Page 67 - Guildmasters' Guide to Ravnica
P. 67
outcome: the development of super-weapons. The suspi- BACKGROUND: l ZZET ENGINEER
cion that festers in the mind of the Izzet guild master, the
ancient dragon Niv-Mizzet, urges him to push his guild's Armed with an inventive intellect, a love of magical
research toward increasingly dangerous and volatile ex- technology, and an unquenchable energy, you are an
perimentation. enthusiastic participant in the research work of the
lzzet League. Though you're likely to begin your career
For the rest of the guild members, the search for
as a mere attendant, you can aspire to become a skilled
bigger and better weapons is mainly an opportunity to
mage or alchemist, a laboratory supervisor, or even a
engage in all sorts of wild research while abandoning
all outward pretense of safety or reason. Much of the flamethrower-wielding scorchbringer tasked with de-
guild's laboratory space has been converted into testing fending lzzet laboratories. The Izzet are obsessive, bril-
grounds that are capable of withstanding great dis- liant, inspired, and an unpredictable force of chaos in
charges of magical energy. Ravnica, and you epitomize all of those qualities.
Skill Proficiencies: Arcana, lnvestigation
lZZET CHARACTERS Languages: Choose one of Draconic, Goblin,
orVedalken
Alignment: Usually chaotic, often neutral
Tool Proficiencies: One type of artisan's tools
Suggested Races: Human, goblin, vedalken
Equipment: An Izzet insignia, one set of artisan's tools,
Suggested Classes: Fighter, sorcerer, wizard
the charred and twisted remains of a failed experi-
You might enjoy playing a character who belongs to the ment, a hammer, a block and tackle, a set of common
Izzet League for any of the following reasons: clothes, and a belt pouch containing 5 gp (Azorius
1-zino coins)
• You like to make things happen and don't care about
the consequences.
FEATURE: URBAN INFRASTRUCTURE
• You're drawn to wild magic and dangerous explosions.
The popular conception of the Izzet League is based
You want to be an innovative genius.
on mad inventions, dangerous experiments, and ex-
• You relish the madcap high jinks of goblins.
plosive blasts. Much of that perception is accurate,
but the league is also involved with mundane tasks of
JOINI NG T HE lZZET LEAGUE __
construction and architecture- primarily in crafting the
Most lzzet recruits begin their careers as attendants. infrastructure that allows Ravnicans to enjoy running
In the service of a more powerful mage, a crew of up water, levitating platforms, and other magical and tech-
to forty attendants engages in tasks such as recording nological wonders.
and organizing information (sometimes under danger- You have a basic knowledge of the structure of build-
ous circumstances), acquiring rare items or elements ings, including the stuff behind the walls. You can also
(usually under dangerous circumstances), or completing find blueprints of a specific building in order to learn the
experiments (always under dangerous circumstances). details of its construction. Such blueprints might pro-
Goblins relish this sort of work, while other folk seek vide knowledge of entry points, structural weaknesses,
promotion into a new position as quickly as possible. or secret spaces. Your access to such information isn't
If you are a spellcaster, such as a sorcerer or a wizard, unlimited. If obtaining or using the information gets you
the easiest way up and out of your position is by proving in trouble with the law, the guild can't shield you from
your skill with magic. Most lzzet sorcerers get their the repercussions.
magic from the Wild Magic origin, but a few claim a
Draconic Bloodline. lzzet wizards tend to specialize in IZZET GUILD SPELLS
the School of Conjuration, Evocation. or Transmutation. Prerequisite: Spellcasting or Pact Magic class feature
As an Izzet spellcaster, you are probably connected to
For you, the spells on the lzzet Guild Spells table are
a particular laboratory, either one described in the "In-
added to the spell list of your spellcasting class. (If you
side the lzzet" section or a less prominent one focused
are a multiclass character with multiple spell lists, these
on a narrower topic. You could be an independent re- spells are added to all of them.)
searcher, a functionary devoted to carrying out errands
for the guild's leadership, or a coordinator charged with
IZZET GUILD SPELLS
synchronizing the efforts of different laboratories.
Even though the work of the Izzet League is largely Spell Level Spells
focused on magic and research, if you are a more Can trip produce flame, shocking grasp
martial-minded character you still have a role to play in 1st chaos bolt, create or destroy water,
the guild. Fighters with the Eldritch Knight archetype unseen servant
often serve as guards, protecting laboratories and the 2nd heat metal, rope trick
inventions contained within them, or you can aspire
3rd call lightning, elemental weapon,
to the elite role of scorchbringer (which comes with a
glyph of warding
flame-throwing magic device called a pyroconverger, de-
4th conjure minor elementals, divination,
scribed in chapter 5).
Otiluke's resilient sphere
Sth animate objects, conjure elemental
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