Page 104 - Dungeon Master's Guide
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(Perception) check. To set an appropriate DC for the   determin·e whether any of them notices tracks or signs
           check, see chapter 8.                             of a tapestry or rug having been recently disturbed.
            Opening a Secret Door. Once a secret door is
           detected, a successful Intelligence (Investigation) check   PORTCULLISES
           might be required to determine how to open it if the   A portcullis is a set of vertical bars made of wood or
           opening mechanism isn't obvious. Set the DC according   iron, reinforced with one or more horizontal bands. It
           to the difficulty guidelines in chapter 8.        blocks a passage or archway until it is raised up into
            If adventurers can't determine how to open a secret   the ceiling by a winch and chain. The main benefit of a
           door, breaking it down is always an option. Treat it   portcullis is that it blocks a passage while still allowing
           as a locked door made of the same material as the   guards to watch the area beyond and make ranged
           surrounding wall, and use the guidelines in chapter 8 to   attacks or cast spells through it.
           determine appropriate DCs or statistics.           Winching a portcullis up or down requires an action.
                                                             If a character can't reach the winch (usually because it is
           CoNCEALED DooRs                                   on the other side of the portcullis), lifting the portcullis
           A concealed door is a normal door that is hidden from   or bending its bars far enough apart to pass through
           view. A secret door is carefully crafted to blend into its   them requires a successful Strength check. The DC
           surrounding surface, whereas a concealed door is most   of the check depends on the size and weight of the
           often hidden by mundane means. It might be covered   portcullis or the thickness of its bars. To determine an
           by a tapestry, covered with plaster, or (in the case of   appropriate DC, see chapter 8.
           a concealed trapdoor) hidden under a rug. Normally,
           no ability check is required to find a concealed door. A   DARKNESS AND  LIGHT
           character need only look in the right place or take the   Darkness is the default condition inside an underground
           right steps to reveal the door. However, you can use   complex or in the interior of aboveground ruins, but an
           the characters' passive Wisdom (Perception) scores to   inhabited dungeon might have light sources.



           CHAPTER 5  I ADVENTURE ENVTRONMENTS
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