Page 141 - Dungeon Master's Guide
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Dwarves might make items usable only by dwarf-sized   SPELLS
          and dwarf-shaped characters.                      S ome magic items allow the user to cast a spell from
           When a nonhumanoid tries to wear an item, use your   the item. The spell is cast at the lowest possible spell
          discretion as to whether the item functions as intended.   level, doesn't expend any of the user's spell slots, and
          A ring placed on a tentacle might work, but a yuan-ti   requires no components, unless the item's description
          with a snakelike tail instead of legs can't wear boots.   says otherwise. The spell uses its normal casting time,
                                                            range, and duration, and the user of the item must
          MU LTIPLE ITEMS OF THE SAME KIND
                                                            concentrate if the spell requires concentration. Many
          Use common sense to determine whether more than
                                                            items, such as potions, bypass the casting of a spell
          one of a given kind of magic item can be worn. A   and confer the spell's effects, with their usual duration.
          character can't normally wear more than one pair of
                                                            Certain items make exceptions to these rules, changing
          footwear, one pair of gloves or gauntlets, one pair of
                                                            the casting time, duration, or other parts of a spell.
          bracers, one suit of armor, one item of head wear, and
                                                             A magic item, such as certain staffs, may require
          one cloak. You can make exceptions; a character might
                                                            you to use your own spellcasting ability when you
          be able to wear a circlet under a helmet, for example, or
                                                            cast a spell from the item. If you have more than one
          be able to layer two cloaks.
                                                            spellcasting ability, you choose which one to use with
                                                            the item. If you don't have a spellcasting ability-perhaps
          PAIRED  I T EMS
                                                            you're a rogue with the Use Magic Device feature- your
          Items that come in pairs- such as boots, bracers,   spellcasting ability modifier is +0 for the item, and your
          gauntlets, and gloves-impart their benefits only if both   proficiency bonus does apply.
          items of the pair are worn. For example, a character
          wearing a boot of striding and springing on one foot and   CHARGES
          a boot of elvenkind on the other foot gains no benefit   Some magic items have charges that must be expended
          from either item.                                 to activate their properties. The number of charges an
                                                            item has remaining is revealed when an identify spell
          AC TIVAT I NG AN  I TEM
                                                            is cast on it, as well as when a creature attunes to it.
          Activating some magic items requires a user to do   Additionally, when an item regains charges, the creature
           omething special, such as holding the item and uttering   attuned to it learns how many charges it regained.
          a command word. The description of each item category
          or individual item details how an item is activated.   MAGIC  I T EM R ESILI ENCE
          Certain items use one or more of the following rules for   Most magic items are objects of extraordinary
          their activation.                                 artisanship. Thanks to a combination of careful crafting
           If an item requires an action to activate, that action   and magical reinforcement, a magic item is at least as
          isn't a function of the Use an Item action, so a feature   durable as a nonmagical item of its kind. Most magic
          such as the rogue's Fast Hands can't be used to   items, other than potions and scrolls, have resistance
          activate the item.                                to all damage. Artifacts are practically indestructible,
                                                            requiring extraordinary measures to destroy.
          C OMMAND WORD
          A command word is a word or phrase that must be
                                                            SPECIAL FEATURES
           poken for an item to work. A magic item that requires
          a command word can't be activated in an area where   You can add distinctiveness to a magic item by thinking
           ound is prevented, as in the area of the silence spell.   about its backstory. Who made the item? Is anything
                                                            unusual about its construction? Why was it made, and
          C ONSUMABLES                                      how was it originally used? What minor magical quirks
          Some items are used up when they are activated. A   set it apart from other items of its kind? Answering
          potion or an elixir must be swallowed, or an oil applied   these questions can help turn a generic magic item,
          to the body. The writing vanishes from a scroll when it is   such as a +llongsword, into a more flavorful discovery.
          read. Once used, a consumable item loses its magic.   The tables that follow can help you come up with
                                                            answers. Roll on as many of these tables as you like.
                                                            Some of the table entries make more sense for certain
           MAGIC ITEM  FORMULAS
                                                            items than for others. Some magic items are made
           A magic item formula explains how to make a particular
           magic item. Such a formula can be an excellent reward if you   only by certain kinds of creatures, for instance; a cloak
           allow player characters to craft magic items, as explained  in   of elvenkind is made by elves, rather than dwarves. If
           chapter 6, "Between Adventures."                 you roll something that doesn't make sense, roll again,
            You can award a formula  in  place of a magic item.  Usually   choose a more appropriate entry, or use the rolled detail
           written  in  a book or on a scroll, a formula is  one step rarer   as inspiration to make up your own.
           than the item it allows a character to create. For example,
           the formula for a common magic item  is  uncommon. No
                                                             VARIANT: WANDS THAT DoN'T RECHARGE
           formulas exist for legendary items.
            If the creation of magic items is commonplace in your   A typical wand has expendable charges. If you'd like wands to
           campaign, a formula can have a rarity that matches the   be a limited  resource, you can  make some of them incapable
           rarity of the item it allows a character to create. Formulas for   of regaining charges. Consider increasing the base number of
           common and uncommon items might even  be for sale, each   charges in  such a wand, to a maximum of25 charges. These
           with  a cost double that of its  magic  item.     charges are never regained once they're expended.

                                                                                       CHAPTER 7  I TREASURE
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