Page 169 - Guildmasters' Guide to Ravnica
P. 169
WAREHOUSE LOCATIONS TREASURE
The iron strongbox under a desk contains funds Krenko
The following locations are keyed to map 4.11, which was gathering to pay off Falish. It is locked and can be
shows the interior of the warehouse.
opened with the key in Krenko's possession, or with
thieves' tools and a successful DC 15 Dexterity check.
O FFICE
Inside the box are 350 zinos (gp), two gold rings inset
This room is unlit. If the characters have darkvision or a with small rubies (worth 50 gp each), and a potion of
light source, describe the room as follows: giant strength (hill).
CATWALK
This room is twenty feet square and has a ten-foot-high
A 3-foot-wide wooden catwalk is attached to the inside
ceiling. It appears to be an office and makeshift living
walls of the warehouse 20 feet above the floor. A creaky,
quarters. A heavy wooden table stands in the center of
charred, narrow, wrap-around wooden staircase near
the room, ringed by six chairs. Under it is an iron box. To the center of the east wall leads up to it.
the south is a cot covered in blankets. Beside it is a sack Two goblin gang members (see the stat block) patrol
full of clothes and the remains of several meals served the catwalk at all times, rotating in a similar way to the
lookouts outside.
on fine dinnerware. A door sits in the middle of the wall
to the east, with a large window beside it offering a view W EAKENED STAIRCASE
of the warehouse beyond. One of the steps of the catwalk staircase is ready to col-
lapse. This fragile board is located 10 feet off the ground
and can be spotted by anyone on the stairs who has a
Krenko (see below) is holed up here- with two
passive Wisdom (Perception) score of 13 or higher. A
goblin bosses that serve as his enforcers-planning
creature that weighs more than 100 pounds that steps
a preemptive strike on the Shattergang Brothers. In on the board must succeed on a DC 10 Dexterity saving
addition to his weapons, Krenko carries a vial of acid, a throw or fall 10 feet to the ground below. The gap that
flask of alchemist's fire, a bag of caltrops, a vial of basic the collapsing board creates can be easily avoided by
poison, and the key to the iron strongbox (see "Trea- other creatures walking up the stairs.
sure" below).
If one side of the catwalk takes 10 or more damage,
that side collapses. Creatures on the walkway when this
KRENKO happens fall 20 feet to the warehouse floor below.
Small humanoid (goblinoid), neutral evil
MAIN FLOOR
Armor Class 17 (chain shirt, shield) ---
The warehouse is lit inside by lanterns placed on hooks
Hit Points 21 (6d6)
located 5 feet up on the wall every 30 feet or so, below
Speed 30 ft.
the catwalk. The goblins keep this area brightly lit, since
their darkvision only extends for 60 feet. When the char-
STR DEX CON INT WIS CHA
10 (+O) 14 (+2) 10 (+O) 10 (+0) 8 (-1) 14 (+2) acters enter, read:
Skills Deception +4, Persuasion +4, Stealth +6
Senses darkvision 60 ft., passive Perception 9 The glowing lantern light reveals a warehouse charred by
Languages Common, Goblin a fire. To the north and south are large, iron-reinforced
Challenge 1 (200 XP) bay doors, operated from the ground by chains and pul·
leys. The western wall has a square room in the center
Nimble Escape. Krenko can take the Disengage or Hide action that fills a twenty-foot-by-twenty-foot section of the ware-
as a bonus action on each of his turns.
house floor. The room has a door and window on the
A CTIO NS side facing the center of the warehouse floor.
A catwalk encircles the interior twenty feet above the
Multiattack. Krenko makes two attacks with his scimitar.
floor. Stairs lead up to it near the center of the eastern
Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one
wall. Dozens of large boxes and crates are scattered
target. Hit: 5 (ld6 + 2) slashing damage plus 2 (ld4) poi-
son damage. around the warehouse, their integrity in question due
to fire damage. A pair of wooden rails runs through the
Light Crossbow. Ranged Weapon Attack: +4 to hit, range 80/320
center of the room. On the rails sits a giant wooden
ft., one target. Hit: 6 (1 d8 + 2) piercing damage.
wheeled cart. Towering over the cart is a ten-foot-high,
REACTIONS soot-stained iron statue. It looks vaguely humanoid, with
Redirect Attack. When a creature Krenko can see targets him claw-like appendages at the ends of its arms. In place of
with an attack, Krenko chooses another goblin within 5 feet of
its head is a cavity containing a seat with a series of le-
him. The two goblins swap places, and the chosen goblin be-
comes the target instead. vers all around it.
Q
168 CHAPTER·~ I CRF..\llNGADV~~lUIHS

