Page 174 - Guildmasters' Guide to Ravnica
P. 174

CHAPTER 5:  TREASURES



                      HOSE WHO A.RE BOLD OR CUNNING ENOUGH      GUILD  C HARMS
                      can find treasures aplenty to reward their
                      exploits in Ravnica. Coins change hands in   A guild charm is a magical effect placed on an otherwise
                      back alleys, chests of riches are laden onto   mundane item. Charms are often given to favored mem-
              beasts of burden, and fine objects of art stand on display   bers of the guild- those whose renown scores with their
              in museums and galleries. Obscene wealth lies secreted   guilds have reached 10 or higher-or those entrusted
              away in Orzhov vaults, the Azorius Senate's payroll is a   with important missions. A charm typically manifests as
              bureaucratic tangle, and House Dimir greases countless   the guild's symbol emblazoned on an item that is worn
              palms with an apparently endless fortune. And items of   or carried by the chosen creature.
                                                                  A guild charm can be used only a certain number of
              magic lure adventurers and thieves with the promise of
                                                                times before it vanishes, and only by the creature upon
              greater power.
                                                                which it was bestowed. If you use a charm to cast a
                                                                spell, you can do so without expending a spell slot or
              COINS IN TREASURE
                                                                providing any components. The spell's save DC is 15, its
              When you use the treasure tables in chapter 7 of the   attack bonus is +7, and the spellcasting ability modifier
              Dungeon Master's Guide, you can change the type of   for any spell effects is +4.
              coinage found if you'd like to associate the coins with a   A charm can't be used in the area created by an anti-
              particular guild. For more information about coinage in   magic field spell or a similar effect. The guild master of
              Ravnica, see the "Currency: Zibs and Zinos" section in   the charm's guild can revoke the charm as an action, but
              this book's introduction.                         otherwise the charm can't be removed from the object
                Copper pieces encountered in treasure are either   on which it was placed by anything short of divine inter-
              standard Azorius zibs or Orzhov alms-coins. A pouch   vention or a wish spell.
              of alms-coins might belong to someone who has been   The charms associated with each guild are de-
              impoverished- or someone who makes a habit of rob-  scribed below.
              bing from the poor. A chest full of alms-coins could be
              an Orzhov lockbox used to hold the coins before they are   AZORIUS CHARM
              distributed to the poor.                          When you activate this charm, you can cast the hold per-
                Silver coins minted by the Azorius Senate are worth   son (3rd-level version), command, or counterspell spell.
              25 cp, so they might be found in smaller numbers than   The charm vanishes after you activate it.
              the standard silver pieces mentioned on the treasure ta-
              bles. They are common currency, so they're found in the   BOROS  CHARM
              coin purses of virtually everyone in Ravnica. A hoard of   When you activate this charm, you can cast the crusad-
              silver coins might be amassed by a miser or stored in a   er's mantle or haste spell. Alternatively, you can cast the
              bank vault (or stolen from such places).          guiding bolt spell, and if it hits, you regain a number of
                Electrum pieces found in treasure are Azorius 50-zib   hit points equal to the damage it deals. The charm van-
              coins. These coins are more common than electrum   ishes after you activate it.
              pieces are on most other D&D worlds, and they serve
                                                                DIMIR CHARM
              a function very similar to the silver 25-zib coins. You
                                                                When you activate this charm, you can cast the blink or
              might reflect this fact by turning some silver pieces
              found as treasure into electrum pieces.           sleep (3rd-level version) spell. Alternatively, when you
                Gold coins in treasure translate directly to 1-zino   take damage, you can use your reaction to turn invisible
              coins, which could be the standard coins of Azorius   and teleport up to 30 feet to an unoccupied space you
                                                                can see. You remain invisible until the start of your next
              mint or Boros coins (which might have been used as the
                                                                turn or until you attack or cast a spell. The charm van-
              weekly pay of a soldier in the Legion). A treasure might
                                                                ishes after you activate it.
              include Boros 5-zino coins, representing the salary of
              an officer or a payment made from the Legion to an-
                                                                 GOLGARI CHARM
              other guild.                                      When you activate this charm, you can cast the dispel
                Platinum pieces found in treasure are Orzhov 10-zino   magic, false life (3rd-level version), or stinking cloud
              coins. They might have originally belonged to an Orzhov   spell. The charm vanishes after you activate it.
              pontiff. Perhaps they were withdrawn from an account
              in an Orzhov bank-which suggests someone wealthy   GRUUL CHARM
              and powerful, possibly with criminal connections. A
                                                                When you activate this charm, you can cast the heroism
              significant treasure find might include a stash of Orzhov
                                                                or thunderwave spell (3rd-level versions). Alternatively,
              100-zino coins (one-tenth the number of platinum pieces
                                                                as a reaction when you miss with a weapon attack, you
              found on the treasure table), which almost certainly be-
                                                                can make another attack against the target you missed.
              longs to a powerful Orzhov scion who wants it back.
                                                                The charm vanishes after you activate it.
                                                                                           f'H •\PTER 5   TREASURES   173
   169   170   171   172   173   174   175   176   177   178   179