Page 160 - Dungeon Master's Guide
P. 160

face has a different effect. If the cube has insufficient   CUBIC  GATE
            charges remaining, nothing happens. Otherwise, a   Wondrous item, legendary
            barrier of invisible force springs into existence, forming
                                                              This cube is 3 inches across and radiates palpable
            a cube 15 feet on a side. The barrier is centered on you,
                                                              magical energy. The six sides of the cube are each
            moves with you, and lasts for 1 minute, until you use an
                                                              keyed to a different plane of existence, one of which is
            action to press the cube's sixth face, or the cube runs
                                                              the Material Plane. The other sides are linked to plane:
            out of charges. You can change the barrier's effect by
                                                              determined by the DM.
            pressing a different face of the cube and expending the
                                                                You can use an action to press one side of the cube to
            requisite number of charges, resetting the duration.
                                                              cast the gate spell with it, opening a portal to the plane
              If your movement causes the barrier to come into
                                                              keyed to that side. Alternatively, if you use an action to
            contact with a solid object that can't pass through the
                                                              press one side twice, you can cast the plane shift spell
            cube, you can't move any closer to that object as long as
                                                              (save DC 17) with the cube and transport the targets to
            the barrier remains.
                                                              the plane keyed to that side.
                                                                The cube has 3 charges. Each use of the cube expend:
            CUBE  OF  FORCE  FACES
                                                               1 charge. The cube regains ld3 expended charges
              Face   Charges   Effect                         daily at dawn.
                      1     Gases, wind, and fog can't pass through
                                                              DAERN'S INSTANT FORTRESS
                            the barrier.
               2      2     Nonliving matter can't pass through the   Wondrous item, rare
                            barrier. Walls, floors, and ceilings can   You can use an action to place this l-inch metal cube
                            pass through at your discretion.   on the ground and speak its command word. The cube
                                                              rapidly grows into a fortress that remains until you use
               3      3     Living matter can't pass through the
                                                              an action to speak the command word that dismisses ir.
                            barrier.
                                                              which works only if the fortress is empty.
               4     4      Spell effects can 't pass through the
                                                                The fortress is a square tower, 20 feet on a side
                            barrier.
                                                              and 30 feet high, with arrow slits on all sides and a
               5      5     Nothing can pass through the barrier.
                                                              battlement atop it. Its interior is divided into two floors.
                            Walls, floors , and ceilings can  pass   with a ladder running along one wall to connect them.
                            through at your discretion.       The ladder ends at a trapdoor leading to the roof. When
               6     0      The barrier deactivates.          activated, the tower has a small door on the side facing
                                                              you. The door opens only at your command, which
              The cube loses charges when the barrier is targeted   you can speak as a bonus action. It is immune to the
            by certain spells or comes into contact with certain spell   knock spell and similar magic, such as that of a chime
            or magic item effects, as shown in the table below.   of opening.
                                                                Each creature in the area where the fortress appears
             Spell or Item   Charges Lost                     must make a DC 15 Dexterity saving throw, taking
             Disintegrate        ldl2                          lOdlO bludgeoning damage on a failed save, or half
             Horn of blasting   ldlO                          as much damage on a successful one. In either case,
             Passwall            ld6                          the creature is pushed to an unoccupied space outside
                                                              but next to the fortress. Objects in the area that aren't
             Prismatic spray    ld20
                                                              being worn or carried take this damage and are pushed
             Wall of .fire       ld4
                                                                         .
                                                              automatically  .
                                                                                 CUBIC GATE
                        DAGGER  OF  VENOM

















                             DECANTER  OF
                            E NDLESS  WATER

             CHAPTER 7  I TREASURE
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