Page 67 - Guildmasters' Guide to Ravnica
P. 67

outcome: the development of super-weapons. The suspi-  BACKGROUND:  l ZZET ENGINEER
           cion that festers in the mind of the Izzet guild  master, the
           ancient dragon Niv-Mizzet, urges him to push his guild's   Armed with an inventive intellect, a love of magical
           research toward increasingly dangerous and volatile ex-  technology, and an unquenchable energy, you are an
           perimentation.                                     enthusiastic participant in the research work of the
                                                              lzzet League. Though you're likely to begin your career
             For the rest of the guild members, the search for
                                                              as a mere attendant, you can aspire to become a skilled
           bigger and better weapons is mainly an opportunity to
                                                              mage or alchemist, a laboratory supervisor, or even a
           engage in all sorts of wild research while abandoning
           all outward pretense of  safety or reason. Much of the   flamethrower-wielding scorchbringer tasked with de-
           guild's laboratory space has been converted into testing   fending lzzet laboratories. The Izzet are obsessive, bril-
           grounds that are capable of withstanding great dis-  liant, inspired, and an unpredictable force of  chaos in
           charges of magical energy.                         Ravnica, and you epitomize all of those qualities.
                                                              Skill Proficiencies: Arcana, lnvestigation
           lZZET CHARACTERS                                   Languages: Choose one of Draconic, Goblin,
                                                               orVedalken
           Alignment: Usually chaotic, often neutral
                                                              Tool Proficiencies: One type of  artisan's tools
           Suggested Races: Human, goblin, vedalken
                                                              Equipment: An Izzet insignia, one set of  artisan's tools,
           Suggested Classes: Fighter, sorcerer, wizard
                                                               the charred and twisted remains of a failed experi-
           You might enjoy playing a character who belongs to the   ment, a hammer, a block and tackle, a set of common
           Izzet League for any of the following reasons:      clothes, and a belt pouch containing 5 gp (Azorius
                                                               1-zino coins)
           •  You like to make things happen and don't care about
             the consequences.
                                                              FEATURE:  URBAN INFRASTRUCTURE
           •  You're drawn to wild magic and dangerous explosions.
                                                             The popular conception of the Izzet League is based
             You want to be an innovative genius.
                                                              on mad inventions, dangerous experiments, and ex-
           •  You relish the madcap high jinks of  goblins.
                                                              plosive blasts. Much of that perception is accurate,
                                                              but the league is also involved with mundane tasks of
           JOINI NG T HE lZZET LEAGUE  __
                                                              construction and architecture- primarily in crafting the
           Most lzzet recruits begin their careers as attendants.   infrastructure that allows Ravnicans to enjoy running
           In the service of a more powerful mage, a crew of up   water, levitating platforms, and other magical and tech-
           to forty attendants engages in tasks such as recording   nological wonders.
           and organizing information (sometimes under danger-  You have a basic knowledge of the structure of build-
           ous circumstances), acquiring rare items or elements   ings, including the stuff behind the walls. You can also
           (usually under dangerous circumstances), or completing   find blueprints of  a specific building in order to learn the
           experiments (always under dangerous circumstances).   details of its construction. Such blueprints might pro-
           Goblins relish this sort of work, while other folk seek   vide knowledge of entry points, structural weaknesses,
           promotion into a new position as quickly as possible.   or secret spaces. Your access to such information isn't
             If  you are a spellcaster, such as a sorcerer or a wizard,   unlimited. If  obtaining or using the information gets you
           the easiest way up and out of  your position is by proving   in trouble with the law, the guild can't shield you from
           your skill with magic. Most lzzet sorcerers get their   the repercussions.
           magic from the Wild Magic origin, but a few claim a
           Draconic Bloodline. lzzet wizards tend to specialize in   IZZET GUILD SPELLS
           the School of Conjuration, Evocation. or Transmutation.   Prerequisite: Spellcasting or  Pact Magic class feature
           As an Izzet spellcaster, you are probably connected to
                                                              For you, the spells on the lzzet Guild Spells table are
           a particular laboratory, either one described in the "In-
                                                             added to the spell list of your spellcasting class. (If  you
           side the lzzet" section or a less prominent one focused
                                                             are a multiclass character with multiple spell lists, these
           on a narrower topic. You could be an independent re-  spells are added to all of them.)
           searcher, a functionary devoted to carrying out errands
           for the guild's leadership, or a coordinator charged with
                                                              IZZET GUILD SPELLS
           synchronizing the efforts of  different laboratories.
             Even though the work of  the Izzet League is largely   Spell Level   Spells
           focused on magic and research, if you are a more     Can trip   produce flame, shocking grasp
           martial-minded character you still have a role to play in   1st   chaos bolt, create or destroy water,
           the guild. Fighters with the Eldritch Knight archetype        unseen servant
           often serve as guards, protecting laboratories and the   2nd   heat metal, rope trick
           inventions contained within them, or you can aspire
                                                                  3rd    call lightning, elemental weapon,
           to the elite role of  scorchbringer (which comes with a
                                                                         glyph of  warding
           flame-throwing magic device called a pyroconverger, de-
                                                                  4th    conjure minor elementals, divination,
           scribed in chapter 5).
                                                                         Otiluke's resilient sphere
                                                                  Sth    animate objects, conjure elemental



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