Page 162 - Dungeon Master's Guide
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uses an action to visually inspect the creature identifies number of cards fly from the deck on their own and take
it as illusory with a successful DC 15 Intelligence effect all at once.
(Investigation) check. The creature then appears Once a card is drawn, it fades from existence. Unles~
translucent. the card is the Fool or the jester, the card reappears
The illusion lasts until its card is moved or the illusion in the deck, making it possible to draw the same
is dispelled. When the illusion ends, the image on its card twice.
card disappears, and that card can't be used again.
Playing Card Card
Playing Card Illusion Ace of diamonds Vizier*
Ace of hearts Red dragon King of diamonds Sun
King of hearts Knight and four guards Queen of diamonds Moon
Queen of hearts Succubus or incubus jack of diamonds Star
jack of hearts Druid Two of diamonds Comet"'
Ten of hearts Cloud giant Ace of hearts The Fates''
Nine of hearts Ettin King of hearts Throne
Eight of hearts Bugbear Queen of hearts Key
Two of hearts Gobl in jack of hearts Knight
Two of hearts Gem'''
Ace of diamonds Beholder
Ace of clubs Talons*
King of diamonds Arch mage and mage apprentice
King of clubs The Void
Queen of diamonds Night hag
Queen of clubs Flames
jack of diamonds Assassin
jack of clubs Skull
Ten of diamonds Fire giant
Two of clubs Idiot"'
Nine of diamonds Ogre mage
Ace of spades Don jon'''
Eight of diamonds Gnoll
King of spades Ruin
Two of diamonds Kobold
Queen of spades Euryale
Ace of spades Lich jack of spades Rogue
King of spades Priest and two acolytes Two of spades Balance'<
Queen of spades Medusa joker (with TM) Fool'<
jack of spades Veteran joker (without TM) jester
Ten of spades Frost giant "'Found only in a deck with twenty-two cards
Nine of spades Troll
Eight of spades Hobgoblin Balance. Your mind suffers a wrenching alteration,
Two of spades Goblin causing your alignment to change. Lawful becomes
chaotic, good becomes evil, and vice versa. If you are
Ace of clubs Iron golem
true neutral or unaligned, this card has no effect on you.
King of clubs Bandit captain and three bandits Comet. If you single-handedly defeat the next hostile
Queen of clubs Erinyes monster or group of monsters you encounter, you gain
jack of clubs Berserker experience points enough to gain one level. Otherwise,
Ten of clubs Hill giant this card has no effect.
Nine of clubs Ogre Donjon. You disappear and become entombed in a
Eight of clubs Ore state of suspended animation in an extradimensional
Two of clubs Kobold sphere. Everything you were wearing and carrying
stays behind in the space you occupied when you
jokers (2) You (the deck's owner) disappeared. You remain imprisoned until you are found
and removed from the sphere. You can't be located by
DECK OF MANY THINGS
Wondrous item, legendary
A QUESTION OF ENMITY
Usually found in a box or pouch, this deck contains Two of the cards in a deck of many things can earn a character
a number of cards made of ivory or vellum. Most (75 the enmity of another being. With the Flames card, the
percent) of these decks have only thirteen cards, but the enmity is overt. The character should experience the devil's
rest have twenty-two. malevolent efforts on multiple occasions. Seeking out the
Before you draw a card, you must declare how many fiend shouldn't be a simple task, and the adventurer should
cards you intend to draw and then draw them randomly clash with the devil's allies and followers a few times before
being able to confront the devil itself.
(you can use an altered deck of playing cards to simulate
In the case of the Rogue card, the enmity is secret and
the deck). Any cards drawn in excess of this number should come from someone thought to be a friend or an
have no effect. Otherwise, as soon as you draw a card ally. As Dungeon Master, you should wait for a dramatically
from the deck, its magic takes effect. You must draw appropriate moment to reveal this enmity, leaving the
each card no more than 1 hour after the previous draw. adventurer guessing who is likely to become a betrayer.
If you fail to draw the chosen number, the remaining
CHAPTER 7 I TREASURE
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