Page 157 - Guildmasters' Guide to Ravnica
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SELESNYA AS C AMPAIGN V ILLAINS SIMIC COMBINE
You could structure a campaign around the efforts of the
Selesnya Conclave to finally bring all of Ravnica into its Adventures that involve the Simic Combine delve into
welcoming embrace. the world of weird magical science. The Simic breed the
At lower levels, Selesnya might be an ally to the player hybrids known as krasis, and those creations can break
characters, offering support in the form of healing and free of their controllers and rampage through the city
other magic. By the time the characters reach middle streets. The Simic also infuse sapient races with animal
levels, Selesnya emerges as a threat: perhaps it becomes features, creating hybrids with adaptations designed for
clear that several vernadi are using magical charms combat and espionage.
(or other forms of coercion) to win converts, and the
conclave might even try to coerce the player characters GROWTH CHAMBER
to join. EventuaJly, their strategy evolves toward extor- Although most Simic research is concentrated in the
tion and conquest, as they unleash wurms and similar nine zonots distributed all over Ravnica, mages affil-
powerful beasts to threaten those who refuse to convert, iated with the guild construct laboratories in various
and they use the might of their armies to eliminate other other locations, particularly when they are seeking a
guilds and bring whole precincts under their control. particular combination of environmental factors such
The climax of the campaign might involve the heroes as air and water temperature, humidity, and ambient
leading or coordinating the efforts of all nine other light. Growth chambers like the one depicted in map
guilds to unite against the Selesnya threat. 4.10, built for the creation and incubation of krasis and
hybrids, could be located anywhere, from deep in the
SELESNYA CHARACTER GOALS undercity to the top of a tall spire.
Characters who are part of the Selesnya Conclave are GROWTH CHAMBER ADVENTURES
usually sent into the world to help ease suffering, make Adventures in a growth chamber often involve dealing
peace, win converts, and advance the other objectives with Simic experiments. The Growth Chamber Adven-
of the guild. The Selesnya Assignments table includes a tures table shows some examples.
number of side quests for individual Selesnya characters
as well as adventure hooks for a whole party.
G ROWTH CHA MBER ADVE N TU RES
SELESNYA ASSIGNMENTS dl2 Adventure Goal
Escape from the chamber while a category 3 kra-
d6 Assignment
sis (see chapter 6 for the stat block) runs amok
l Work to stop the spread of a strange illness.
through it after breaking out of its growth pod.
2 Tend to the victims of a catastrophe or an attack.
2 Break one or more krasis (described in chapter 6)
3 Mediate a dispute between two other guilds.
out of their growth pods in order to wreak havoc on
4 Plant a magic seed, watch it grow into a great tree,
the growth chamber.
and defend the tree until reinforcements arrive.
s Bring an unruly beast under control and return it to 3 Stop a sinister experiment in progress.
4 Spy on a research program intended to create
the vernadi it escaped from.
superior soldiers.
6 Lead a targeted military strike to warn another
s Subtly sabotage a research program so that it fails
guild against overreaching.
without the interference being obvious.
6 Steal research notes from an experiment with
OTHER ADVENTURE HOOKS
broad applications.
The Selesnya Adventure Hooks table presents ideas for 7 Free someone who has become the involuntary
additional adventures themed around the conclave.
subject ofSimic experiments.
8 Discover the source of a form of terraforming
S ELESN YA ADVENTUR E H OOKS
magic spreading out from the chamber's location.
d6 Adventure Hook
9 Capture a crazed Simic scientist who is trying to
A sacred tree has been defiled or cut down, and an
use other scientists in the chamber for experimen-
angry Selesnya mob is gathering to exact revenge. tal subjects.
2 The Worldsoul has identified the characters as
10 Capture a crazed Simic scientist whose own body
emblematic of their guilds' overreaching ambition.
has been drastically altered by their experiments.
3 A seer of the conclave tries to convince the charac-
11 Acquire the laboratory's technology so it can be
ters that they are fated to save the world.
put to use by another guild.
4 Plants throughout a neighborhood develop
12 Retrieve research notes from a flooded and aban-
carnivorous tendencies.
doned laboratory.
5 A magic-infused stone of a Selesnya building grows
out of control, threatening nearby buildings.
6 A Selesnya wurm {see chapter 6 for the stat block)
breaks free of its controller and goes on a rampage.
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