Page 93 - Guildmasters' Guide to Ravnica
P. 93

SIMIC  CHARACTERS
                                                              Alignment: Usually neutral
                                                              Suggested Races: Human, elf (high), Simic
                                                               hybrid, vedalken
           of modern civilization and the civilized world adapts   Suggested Classes: Druid, fighter, monk, wizard
           to accommodate these creatures. Utopians generally   You might enjoy playing a character who belongs to the
           interpret the Holdfast principle as being about staying   Simic Combine if one or more of the following state-
           rooted in nature, and the Upwelling as concerned with
                                                              ments are true:
           slow, predictable, cyclical improvement. So they remain
           hidden in their subaquatic laboratories, pursuing their   •  You are drawn to the image of the mad scientist
           research while isolated from the volatile interrelation-  tinkering with the fundamental forces of life.
           ships among the other guilds. Prime Speaker Zegana   You like playing curious wizards, druids, or mutants.
           encourages that isolationist attitude.              Prying into secrets and mysteries inspires your
             At the same time, a growing faction within the Simic   curiosity.
           believes that an all-out war among the guilds is inevi-  •  You want to make the world a better place
           table, given the growing unrest in the city. These mem-  through research.
           bers, the Adaptationists, believe that the guilds exist in
           a fragile ecosystem in which the slightest imbalance can   JOINING THE SIMIC  COMBINE
           have cascading effects. With an absent Living Guild-  Many paths lead people to the Simic Combine, all
           pact failing to maintain the balance, only catastrophe   of them guided by the notion that tomorrow can be
           can result. The Simic must change in order to survive,   made better than today. All of the guild's efforts strive
           and slow, small steps in pursuit of an ideal vision aren't   to achieve a utopian future that they believe is within
           enough. The future of the guild is in imminent danger,   reach. When you join the Simic, choose one of the fol-
           and the Simic need to focus on survival. Adaptationists   lowing roles for your character.
           tend to interpret the Holdfast as being about defense
           and security, and the Upwelling as a call for sudden, dis-  SCIENTIST
           ruptive growth.                                    If you are a spellcaster such as a wizard or a druid, you
             As befits members of a guild of scientists, the Adap-  can find a natural home among the Simic as a scientist,
           tationists' preparations for war include the creation of   magically manipulating the forces of life and nature
           soldiers that are magically and biologically adapted.   to shift the world toward the guild's utopian ideal.
           The Guardian Project has yielded hybrids that combine   Most Simic wizards specialize in the School of Trans-
           human, elf, or vedalken stock with the characteristics of   mutation, using their magic to alter living creatures
           crabs, fish, jellyfish, and a variety of other creatures to   or alter the natural environment. Simic druids often   <
           give them natural armor and weapons, gills, venomous   choose the Circle of the Land, putting similar magic to
           stings, and other combat-focused adaptations.      the guild's service. Those who focus on manipulating


      <)2   CHAPrl:.R 2   ClllLUS  Of RAVNICA
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