Page 174 - Guildmasters' Guide to Ravnica
P. 174
CHAPTER 5: TREASURES
HOSE WHO A.RE BOLD OR CUNNING ENOUGH GUILD C HARMS
can find treasures aplenty to reward their
exploits in Ravnica. Coins change hands in A guild charm is a magical effect placed on an otherwise
back alleys, chests of riches are laden onto mundane item. Charms are often given to favored mem-
beasts of burden, and fine objects of art stand on display bers of the guild- those whose renown scores with their
in museums and galleries. Obscene wealth lies secreted guilds have reached 10 or higher-or those entrusted
away in Orzhov vaults, the Azorius Senate's payroll is a with important missions. A charm typically manifests as
bureaucratic tangle, and House Dimir greases countless the guild's symbol emblazoned on an item that is worn
palms with an apparently endless fortune. And items of or carried by the chosen creature.
A guild charm can be used only a certain number of
magic lure adventurers and thieves with the promise of
times before it vanishes, and only by the creature upon
greater power.
which it was bestowed. If you use a charm to cast a
spell, you can do so without expending a spell slot or
COINS IN TREASURE
providing any components. The spell's save DC is 15, its
When you use the treasure tables in chapter 7 of the attack bonus is +7, and the spellcasting ability modifier
Dungeon Master's Guide, you can change the type of for any spell effects is +4.
coinage found if you'd like to associate the coins with a A charm can't be used in the area created by an anti-
particular guild. For more information about coinage in magic field spell or a similar effect. The guild master of
Ravnica, see the "Currency: Zibs and Zinos" section in the charm's guild can revoke the charm as an action, but
this book's introduction. otherwise the charm can't be removed from the object
Copper pieces encountered in treasure are either on which it was placed by anything short of divine inter-
standard Azorius zibs or Orzhov alms-coins. A pouch vention or a wish spell.
of alms-coins might belong to someone who has been The charms associated with each guild are de-
impoverished- or someone who makes a habit of rob- scribed below.
bing from the poor. A chest full of alms-coins could be
an Orzhov lockbox used to hold the coins before they are AZORIUS CHARM
distributed to the poor. When you activate this charm, you can cast the hold per-
Silver coins minted by the Azorius Senate are worth son (3rd-level version), command, or counterspell spell.
25 cp, so they might be found in smaller numbers than The charm vanishes after you activate it.
the standard silver pieces mentioned on the treasure ta-
bles. They are common currency, so they're found in the BOROS CHARM
coin purses of virtually everyone in Ravnica. A hoard of When you activate this charm, you can cast the crusad-
silver coins might be amassed by a miser or stored in a er's mantle or haste spell. Alternatively, you can cast the
bank vault (or stolen from such places). guiding bolt spell, and if it hits, you regain a number of
Electrum pieces found in treasure are Azorius 50-zib hit points equal to the damage it deals. The charm van-
coins. These coins are more common than electrum ishes after you activate it.
pieces are on most other D&D worlds, and they serve
DIMIR CHARM
a function very similar to the silver 25-zib coins. You
When you activate this charm, you can cast the blink or
might reflect this fact by turning some silver pieces
found as treasure into electrum pieces. sleep (3rd-level version) spell. Alternatively, when you
Gold coins in treasure translate directly to 1-zino take damage, you can use your reaction to turn invisible
coins, which could be the standard coins of Azorius and teleport up to 30 feet to an unoccupied space you
can see. You remain invisible until the start of your next
mint or Boros coins (which might have been used as the
turn or until you attack or cast a spell. The charm van-
weekly pay of a soldier in the Legion). A treasure might
ishes after you activate it.
include Boros 5-zino coins, representing the salary of
an officer or a payment made from the Legion to an-
GOLGARI CHARM
other guild. When you activate this charm, you can cast the dispel
Platinum pieces found in treasure are Orzhov 10-zino magic, false life (3rd-level version), or stinking cloud
coins. They might have originally belonged to an Orzhov spell. The charm vanishes after you activate it.
pontiff. Perhaps they were withdrawn from an account
in an Orzhov bank-which suggests someone wealthy GRUUL CHARM
and powerful, possibly with criminal connections. A
When you activate this charm, you can cast the heroism
significant treasure find might include a stash of Orzhov
or thunderwave spell (3rd-level versions). Alternatively,
100-zino coins (one-tenth the number of platinum pieces
as a reaction when you miss with a weapon attack, you
found on the treasure table), which almost certainly be-
can make another attack against the target you missed.
longs to a powerful Orzhov scion who wants it back.
The charm vanishes after you activate it.
f'H •\PTER 5 TREASURES 173

