Page 172 - Guildmasters' Guide to Ravnica
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CONFRONTING KRENKO                                  Nassius wants the characters to complete the ex-
                                                                change without a fuss and head home. He asks them if
             Krenko tries to escape if he is reduced to half his hit   they questioned Krenko, and to recount what the goblin
             points or fewer, ordering his goblin enforcers cover him   said to them. Krenko attempts to call out Nassius as a
             as he makes his getaway. He runs to the loading rig on   liar and a corrupt official, but Nassius's veterans move to
             the warehouse floor and activates it in an effort to fight   gag Krenko to stop him from talking.
             his way out and flee. If he can get outside, he makes his   Nassius doesn't answer any questions about where
             way to the dock and jumps into the canal to swim away.   he's taking Krenko, nor does he address the veracity of
               If Krenko is captured, he tries to convince the adven-  any claims of corruption. He remarks that he serves the
             turers that bringing him to justice isn't in the best inter-  office of the Guildpact, and he's taking Krenke in for the
             est of the city. He might make any or all of the following   good of the city. The Shattergang Brothers might still
             arguments in his defense:                          take over the turf of Krenko's gang, but probably without
             •  Without his leadership, the goblin gangs have been   a destructive gang war.
               thrown into chaos, and the only thing keeping the   N Assrus's PATRON
               Shattergang Brothers from blowing things up is his
               gang- with him leading it.                       Krenko was right about one thing: Nassius Ven has
             •  He is emphatic that his killing ofDargig was an act   been using his position to keep himself wealthy and pro-
               of self-defense and that he was framed by the Boros   tected. A patron approached Nassius and made a deal to
               Legion, which he suspects is in league with the Shat-  have Krenko delivered to them instead of to his rightful
               tergang Brothers. Characters who succeed on a DC 16   place in his new cell at Udzec. Nassius was assured
               Wisdom (Insight) check sense he's lying, as he subtly   that Krenko would eventually make his way back to the
               looks past them while making his plea.           prison alive, but the patron wanted to have a few words
             •  Krenko is willing to offer the party a deal. He'll give   with him first.
               them everything in his office strongbox if they tell   To determine whom Nassius Ven cut a deal with, you
               Nassius they didn't find him.                    can roll to determine a patron from the table below, or
             •  Krenko warns the party that Nassius isn't all he ap-  you can choose one. If the patron is a guild, you should
               pears to be. Krenko suspects that Nassius is in some-  select a guild that isn't represented by an adventurer in
               one's pocket but doesn't know who that someone is.   the party. The patron might influence future dealings
                                                                with both Nassius Ven and Krenko.
               Krenko doesn't offer up any information on the allies
             that aided him in his escape, but he identifies them if
             pressed. He also remains tight-lipped on the subject of   NASS IUS'S  PATRO N
             Mr. Taz, offering only the following if a character makes   d6   Patron
             a successful DC 20 Charisma (Persuasion) check: "Mr.     Azorius Senate
             Taz gave me a nice shiv as a present for a job once, and   2   Boros Legion
             I'd love to get my mitts on another one someday.
                                                                  3   Mr. Taz
                                                                  4   Orzhov Syndicate
             THE HANDOFF                                          5   Shattergang Brothers
             When the characters reach the meeting point that Nas-  6   Selesnya Conclave
             sius specified, read the following:
                                                                THE END?

               As the rain intensifies into a downpour, you head to the   The characters earn 1 renown in their guild if they de-
               outskirts of the Tenth District. You're directed to the old   liver Krenko to Nassius.
               granary that Nassius picked as the rendezvous point. The   In addition to the adventure seeds in the first part of
                                                                this chapter, you can build on the events of this adven-
               wet, crumbling clay building sits out in an  untended field
                                                                ture to chart a course for the party's next adventures.
               and is overgrown with all manner of vegetation, almost
                                                                Consider these questions:
               completely reclaimed by the wild. Nassius steps out of
                                                                •  Who were Krenko's and Nassius's allies? How might
               the entryway into the field, holding a small purse and
                                                                 they respond to the characters' actions?
               flanked by two heavily armed guards.             •  What's the balance of power between Kren ko's gang
                                                                 and the Shattergang Brothers? Is either gang likely to
                                                                 take revenge on the characters for what they did? Or
               Nassius has asked for Azorius assistance but has also
                                                                 did the characters earn the gratitude of either gang?
             brought two human veterans wearing no obvious guild
                                                                 How might Nassius, Krenko, Falish, and other NPCs
             identifiers to help take Krenke into custody. Six Azorius
                                                                 interact with the adventurers in the future? Could one
             soldiers (see chapter 6 for the stat block) are hidden in
                                                                 of them ask for the characters' help with a new crisis,
             various spots between 50 and 100 feet of the front of the
                                                                 or turn into a dangerous antagonist?
             granary, ready to subdue characters who make a wrong
                                                                •  Did the characters use any of their contacts to gather
             move, or to take down Krenko if he tries to flee.
                                                                 information? Might those individuals' involvement
                                                                 cause them trouble that could involve the adventurers?
                                                                                CHAPTER 4  I  CR.EATING ADVl::NTURES   17!
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