Page 159 - Guildmasters' Guide to Ravnica
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GROWTH CHAMBER MAP                                SIMIC VILLAINS
            This structure is attached to the side of  some other   Examples of Simic villains appear in the Simic
           structure, much as a coral affixes itself to a solid sur-  Villains table.
            face. It might be built on the inside wall of  a zonot or a
            chasm, or it could abut another building at street level.   S IM IC  V ILLAIN S
            The chamber consists of a series of  overlapping domes
            with large, green-tinted windows.                    d8   Villain
             The main entrance leads into a lobby with three deco-    A rogue researcher is flooding parts of  the under-
            rative pools and three functional growth pods showcas-    city to serve as aquariums for secret experiments.
            ing the most innocuous research being done here. The   2   Researchers are capturing members of  the other
            pods are glass and metal devices filled with greenish,    guilds so they can create hybrid soldiers that take
            vaguely glowing liquid, designed to allow life forms to   advantage of  the weaknesses of  those guilds.
            gestate and grow until they are ready to emerge. The
            pods might be growing homunculi or category 1 krasis,   3   Researchers team up to surround an entire neigh·
            but it would be highly unusual for the Simic to display   borhood in a plasma casing that is slowly altering
            the maturation of a hybrid soldier in such a public way.   the environment and all its inhabitants.
            Four smaller growth pods to one side serve the same   4   A magic-wielding Simic hybrid is eluding capture
            function. On the other side, a meeting room (containing   by the authorities thanks to a combination of
            one more growth pod) offers a place for researchers to    adaptations and spells.
            meet with outsiders.                                 5    A researcher delves too deep into ancient lore and
             The first level above the main floor is dedicated to     discovers mind-warping alien secrets.
            living, cooking, and eating space for the researchers   6   A researcher creates a moss that threatens to
            and others who live here. A single large room acts as a
            barracks for the scientists, with folding screens offering   destroy much of  the city's food production.
                                                                 7    A biomancer (see chapter 6 for the stat block)
           some degree of privacy.
             The other levels of the chamber are entirely dedicated   seeks revenge by creating a specialized krasis that
            to research and space to grow the laboratory's creations.   targets a specific guild.
            Growth pods are found in nearly every room.          8    A researcher turns to necromancy, exploring the
                                                                      combination of  dead body parts with living tissue.
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