Page 160 - Guildmasters' Guide to Ravnica
P. 160

SIMlC AS CAMPAIGN VILLAINS
             Many Simic researchers are driven by the belief that
             the guild must adapt to the prospect of imminent war
             among the guilds. Thus, villains among their number   d6   Assignment
             are often those who seek to provoke the war they have   S   Test a symbiotic magic item or life form  (perhaps
             foreseen, or those who go to extraordinary, unethical, or
                                                                       something like a living cloak of  the manta ray).
             illegal lengths to conduct their work.
                                                                   6   Introduce a new predator species to the area to
               Jn the early stages of the campaign, the adventurers
                                                                       prey on a smaller species that is running amok.
             might face Simic-related threats such as rogue hybrids
             and rampaging krasis, which seem to be unrelated to
             each other and more or less accidental. As the campaign   OTHER ADVENTURE HOOKS
             progresses, it becomes clear that these Simic creatures   The S imic Adventure Hooks table presents ideas for ad-
             are part of a military build-up. The wrath of the other   ditional adventures themed around the S imic Combine.
             guilds turns toward the combine, but this conflict is ex-
             actly what the guild has been preparing for.  Ultimately, it
                                                               SIMI C ADVENTURE  HOOKS
             falls to the characters to either prevent the war, disable
                                                                  d6   Adventure Hook
             the S imic creatures that are poised to obliterate the
             other guilds' armies, or find another course of action    A researcher who was hybridized with an ooze is
             that can maintain the balance of power in Ravnica.        accidentally spreading that effect throughout a
                                                                       neighborhood, partially liquefying the residents.
             SIMIC CHARACTER GOALS                                2    Multiple category 3 krasis (see chapter 6 for the
             The Simic Assignments table presents some ideas for       stat block) under no one's control emerge from
             missions that could drive an adventure or serve as side   canals throughout the city.
             quests for a Simic character.                        3    A Simic laboratory has sunk to the bottom of
                                                                       a zonot, and all contact has been lost with the
             SIMIC ASSIGNMENTS                                         researchers inside.
                d6   Assignment                                   4    A Simic airship falls to the ground, and it contains
                     Protect a Simic researcher who is trying to make an   key research that several parties want to acquire.
                     exhaustive examination of  a new form of plant life.   s   A sage of  the Gyre Clade accidentally creates an
                2    Capture a previously unknown type of  creature.   antimagic field that slowly spreads over the neigh-
                3    Contain an ooze or a krasis that is running loose.   borhood.
                4    Observe the behavior of  a new form of krasis or   6   People and animals near a Simic zonot develop
                     Simic hybrid in the field.                        spontaneous mutations.


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