Page 138 - Dungeon Master's Guide
P. 138

qualifies if that monster has spell slots and uses that   An item can be attuned to only one creature at a r.ir
            class's spell list.)                              and a creature can be attuned to no more than three
              Without becoming attuned to an item that requires   magic items at a time. Any attempt to attune to a fou;-
            attunement, a creature gains only its non magical   item fails; the creature must end its attunement to ill!
            benefits, unless its description states otherwise. For   item first. Additionally, a creature can't attune to mo--
            example, a magic shield that requires attunement   than one copy of an item. For example, a creature ca.:;
            provides the benefits of a normal shield to a creature not   attune to more than one ring of protection at a time.
            attuned to it, but none of its magical properties.   A creature's attunement to an item ends if the ere<::
              Attuning to an item requires a creature to spend   no longer satisfies the prerequisites for attunement.
            a short rest focused on only that item while being in   the item has been more than 100 feet away for at le~
            physical coritact with it (this can't be the same short rest   24 hours, if the creature dies, or if another creature
            used to learn the item's properties). This focus can take   attunes to the item. A creature can also voluntarily
            the form of weapon practice (for a weapon), meditation   attunement by spending another short rest focused
            (for a wondrous item), or some other appropriate   the item, unless the item is cursed.
            activity. If the short rest is interrupted, the attunement
            attempt fails. Otherwise, at the end of the short rest,   CURSED  ITEMS
            the creature gains an intuitive understanding of how to   Some magic items bear curses that bedevil their u
            activate any magical properties of the item, including
                                                              sometimes long after a user has stopped using an ir
            any necessary command words.                      A magic item's description specifies whether the ite
            TREASURE  HOARD: CHALLENGE 11-16
                           CP               SP               EP               GP               pp
              Coins                                                    4d6 X  1,000 (14,000)   5d6 X  100 (1 ,750)  pp
              dlOO   Gems or Art Objects     Magic Items
             01-03
             04-06   2d4 (5)  250 gp art objects
             07-09   2d4 (5)  750 gp art objects
              11-12   3d6 (10)  500 gp gems
             13-15   3d6 (1 0)  1,000 gp gems
             16-19   2d4 (5)  250 gp art objects   Roll1d4 times on  Magic Item Table A and 1d6 times on  Magic Item Table  B.
             20-23   2d4 (5)  750 gp art objects   Roll1d4 times on  Magic Item Table A and 1d6 times on  Magic Item Table  B.
             24-26   3d6 (10)  500 gp gems   Roll1d4 times on  Magic Item Table A and 1d6 times on  Magic Item Table B.
             27-29   3d6 (1 0)  1,000 gp gems   Roll1d4 times on  Magic Item Table A and 1d6 times on Magic Item Table B.
             30-35   2d4 (5)  250 gp art objects   Roll1d6 times on  Magic Item Table C.
             36-40   2d4 (5)  750 gp art objects   Roll1d6 times on Magic Item Table C.
             41-45   3d6 (10)  500 gp gems   Roll1d6 times on  Magic Item Table C. .
             46-50   3d6 (10)  1,000 gp gems   Roll1d6 times on  Magic Item Table C.
             51-54   2d4 (5)  250 gp art objects   Roll1d4 times on Magic Item Table D.
             55-58   2d4 (5)  750 gp art objects   Roll1d4 times on Magic Item Table D.
             59-62   3d6 (10)  500 gp gems   Roll1d4 times on Magic Item Table D.
             63-66   3d6 (10)  1,000 gp gems   Roll1d4 times on Magic Item Table D.
             67-68   2d4 (5)  250 gp art objects   Roll  once on Magic Item Table E.
             69-70   2d4 (5)  750 gp art objects   Roll once on Magic Item Table E.
             71-72   3d6 (10)  500 gp gems   Roll once on Magic Item Table E.
             73-74   3d6 (10)  1,000 gp gems   Roll once on Magic Item Table E.
             75-76   2d4 (5)  250 gp art objects   Roll once on Magic Item Table F and 1d4 times on Magic Item Table G.
             77-78   2d4 (5)  750 gp art objects   Roll once on Magic Item Table F and 1d4 times on Magic Item Table G.
             79-80   3d6 (10)  500 gp gems   Roll  oncepn Magic Item Table F and 1d4 times on Magic Item Table G.
             81-82   3d6 (1 0)  1,000 gp gems   Roll  once on  Magic Item Table F and 1d4 times on Magic Item Table G.
             83-85   2d4 (5)  250 gp art objects   Roll1d4 times on  Magic Item Table H.
             86-88   2d4 (5)  750 gp art objects   Roll1d4 times on  Magic Item Table H.
             89-90   3d6 (10)  500 gp gems   Roll1d4 times on  Magic Item Table H.
             91-92   3d6 (10)  1,000 gp gems   Roll1d4 times on  Magic Item Table H.
             93-94   2d4 (5)  250 gp art objects   Roll  once on  Magic Item Table I.
             95-96   2d4 (5)  750 gp art objects   Roll  once on Magic Item Table I.
             97-98   3d6 (10)  500 gp gems   Roll once on Magic Item Table I.
             99-00   3d6 (10)  1,000 gp gems   Roll  once on Magic Item Table I.



            CHAPTER 7  I TREASURE
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