Page 100 - Dungeon Master's Guide
P. 100
beholder·s disintegration eye ray have walls that are
un naturally smooth, and the beholder's lair might
include vertical shafts connecting different levels.
Amphibious monsters such as kuo-toa and aboleths use
water to protect the innermost reaches of their lairs
from air-breathing intruders.
Details bring a dungeon setting's personality to life.
Great bearded faces might be carved on the doors of a
dwarven stronghold and might be defaced by the gnolls
who live there now. Spiderweb decorations, torture
chambers, and slave pens might be common features
in a vault built by drow, telling something about that
location and its occupants.
The Dungeon Creator table includes creatures that
typically build dungeons. You can choose a creator
from the table or roll randomly, or choose some other
dungeon builder appropriate for your campaign.
DUNGEON CREATOR
d20 Creator
1 Beholder
2-4 Cult or religious group (roll on the Cults and
Religious Groups table to determine specifics)
5-8 Dwarves
9 Elves (including drow)
10 Giants
ll Hobgoblins
12-15 Humans (roll on the NPC Alignment and NPC
Class tables to determine specifics)
16 Kuo-toa
17 Lich
18 Mindflayers
19 Yuan-ti
20 No creator (natural caverns)
CULTS AND RELIGIOUS GROUPS
d20 Cult or Religious Group
Demon-worshiping cult
2 Devil-worshiping cult
3-4 Elemental Air cult
5-6 Elemental Earth cult
7-8 Elemental Fire cult
9-10 Elemental Water cult
ll-15 Worshipers of an evil deity
16-1 7 Worshipers of a good deity
18-20 Worshipers of a neutral deity
NPC ALIGNMENT
d20 Alignment d20 Alignment
1-2 Lawful good 10-ll Neutral
3-4 Neutral good 12 Chaotic neutral
5-6 Chaotic good 13-15 Lawful evil
7-9 Lawful neutral 16-18 Neutral evil
19-20 Chaotic evil

