Page 8 - Guildmasters' Guide to Ravnica
P. 8

RANDOM  GU ILDS                                 HISTORY OF RAVNICA
                Sometimes you might want to choose a guild at random.
                Here's a table you can use in those situations.   More than ten thousand years ago, a war tore across the
                                                                world of Ravnica. Ten armies battled for control of the
                 dlO   Guild                                    world in a conflict that ended with the creation of a mag-
                  1    Azorius Senate                           ical contract of immense power known as the Guildpact.
                  2    Boros Legion                             The leaders of each of the ten armies-ancient beings
                                                                known as paruns- were the signatories to the Guild-
                  3    House Dimir
                                                                pact, and they became the first guildmasters of Ravnica.
                  4    Golgari Swarm
                                                                  The text of the Guildpact spelled out specific roles for
                  5    Gruul Clans
                                                                each guild within the infrastructure of Ravnica, allow-
                  6    lzzet League
                                                                ing the city to grow while the guilds coexisted in relative
                  7    Orzhov Syndicate                         peace. But the true power of the Guildpact was the
                  8    Cult of  Rakdos                          strength of its magically binding force, which absolutely
                  9    Selesnya Conclave                        prevented large-scale violence among the guilds.
                  10   Simic Combine                              For ten millennia, the city grew and flourished under
                                                                this structure as the guilds evolved into unique and
                                                                powerful forces, often venturing far from their origi-
              Golgari Swarm. An elf lich named Jarad guides the   nal purpose.
               Golgari Swarm's masses as they lurk in the undercity,   The signing of the Guildpact marked the beginning
               where they process the city's waste and see to the new   of the modern Ravnican calendar. Years prior to that
               life that emerges from death and decay.          pivotal event are denoted as "Al Concordant." or AC, and
              GruuJ Clans. Raging against civilization and its defile-
                                                                counted backward from  I AC. Years after the signing
               ment of the natural world. the loose alliance of the   are "Zal Concordant," ZC. The current date is 10,076
               Gruul Clans is led by the cyclops Borborygmos.   ZC, usually referred to as '76.
              Izzet League. Led by the dragon Niv-Mizzet, the Izzet
               League is a guild of  scientists and engineers who   THE GUILDPACT
               build and sustain Ravnica's infrastructure while con-
               ducting wild experiments in magic-efforts that usu-  During the Decamillennial Celebration of 10,000 ZC,
                                                                commemorating a monumental anniversary of the
               ally involve barely controlled elemental energy.
              Orzhov Syndicate. A sinister combination of church,   Guildpact's signing, the pact was broken, the ancient
               bank, and organized crime syndicate, the Orzhov Syn-  balance was shattered, and Ravnica was thrown into
               dicate is controlled by the Obzedat, a cabal of ancient   chaos. It didn't take long for wealthy power-mongers to
               spirits often called the Ghost Council.          begin seizing control of  elements in the city, turning the
              Cult of  Rakdos. The demonic Cult of Rakdos is the   guilds to their service instead of the other way around.
               jester in Ravnica's culture, using satire and perfor-  Eventually, the ten-thousand-year-old guild culture
                mance to skewer the powerful and embolden the   and division of duties reasserted itself. The ten guilds
               weak. But it is a cruel and bloodthirsty  jester, in the   regained their dominant positions, but without the
                manner of its demonic leader, and it supplements par-  magically binding force of the Guildpact to maintain the
               ody and levity with blood and fire.              balance among them.
              Selesnya Conclave. The Selesnya Conclave is led by   Years later, in 10,075 ZC, the lzzet guildmaster dis-
               Trostani, three dryads who are fused together with   covered that Azor, founder of the Azorius Senate, had
               one another and with Mat'Selesnya. a manifestation of   created a contingency plan that would take effect if the
               the soul of the world. The guild seeks to bring nature   magic of the Guildpact were ever broken. An intricate
               and the city into balance.                       network of ley lines sprawling across the districts of
              Simic Combine. Under the leadership of  Prime     Ravnica, called the Implicit Maze. offered a test to the
               Speaker Zegana, the biomancers of the Simic Com-  guilds: if they could cooperate to solve the maze, they
                                                                would secure the power of a new Guildpact. That power
                bine apply magic to the life sciences. Striving to create
                a harmonious future where creatures of all kinds are   was eventually bestowed- incarnated, actually-in the
                perfectly adapted to their ever-changing environment,   person ofjace Beleren, who became the Living Guild-
                the Simic magically hasten the process of  evolution   pact. His word became the binding law ofRavnica. Any
               and adaptation of life.                          law he verbally confirmed became magically unbreak-
                                                                able, and the responsibility of keeping the guilds in bal-
               These ten guilds stand as the foundation of power on   ance fell  to him.
              Ravnica. Each maintains a distinctive identity and civic
              function, a diverse collection of creatures, and a sub-  A  PRECARIOUS PEACE
              culture of  its own. The guilds' history is a web of  wars,
              intrigue, and political machinations stretching over the   jace is a Planeswalker, with the ability to travel from
              millennia during which they have vied for control of the   world to world, and his attention never remains focused
              world. Their roles were established thousands of  years   on Ravnica for long. Thanks to his involvement with
              ago in a magical treaty called the Guildpact, which not   other Planeswalkers, he spends extended periods of
              only assigned each guild a function, but also enforced an   time away from Ravnica. During his absences, Ravnica
              uneasy peace among them.                          has to fend for itself, and that means that the guilds re-
                                                                turn to their old habits of fighting with each other over


                                                                                            VillCOM'fTO RA\NICA   7
   3   4   5   6   7   8   9   10   11   12   13