Page 151 - Dungeon Master's Guide
P. 151

APPARATUS  OF  K W A LIS H




























                                    ANIMATED  SHIELD
                                                             A creature in the compartment can use an action to
                                                           move as many as two of the apparatus's levers up or
                                                           down. After each use, a lever goes back to its neutral
         ANIMATED  SHIELD                                  position. Each lever, from left to right, functions as
         Armor (shield),  very rare (requires atttinement)   shown in the Apparatus of Kwalish Levers table.
         While holding this shield, you can speak its command
         word as a bonus action to cause it to animate. The shield   APPARATUS  OF  KWALISH  LEVERS
         leaps into the air and hovers in your space to protect   Lever   Up          Down
         you as if you were wielding it, leaving your hands free.   Legs and tail extend ,   Legs and tail  retract,
         The shield remains animated for  1 minute, until you     allowing the apparatus to  reducing the apparatus's
         use a bonus action to end this effect, or until you are   walk and swim.     speed to 0 and making
         incapacitated or die, at which point the shield falls to the                 it unable to benefit from
         ground or into your hand if you have one free.
                                                                                      bonuses to speed.
                                                              2   Forward window shutter   Forward window shutter
         APPARATUS  OF KWALISH
         Wondrous item, legendary                                 opens.              closes.
                                                              3   Side window shutters   Side window shutters
         This item first appears to be a Large sealed iron barrel
                                                                  open  (two per side).   close (two per side).
         weighing 500 pounds. The barrel has a hidden catch,
                                                              4   Two claws extend from   The claws retract.
         which can be found with a successful DC 20 Intelligence
         (Investigation) check. Releasing the catch unlocks a     the front sides of the
         hatch at one end of the barrel, allowing two Medium or   apparatus.
         smaller creatures to crawl inside. Ten levers are set in   5   Each  extended claw   Each extended claw
         a row at the far end, each in a neutral position, able to   makes the following   makes the following
         move either up or down. When certain levers are used,    melee weapon attack:   melee weapon attack:
         the apparatus transforms to resemble a giant lobster.    +8 to hit, reach 5 ft.,   +8 to hit, reach 5 ft. , one
           The apparatus of Kwalish is a Large object with the    one target. Hit: 7 (2d6)   target. Hit: The target is
         following statistics:
                                                                  bludgeoning damage.   grappled  (escape DC  15).
         Armor Class: 20                                      6   The apparatus walks or   The apparatus walks or
         Hit Points: 200                                          swims forward.      swims backward.
         Speed: 30 ft., swim 30 ft. (or 0 ft.  for both if the legs and   7   The apparatus turns 9.0   The apparatus turns 90
           tail aren't extended)                                  degrees left.       degrees right.
         Damage Immunities: poison, psychic
                                                              8   Eyelike fixtures emit   The light turns off.
         To be used as a vehicle, the apparatus requires one pilot.   bright light in  a 30-foot
         While the apparatus's hatch is closed, the compartment   radius and dim  light for
         is airtight and watertight. The compartment holds        an additional 30 feet.
         enough air for 10 hours of breathing, divided by the
                                                              9   The apparatus sinks as   The apparatus rises up to
         number of breathing creatures inside.
                                                                  much as 20 feet in  liquid.  20 feet in  liquid.
           The apparatus floats on water. It can also go
                                                             10   The rear hatch unseals   The rear hatch closes
         underwater to a depth of 900 feet. Below that, the
                                                                  and opens.          and seals.
         vehicle takes 2d6 bludgeoning damage per minute
         from pressure.
                                                                                       CHAPTER  7  I TREASURE
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