Page 157 - Guildmasters' Guide to Ravnica
P. 157

SELESNYA  AS  C AMPAIGN V ILLAINS                  SIMIC  COMBINE
           You could structure a campaign around the efforts of the
           Selesnya Conclave to finally bring all of  Ravnica into its   Adventures that involve the Simic Combine delve into
           welcoming embrace.                                the world of weird magical science. The Simic breed the
             At lower levels, Selesnya might be an ally to the player   hybrids known as krasis, and those creations can break
           characters, offering support in the form of healing and   free of their controllers and rampage through the city
           other magic. By the time the characters reach middle   streets. The Simic also infuse sapient races with animal
           levels, Selesnya emerges as a threat: perhaps it becomes   features, creating hybrids with adaptations designed for
           clear that several vernadi are using magical charms   combat and espionage.
           (or other forms of coercion) to win converts, and the
           conclave might even try to coerce the player characters   GROWTH  CHAMBER
           to join. EventuaJly, their strategy evolves toward extor-  Although most Simic research is concentrated in the
           tion and conquest, as they unleash wurms and similar   nine zonots distributed all over Ravnica, mages affil-
           powerful beasts to threaten those who refuse to convert,   iated with the guild construct laboratories in various
           and they use the might of their armies to eliminate other   other locations, particularly when they are seeking a
           guilds and bring whole precincts under their control.   particular combination of environmental factors such
           The climax of the campaign might involve the heroes   as air and water temperature, humidity, and ambient
           leading or coordinating the efforts of all nine other   light. Growth chambers like the one depicted in map
           guilds to unite against the Selesnya threat.      4.10, built for the creation and incubation of krasis and
                                                             hybrids, could be located anywhere, from deep in the
           SELESNYA CHARACTER GOALS                          undercity to the top of  a tall spire.
           Characters who are part of the Selesnya Conclave are   GROWTH  CHAMBER ADVENTURES
           usually sent into the world to help ease suffering, make   Adventures in a growth chamber often involve dealing
           peace, win converts, and advance the other  objectives   with Simic experiments. The Growth Chamber Adven-
           of the guild. The Selesnya Assignments table includes a   tures table shows some examples.
           number of side quests for individual Selesnya characters
           as well as adventure hooks for a whole party.
                                                             G ROWTH  CHA MBER ADVE N TU RES
           SELESNYA ASSIGNMENTS                                 dl2   Adventure Goal
                                                                     Escape from the chamber while a category 3 kra-
              d6   Assignment
                                                                     sis (see chapter 6 for the stat block) runs amok
              l    Work to stop the spread of  a strange illness.
                                                                     through it after breaking out of its growth pod.
              2    Tend to the victims of  a catastrophe or an attack.
                                                                 2   Break one or more krasis (described in chapter 6)
              3    Mediate a dispute between two other guilds.
                                                                     out of  their growth pods in order to wreak havoc on
              4    Plant a magic seed, watch it grow into a great tree,
                                                                     the growth chamber.
                   and defend the tree until reinforcements arrive.
              s    Bring an unruly beast under control and return it to   3   Stop a sinister experiment in progress.
                                                                4    Spy on a research program intended to create
                   the vernadi it escaped from.
                                                                     superior soldiers.
              6    Lead a targeted military strike to warn another
                                                                 s   Subtly sabotage a research program so that it fails
                   guild against overreaching.
                                                                     without the interference being obvious.
                                                                 6   Steal research notes from an experiment with
           OTHER ADVENTURE HOOKS
                                                                     broad applications.
           The Selesnya Adventure Hooks table presents ideas for   7   Free someone who has become the involuntary
           additional adventures themed around the conclave.
                                                                     subject ofSimic experiments.
                                                                8    Discover the source of  a form of  terraforming
           S ELESN YA  ADVENTUR E H OOKS
                                                                     magic spreading out from the chamber's location.
              d6   Adventure Hook
                                                                9    Capture a crazed Simic scientist who is trying to
                   A sacred tree has been defiled or cut down, and an
                                                                     use other scientists in the chamber for experimen-
                   angry Selesnya mob is gathering to exact revenge.   tal subjects.
              2    The Worldsoul has identified the characters as
                                                                10   Capture a crazed Simic scientist whose own body
                   emblematic of  their guilds' overreaching ambition.
                                                                     has been drastically altered by their experiments.
              3    A  seer of  the conclave tries to convince the charac-
                                                                11   Acquire the laboratory's technology so it can be
                   ters that they are fated to save the world.
                                                                     put to use by another guild.
              4    Plants throughout a neighborhood develop
                                                                12   Retrieve research notes from a flooded and aban-
                   carnivorous tendencies.
                                                                     doned laboratory.
              5    A magic-infused stone of  a Selesnya building grows
                   out of  control, threatening nearby buildings.
              6    A Selesnya wurm {see chapter 6 for the stat block)
                   breaks free of its controller and goes on a rampage.
      156   CllAl'IER  ~  C:RE:\TINGAl>\E:-<llRIS
   152   153   154   155   156   157   158   159   160   161   162