Page 169 - Guildmasters' Guide to Ravnica
P. 169

WAREHOUSE  LOCATIONS                              TREASURE
                                                             The iron strongbox under a desk contains funds Krenko
           The following locations are keyed to map 4.11, which   was gathering to pay off Falish. It is locked and can be
           shows the interior of the warehouse.
                                                             opened with the key in Krenko's possession, or with
                                                             thieves' tools and a successful DC 15 Dexterity check.
           O FFICE
                                                              Inside the box are 350 zinos (gp), two gold rings inset
           This room is unlit. If the characters have darkvision or a   with small rubies (worth 50 gp each), and a potion of
           light source, describe the room as follows:       giant strength (hill).
                                                              CATWALK
             This room is twenty feet square and has a ten-foot-high
                                                             A 3-foot-wide wooden catwalk is attached to the inside
            ceiling. It appears to be an office and makeshift living
                                                             walls of the warehouse 20 feet above the floor. A creaky,
            quarters. A heavy wooden table stands in the center of
                                                             charred, narrow, wrap-around wooden staircase near
             the room, ringed by six chairs. Under it is an iron box. To   the center of the east wall leads up to it.
             the south is a cot covered in blankets. Beside it is a sack   Two goblin gang members (see the stat block) patrol
             full  of clothes and the remains of several meals served   the catwalk at all times, rotating in a similar way to the
                                                             lookouts outside.
            on fine dinnerware. A door sits in the middle of the wall
             to the east, with a large window beside it offering a view   W EAKENED STAIRCASE
            of the warehouse beyond.                         One of the steps of the catwalk staircase is ready to col-
                                                             lapse. This fragile board is located 10 feet off the ground
                                                             and can be spotted by anyone on the stairs who has a
             Krenko (see below) is holed up here- with two
                                                             passive Wisdom (Perception) score of 13 or higher. A
           goblin bosses that serve as his enforcers-planning
                                                             creature that weighs more than 100 pounds that steps
           a preemptive strike on the Shattergang Brothers. In   on the board must succeed on a DC 10 Dexterity saving
           addition to his weapons, Krenko carries a vial of acid, a   throw or fall 10 feet to the ground below. The gap that
           flask of alchemist's fire, a bag of caltrops, a vial of basic   the collapsing board creates can be easily avoided by
           poison, and the key to the iron strongbox (see "Trea-  other creatures walking up the stairs.
           sure" below).
                                                               If one side of the catwalk takes 10 or more damage,
                                                             that side collapses. Creatures on the walkway when this
           KRENKO                                            happens fall  20 feet to the warehouse floor below.
           Small humanoid (goblinoid), neutral evil
                                                             MAIN FLOOR
           Armor Class 17  (chain shirt, shield)                           ---
                                                             The warehouse is lit inside by lanterns placed on hooks
           Hit Points 21  (6d6)
                                                             located 5 feet up on the wall every 30 feet or so, below
           Speed 30 ft.
                                                             the catwalk. The goblins keep this area brightly lit, since
                                                             their darkvision only extends for 60 feet. When the char-
             STR     DEX    CON     INT    WIS    CHA
            10 (+O)   14  (+2)   10 (+O)   10 (+0)   8 (-1)   14 (+2)   acters enter, read:
           Skills Deception +4, Persuasion +4, Stealth +6
           Senses darkvision 60 ft., passive Perception 9      The glowing lantern light reveals a warehouse charred by
           Languages Common, Goblin                            a fire. To the north and south are large, iron-reinforced
           Challenge 1 (200 XP)                                bay doors, operated from the ground by chains and pul·
                                                               leys. The western wall has a square room in the center
           Nimble Escape.  Krenko can take the Disengage or Hide action   that fills a twenty-foot-by-twenty-foot section of the ware-
           as a bonus action on each of his turns.
                                                               house floor. The room has a door and window on the
           A CTIO NS                                           side facing the center of the warehouse floor.
                                                                A catwalk encircles the interior twenty feet above the
           Multiattack.  Krenko makes two attacks with his scimitar.
                                                               floor. Stairs lead up to it near the center of the eastern
           Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one
                                                               wall. Dozens of large boxes and crates are scattered
           target. Hit: 5 (ld6 + 2)  slashing damage plus 2 (ld4) poi-
           son damage.                                         around the warehouse, their integrity in question due
                                                               to fire damage. A pair of wooden rails runs through the
           Light Crossbow. Ranged Weapon Attack: +4 to hit, range 80/320
                                                               center of the room. On the rails sits a giant wooden
           ft., one target. Hit: 6 (1 d8 + 2)  piercing damage.
                                                               wheeled cart. Towering over the cart is a ten-foot-high,
           REACTIONS                                           soot-stained iron statue. It looks vaguely humanoid, with
           Redirect Attack. When a creature Krenko can see targets him   claw-like appendages at the ends of its arms. In place of
           with an attack, Krenko chooses another goblin within 5 feet of
                                                               its head is a cavity containing a seat with a series of le-
           him. The two goblins swap places, and the chosen goblin be-
           comes the target instead.                           vers all around it.
                                                                                                                Q

      168   CHAPTER·~ I CRF..\llNGADV~~lUIHS
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