Page 93 - Guildmasters' Guide to Ravnica
P. 93
SIMIC CHARACTERS
Alignment: Usually neutral
Suggested Races: Human, elf (high), Simic
hybrid, vedalken
of modern civilization and the civilized world adapts Suggested Classes: Druid, fighter, monk, wizard
to accommodate these creatures. Utopians generally You might enjoy playing a character who belongs to the
interpret the Holdfast principle as being about staying Simic Combine if one or more of the following state-
rooted in nature, and the Upwelling as concerned with
ments are true:
slow, predictable, cyclical improvement. So they remain
hidden in their subaquatic laboratories, pursuing their • You are drawn to the image of the mad scientist
research while isolated from the volatile interrelation- tinkering with the fundamental forces of life.
ships among the other guilds. Prime Speaker Zegana You like playing curious wizards, druids, or mutants.
encourages that isolationist attitude. Prying into secrets and mysteries inspires your
At the same time, a growing faction within the Simic curiosity.
believes that an all-out war among the guilds is inevi- • You want to make the world a better place
table, given the growing unrest in the city. These mem- through research.
bers, the Adaptationists, believe that the guilds exist in
a fragile ecosystem in which the slightest imbalance can JOINING THE SIMIC COMBINE
have cascading effects. With an absent Living Guild- Many paths lead people to the Simic Combine, all
pact failing to maintain the balance, only catastrophe of them guided by the notion that tomorrow can be
can result. The Simic must change in order to survive, made better than today. All of the guild's efforts strive
and slow, small steps in pursuit of an ideal vision aren't to achieve a utopian future that they believe is within
enough. The future of the guild is in imminent danger, reach. When you join the Simic, choose one of the fol-
and the Simic need to focus on survival. Adaptationists lowing roles for your character.
tend to interpret the Holdfast as being about defense
and security, and the Upwelling as a call for sudden, dis- SCIENTIST
ruptive growth. If you are a spellcaster such as a wizard or a druid, you
As befits members of a guild of scientists, the Adap- can find a natural home among the Simic as a scientist,
tationists' preparations for war include the creation of magically manipulating the forces of life and nature
soldiers that are magically and biologically adapted. to shift the world toward the guild's utopian ideal.
The Guardian Project has yielded hybrids that combine Most Simic wizards specialize in the School of Trans-
human, elf, or vedalken stock with the characteristics of mutation, using their magic to alter living creatures
crabs, fish, jellyfish, and a variety of other creatures to or alter the natural environment. Simic druids often <
give them natural armor and weapons, gills, venomous choose the Circle of the Land, putting similar magic to
stings, and other combat-focused adaptations. the guild's service. Those who focus on manipulating
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