaries. Deadbridge, for example,
           of time until these schemes and skirmishes escalate   existed as a well-defined neighborhood before Ravnica
           into all-out war on a scale that Ravnica hasn't known for   City was formally divided into ten districts, and that di-
           ten millennia.                                    vision was made without consideration of Deadbridge's
            With the precarious peace always hanging in the   informally acknowledged boundaries. Part of Dead-
           balance, opportunities abound for adventurers to serve   bridge, known as Deadbridge Chasm, occupies much
           their guilds or advance their own agendas. Whether   of the Tenth District's Precinct Six, but it extends out
          delving into the dungeons of the undercity, pursuing   into the neighboring area. Similar neighborhoods, both
          assassins through the bustling streets, negotiating ac-  within and outside the city proper, include the Steam-
          cords among the rich and powerful, or sniffing out cor-  bath Quarter. the Wrights' Quarter, and Mahovna, the
          ruption in the halls of law, the characters in a Ravnica   Haven of Moss.
          campaign have a world of  adventure to explore.
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