Page 154 - Dungeon Master's Guide
P. 154
BELT OF
DwARVENKIND
Astral Plane. If the bag is turned inside out, its contents GRAY BAG OF TRICKS
spill forth, unharmed, but the bag must be put right
d8 Creature d8 Creature
before it can be used again. Breathing creatures inside
Weasel 5 Panther
the bag can survive up to a number of minutes equal
2 Giant rat 6 Giant badger
to 10 divided by the number of creatures (minimum 1
minute), after which time they begin to suffocate. 3 Badger 7 Dire wolf
Placing a bag of holding inside an extradimensional 4 Boar 8 Giant elk
space created by a Heward's handy haversack, portable
hole, or similar item instantly destroys both items and RusT BAG oF TRICKS
opens a gate to the Astral Plane. The gate originates
d8 Creature d8 Creature
where the one item was placed inside the other. Any
Rat 5 Giant goat
creature within 10 feet of the gate is sucked through it
to a random location on the Astral Plane. The gate then 2 Owl 6 Giant boar
closes. The gate is one-way only and can't be reopened. 3 Mastiff 7 Lion
4 Goat 8 Brown bear
BAG OF TRICKS
Wondrous item, uncommon
TAN BAG OF TRICKS
This ordinary bag, made from gray, rust, or tan cloth,
d8 Creature d8 Creature
appears empty. Reaching inside the bag, however,
Jackal 5 Black bear
reveals the presence of a small, fuzzy object. The bag
2 Ape 6 Giant weasel
weighs 1/2 pound.
3 Baboon 7 Giant hyena
You can use an action to pull the fuzzy object from the
4 Axe beak 8 Tiger
bag and throw it up to 20 feet. When the object lands,
it transforms into a creature you determine by rolling
a d8 and consulting the table that corresponds to the BEAD OF FORCE
bag's color. See the Monster Manual for the creature's Wondrous item, rare
statistics. This small black sphere measures 3/4 of an inch in
The creature is friendly to you and your companions, diameter and weighs an ounce. Typically, 1d4 + 4 beads
and it acts on your turn. You can use a bonus action to of force are found together.
command how the creature moves and what action it You can use an action to throw the bead up to 60
takes on its next turn, or to give it general orders, such feet. The bead explodes on impact and is destroyed.
as to attack your enemies. In the absence of such orders, Each creature within a 10-foot radius of where the bead
the creature acts in a fashion appropriate to its nature. landed must succeed on a DC 15 Dexterity saving throw
Once three fuzzy objects have been pulled from the or take 5d4 force damage. A sphere of transparent
bag, the bag can't be used again until the next dawn. force then encloses the area for 1 minute. Any creature
that failed the save and is completely within the area is
trapped inside this sphere. Creatures that succeeded
on the save, or are partially within the area, are pushed
CHAPTER 7 I TREASURE
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