Page 99 - Dungeon Master's Guide
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C HAPTER 5: ADVENTURE ENVIRONMENTS


                     ANY D&D ADVENTURES REVOLVE           DUNGEON  LOCATION
                     around a dungeon setting. Dungeons
                                                            dlOO   Location
                     in D&D include great halls and tombs,
                                                           01-04   A building in a city
                     subterranean monster lairs, labyrinths
                                                           05-08   Catacombs or sewers beneath a city
                     riddled with death traps, natural
                   caverns extending for miles beneath the   09-1 2   Beneath  a farmhouse
        -urface of the world, and ruined castles.           13- 16   Beneath a graveyard
          .  ot every adventure takes place in a dungeon. A   17- 22   Beneath a ruined castle
         :ilderness trek across the Desert of Desolation or a   23-26   Beneath a ruined city
         arrowing journey into the jungles of the Isle of Dread   27-30   Beneath a temple
        can be an exciting adventure in its own right. In the   31-34   In  a chasm
        great outdoors, dragons wheel across the sky in search   35- 38   In  a cliff face
         f prey, tribes of hobgoblins pour forth from their grim   39-42   In  a desert
        ·ortresses to wage war against their neighbors, ogres   43- 46   In  a forest
        plunder farmsteads for food, and monstrous spiders   47-50   In  a glacier
          op from the web-shrouded canopies of trees.
                                                            51 - 54   In  a gorge
          Within a dungeon, adventurers are constrained by
                                                            55-58   In  a jungle
         :ails and doors around them, but in the wilderness,
        adventurers can travel in almost any direction they   59-62   In a mountain pass
        please. Therein lies the key difference between dungeon   63-66   In a swamp
        and wilderness: it's much easier to predict where the   67- 70   Beneath or on top of a mesa
        adventuring party might go in the dungeon because the   71-74   In  sea caves
         ptions are limited- less so in the wilderness.     75-78   In  several connected mesas
           illages, towns, and cities are cradles of civilization   79-82   On a mountain peak
         n a dangerous world, but they too offer opportunities   83-86   On a promontory
        ·  r adventure. Encounters with monsters ·might seem
                                                           87-90   On an  island
        Jlllikely within a city's walls, but urban settings have
                                                           91 - 95   Underwater
        ·  eir own villains and perils. Evil, after all, takes many
                                                           96-00   Roll  on the Exotic Location table
        ·orms, and urban settings aren't always the safe havens
        .hey seem to be.
          This chapter provides an overview of these three   EXOTIC  LOCATION
        environments plus a few unusual environments, taking   d20   Location
        :-ou through the process of creating an adventure
                                                                  Among the branches of a tree
        ocation, with plenty of random tables to inspire you.
                                                             2    Around a geyser
                                                             3    Behind a waterfal l
        DUNGEONS                                             4    Buried  in an  avalanche
        - me dungeons are old strongholds abandoned by the   5    Buried in a sandstorm
        • lk who built them. Others are natural caves or weird   6   Buried in volcanic ash
        ..airs carved out by foul monsters. They attract evil cults,   7   Castle or structure sunken in a swamp
          onster tribes, and reclusive creatures. Dungeons are
                                                             8    Castle or structure at the bottom of a sinkhole
          o home to ancient treasures: coins, gems, magic
                                                             9    Floating on the sea
         -ems, and other valuables hidden away in the darkness,
                                                             10   In a meteorite
         ften guarded by traps or jealously kept by the monsters
                                                             ll   On a demiplane or in a pocket dimension
        ·  at have collected them.
                                                             12   In an  area devastated by a magical catastrophe
        B uiLDING  A  DuNGEON                                l3   On a cloud
                                                             14   In the Feywild
        -·:hen you set out to create a dungeon, think about its
                                                             15   In the Shadowfe/1
        -·  tinctive qualities. For example, a dungeon that serves
                                                             16   On an  island in an  underground sea
         - a hobgoblin stronghold has a different quality from
        an ancient temple inhabited by yuan-ti. This section   17   In a volcano
         ys out a process for creating a dungeon and bringing   18   On the back of a Gargantuan living creature
        - to life.                                           19   Sealed inside a magical dome of force
                                                             20   Inside a Mordenkainen's magnificent mansion
        JU NGEON LOCAT ION
        ' ou can use the Dungeon Location table to determine
                                                          DUNGEON  CREATOR
        .he locale of your dungeon. You can roll on the table or
                                                          A dungeon reflects its creators. A lost temple of the
          oose an entry that inspires you.
                                                          yuan-ti, choked by overgrown jungle plants, might
                                                          feature ramps instead of stairs. Caverns carved by a
                                                                       CHAPTER 5  I ADVENTURE  ENVIRONMENTS
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