Page 150 - Dungeon Master's Guide
P. 150
AMULET OF 11EALTH AMULET OF THE 10 .
AMULET OF PROOF /\GAI NS "
ALcHEMY JuG DETECTION AND lOCATIO "
MAGIC ITEMS A-Z AMMUNITION, +1, +2, OR +3
Weapon (any ammunition), uncommon (+1), rare (+2), or
Magic items are presented in alphabetical order. A
very rare (+3)
magic item's description gives the item's name, its
category, its rarity, and its magical properties. You have a bonus to attack and damage rolls made
with this piece of magic ammunition. The bonus is
ADAMANTINE ARMOR determined by the rarity of the ammunition. Once it hit
Armor (medium or heavy, but not hide), uncommon a target, the ammunition is no longer magical.
This suit of armor is reinforced with adamantine, one
AMULET OF HEA LTH
of the hardest substances in existence. While you're
Wondrous item, rare (requires attunement)
wearing it, any critical hit against you becomes a
normal hit. Your Constitution score is 19 while you wear this
amulet. It has no effect on you if your Constitution is
ALCHEMY jUG already 19 or higher.
Wondrous item, uncommon
AMULET OF PROOF AGAINST DETECTION
This ceramic jug appears to be able to hold a gallon
A ND LOCATION
of liquid and weighs 12 pounds whether full or empty.
Wondrous item, uncommon (requires attunement)
Sloshing sounds can be heard from within the jug when
it is shaken, even if the jug is empty. While wearing this amulet, you are hidden from
You can use an action and name one liquid from the divination magic. You can't be targeted by such magic or
table below to cause the jug to produce the chosen perceived through magical scrying sensors.
liquid. Afterward, you can uncork the jug as an action
and pour that liquid out, up to 2 gallons per minute. The AMULET OF THE PLANES
maximum amount of liquid the jug can produce depends Wondrous item, very rare (requires attunement)
on the liquid you named. While wearing this amulet, you can use an action to
Once the jug starts producing a liquid, it can't produce name a location that you are familiar with on another
a different one, or more of one that has reached its plane of existence. Then make a DC 15 Intelligence
maximum, until the next dawn. check. On a successful check, you cast the plane shift
spell. On a failure, you and each creature and object
Liquid Max Amount Liquid Max Amount within 15 feet of you travel to a random destination.
Acid 8 ounces Oil 1 quart Roll a dlOO. On a 1- 60, you travel to a random location
Basic poison 1/2 ounce Vinegar 2 gallons on the plane you named. On a 61- 100, you travel to a
randomly determined plane of existence.
Beer 4 gallons Water, fresh 8 gallons
Honey 1 gallon Water, salt 12 gallons
Mayonnaise 2 gallons Wine 1 gallon
CHAPTER 7 I TREASURE
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