Page 139 - Dungeon Master's Guide
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i  cursed. Most methods of identifying items, including   requires an action. Applying an oil might take longer, as
         rhe identify spell, fail to reveal such a curse, although   specified in its description. Once used, a potion takes
         ore might hint at it. A curse should be a surprise to the   effect immediately, and it is used up.
         item's user when the curse's effects are revealed.
          Attunement to a cursed item can't be ended voluntarily   RINGS
         unless the curse is broken first, such as with the remove   Magic rings offer an amazing array of powers to those
         curse spell.                                      lucky enough to find them. Unless a ring's description
                                                           says otherwise, a ring must be worn on a finger, or a
         .YfAGIC  ITEM  CATEGORIES                         similar digit, for the ring's magic to function.
         Each magic item belongs to a category: armor,     RODS
         potions, rings, rods, scrolls, staffs, wands, weapons, or
                                                           A scepter or just a heavy cylinder, a magic rod is
         "'"ondrous items.                                 typically made of metal, wood, or bone. It's about 2 or 3
                                                           feet long, 1 inch thick, and 2 to 5 pounds.
         _-\RMOR
          -nless an armor's description says otherwise, armor
                                                           SCROLLS
         must be worn for its magic to function.
                                                           Most scrolls are spells stored in written form, while
          Some suits of magic armor specify the type of armor
                                                           a few bear unique incantations that produce potent
         ;hey are, such as chain mail or plate. If a magic armor
                                                           wards. Whatever its contents, a scroll is a roll of paper,
         doesn't specify its armor type, you may choose the type
                                                           sometimes attached to wooden rods, and typically kept
         or determine it randomly.
                                                           safe in a tube of ivory, jade, leather, metal, or wood.
                                                            A scroll is a consumable magic item. Whatever the
         P OTIONS
                                                           nature of the magic contained in a scroll, unleashing
         Different kinds of magical liquids are grouped in the   that magic requires using an action to read the scroll.
         category of potions: brews made from enchanted herbs,   When its magic has been invoked, the scroll can't be
         water from magical fountains or sacred springs, and   used again. Its words fade, or it crumbles into dust.
         oils that are applied to a creature or object. Most potions
                                                            Any creature that can understand a written language
         consist of one ounce of liquid.                   can read the arcane script on a scroll and attempt to
          Potions are consumable magic items. Drinking a   activate it.
         potion or administering a potion to another character
         TREASURE  HOARD: CHALLENGE 17+
                        CP               SP               EP               GP                pp
           Coins                                                     12d6 X  1,000 (42,000)   8d6 X  1,000 (28,000)
           dlOO   Gems or Art Objects     Magic Items
          01 -02
          03-05   3d6 (1 0)  1,000 gp gems   Roll1d8 times on  Magic Item Table C.
          06-08   1d10 (5)  2,500 gp art objects   Roll1d8 times on Magic Item Table C.
          09-11   1d4 (2)  7,500 gp art objects   Roll1d8 times on Magic Item Table C.
           12-14   1d8  (4)  5,000 gp gems   Roll1d8 times on Magic Item Table C.
          15-22   3d6 (10)  1,000 gp gems   Roll1d6 times on Magic Item Table D.
          23-30   1dl0 (5)  2,500 gp art objects   Roll1d6 times on Magic Item Table D.
          31-38   1d4 (2)  7,500 gp art objects   Roll1d6 times on Magic Item Table D.
          39-46   1d8 (4)  5,000 gp gems   Roll1d6 times on Magic Item Table D.
          47-52   3d6 (10)  1,000 gp gems   Roll1d6 times on Magic Item Table E.
          53-58   1d10 (5)  2,500 gp art objects   Roll1d6 times on Magic Item Table E.
          59-63   1d4 (2)  7,500 gp art objects   Roll1d6 times on Magic Item Table E.
          64-68   1d8 (4)  5,000 gp gems   Roll1d6 times on Magic Item Table E.
            69   3d6 (1 0)  1,000 gp gems   Roll1d4 times on Magic Item Table G.
            70   1d10 (5)  2,500 gp art objects   Roll1d4 times on Magic Item Table G.
            71   1d4 (2)  7,500 gp art objects   Roll1d4 times on Magic Item Table G.
            72   1d8  (4)  5,000 gp gems   Roll1d4 times on Magic Item Table G.
          73-74   3d6 (1 0)  1,000 gp gems   Roll1d4 times on Magic Item Table H.
          75-76   l d1 0  (5)  2, 500 gp art objects   Roll1d4 times on Magic Item Table H.
          77-78   1d4 (2)  7,500 gp art objects   Roll1d4 times on Magic Item Table H.
          79-80   1d8 (4)  5,000 gp gems   Roll1d4 times on Magic Item Table H.
          81- 85   3d6 (10)  1,000 gp gems   Roll1d4 times on Magic Item Table I.
          86-90   1d10 (5)  2,500 gp art objects   Roll 1d4 times on Magic Item Table I.
          91 -95   ld4 (2)  7,500 gp art objects   Rollld4 times on Magic Item Table I.
          96-00   1d8 (4)  5,000 gp gems   Roll1d4 times on Magic Item Table I.



                                                                                      CHAPTER 7  I TREASURE
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