Page 154 - Dungeon Master's Guide
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BELT  OF
                                                                 DwARVENKIND








            Astral Plane. If the bag is turned inside out, its contents   GRAY  BAG  OF  TRICKS
            spill forth, unharmed, but the bag must be put right
                                                                d8   Creature           d8   Creature
            before it can be used again. Breathing creatures inside
                                                                    Weasel               5   Panther
            the bag can survive up to a number of minutes equal
                                                                 2   Giant rat           6   Giant badger
            to 10 divided by the number of creatures (minimum 1
            minute), after which time they begin to suffocate.   3   Badger              7   Dire wolf
              Placing a bag of holding inside an extradimensional   4   Boar             8   Giant elk
            space created by a Heward's handy haversack, portable
            hole, or similar item instantly destroys both items and   RusT  BAG  oF TRICKS
            opens a gate to the Astral Plane. The gate originates
                                                                d8   Creature           d8   Creature
            where the one item was placed inside the other. Any
                                                                     Rat                 5   Giant goat
            creature within 10 feet of the gate is sucked through it
            to a random location on the Astral Plane. The gate then   2   Owl            6   Giant boar
            closes. The gate is one-way only and can't be reopened.   3   Mastiff        7   Lion
                                                                 4   Goat                8   Brown  bear
            BAG OF TRICKS
            Wondrous item, uncommon
                                                              TAN  BAG  OF TRICKS
            This ordinary bag, made from gray, rust, or tan cloth,
                                                                d8   Creature           d8   Creature
            appears empty. Reaching inside the bag, however,
                                                                    Jackal               5   Black bear
            reveals the presence of a small, fuzzy object. The bag
                                                                 2   Ape                 6   Giant weasel
            weighs 1/2 pound.
                                                                 3   Baboon              7   Giant hyena
              You can use an action to pull the fuzzy object from the
                                                                4   Axe  beak           8   Tiger
            bag and throw it up to 20 feet. When the object lands,
            it transforms into a creature you determine by rolling
            a d8 and consulting the table that corresponds to the   BEAD  OF FORCE
            bag's color. See the Monster Manual for the creature's   Wondrous item, rare
            statistics.                                       This small black sphere measures 3/4 of an inch in
              The creature is friendly to you and your companions,   diameter and weighs an ounce. Typically, 1d4 + 4 beads
            and it acts on your turn. You can use a bonus action to   of force are found together.
            command how the creature moves and what action it   You can use an action to throw the bead up to 60
            takes on its next turn, or to give it general orders, such   feet. The bead explodes on impact and is destroyed.
            as to attack your enemies. In the absence of such orders,   Each creature within a 10-foot radius of where the bead
            the creature acts in a fashion appropriate to its nature.   landed must succeed on a DC 15 Dexterity saving throw
              Once three fuzzy objects have been pulled from the   or take 5d4 force damage. A sphere of transparent
            bag, the bag can't be used again until the next dawn.   force then encloses the area for 1 minute. Any creature
                                                              that failed the save and is completely within the area is
                                                              trapped inside this sphere. Creatures that succeeded
                                                              on the save, or are partially within the area, are pushed


            CHAPTER 7  I TREASURE
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