Page 71 - Guildmasters' Guide to Ravnica
P. 71
INDEPENDENT RESEARCHER (SPECIAL ROLE) ENEMIES AND ALLIES
Prerequisite: Rank 1 and renown 10 or higher in the
Izzet League, Spellcasting or Pact Magic class feature The Izzet have difficulty relating to the concerns of other
guilds. The closest affinity they feel for another guild is
Not every researcher chooses to advance through the their respect for the scientific minds of the Simic- but
ranks of management to become a supervisor. As an in- from the Izzet viewpoint, the Simic efforts lack passion.
dependent researcher, you can use the resources of your Conversely, the Izzet can appreciate the passion of the
laboratory to conduct any kind of experiment. Assisting Boros, Gruul, and Rakdos, but they don't agree with the
you in your research are 2d6 competent attendants (use goals those passions are directed toward.
the commoner stat block in the Monster Manual, and The Izzet have a reputation for unprovoked aggres-
give them proficiency in the Arcana skill). sion, spurred by the ambition of Niv-Mizzet. From your
In addition, you can create your own Izzet charm (de- perspective as a guild member, the ancient dragon has
scribed in chapter 5), given 5 days of work and access to a good reason for everything he does. If you are sent
your laboratory. When you do so, any other charms you to test a new weapon against a suspected Dimir safe
have created vanish. house, a Gruul camp, or a deceptively peaceful Selesnya
enclave, those must surely be dangerous foes of the
RANK 3: DIRECTOR
Jzzet. You are also bound to oppose the Dimir when they
Prerequisite: Renown 25 or higher in the Izzet League
steal the secrets of your laboratory's research, the Gruul
You oversee a laboratory and all its personnel. In addi- when they smash the delicate equipment that supports
tion, as a director, you are eligible to join the Izmundi, your life's work, and the Boros and the Azorius if they
the Tzzet board of directors, as a representative of your decide that your work presents a danger to the city or
laboratory. You must have the approval of Niv-Mizzet, breaks some obscure law.
and a position on this board usually becomes available Sometimes members of other guilds can help advance
only if a vacancy opens up. If you assemble your own your research, intentionally or otherwise. The Izzet are
laboratory, you can be added to the board as an addi- intelligent enough to recognize their weaknesses, and
tional member. adventuresome souls from other guilds can offset those
It's up to the Izmundi to assemble the correct team weaknesses. The healing spells of Boros clerics can be
to carry out the guildmaster's directives. The Izmundi an invaluable aid, and if a cyclops isn't available to lend
decides which laboratory should have primary responsi- its brute strength to your work, a Boros minotaur or a
bility for any given project, and the director of that labo- Selesnya centaur can fill the need nicely.
ratory is responsible for assigning people to the team.
Within the bounds of Niv-Mizzet's directives, you THE IZZET V IEW ON OTHER GUILDS
have wide latitude in directing the activities of your To the lively intellect of the lzzet, the members of Ravnica's
laboratory. That means you can steer the researchers of other guilds seem slow, dull, and utterly lacking in the
your laboratory toward the creation of particular items spirit of scientific inquiry and experimentation.
or effects.
Azorius. "The Azorius create regulations for everything,
Between adventures, you can maintain yourself at a
including freedom. What dull, shackled lives they lead."
comfortable lifestyle as a member of the Izmundi. Boros. "All too often when we're on the verge of setting off
a little explosion or a spell that tears a hole in reality, the
RANK 4: ADVISOR
Boros show up to spoil the fun."
Prerequisite: Rank 3 and renown 50 or higher in the Dimir. "The less we see of the Dimir, the more we know
Izzet League they are monitoring us."
As one of the most famous members of the guild, you Golgari. "They keep to themselves and clean up our
are eligible to join the ranks of the Izmagnus. The deci- messes. As long as they stay out of sight, it's hard to
sion to include you on this board is solely Niv-Mizzet's. view them as a threat."
The number of members on the board isn't fixed, so you Gruul. "They're even better at wrecking our laboratories
don't need to wait for a vacancy. than we are!"
Orzhov. "Progress means taking risks. But when you gam-
As a member of the Izmagnus, you have the ear of the
ble with the Orzhov, you always wager more than coin."
dragon guild master. You can never be fully aware of the
Rakdos. "Steer clear of these senseless riot-fiends. Their
scope of his plans, but you know more about them than
enthusiasm is best appreciated from a distance."
anyone aside from the other members of the board. The
Selesnya. "These zealots run with beasts and worship fig-
guildmaster listens to your opinion, even though you're
ments of the past. They would be wiser to embrace the
not an ancient dragon with thousands of years of accu-
wonders of the future."
mulated knowledge and wisdom. Ultimately, Niv-Mizzet
Simic. "The Simic are inventive, but their creations are
tells you what to do- and you (along with your peers) tell bereft of soul and fire. They tinker with life but lack the
the rest of the guild how to do it. inspiration to breathe true spirit into their inventions."
As a member of the Izmagnus, you can maintain your-
self at a wealthy lifestyle between adventures.
70 CHo\l'TER 2 I GUILDS OF RA\'N!CA

