Page 157 - Dungeon Master's Guide
P. 157
BooTs o• STR IDING
AND SPRINGING
BRACERS OF" DEF"ENSE
BROOCH
OF" SHIELDING
CAPE OF" THE
MouNTEBANK
CANDLE OF INVOCATION around your head. It allows you to breathe normally
Wondrous item, very rare (requires attunement) underwater. This bubble stays with you until you speak
the command word again, the cap is removed, or you are
This slender taper is dedicated to a deity and shares
no longer underwater.
that deity's alignment. The candle's alignment can
be detected with the detect evil and good spell. The
CAPE OF THE MOUNTEBANK
DM chooses the god and associated alignment or
Wondrous item, rare
determines the alignment randomly.
This cape smells faintly of brimstone. While wearing
d20 Alignment d20 Alignment it, you can use it to cast the dimension door spell as an
action. This property of the cape can't be used again
1-2 Chaotic evi l 10-11 Neutral
until the next dawn.
3-4 Chaotic neutral 12-13 Neutral good
When you disappear, you leave behind a cloud of
5-7 Chaotic good 14- 15 Lawfu l evil
smoke, and you appear in a similar cloud of smoke at
8-9 Neutral evil 16-17 Lawful neutral
your destination. The smoke lightly obscures the space
18-20 Lawful good you left and the space you appear in, and it dissipates
at the end of your next turn. A light or stronger wind
The candle's magic is activated when the candle is lit, disperses the smoke.
which requires an action. After burning for 4 hours, the
candle is destroyed. You can snuff it out early for use at CARPET OF FLYING
a later time. Deduct the time it burned in increments of Wondrous item, very rare
1 minute from the candle's total burn time. You can speak the carpet's command word as an action
While lit, the candle sheds dim light in a 30-foot to make the carpet hover and fly. It moves according to
radius. Any creature within that light whose alignment your spoken directions, provided that you are within 30
matches that of the candle makes attack rolls, saving feet of it.
throws, and ability checks with advantage. In addition, a Four sizes of carpet of flying exist. The DM chooses
cleric or druid in the light whose alignment matches the
the size of a given carpet or determines it randomly.
candle's can cast 1st-level spells he or she has prepared
without expending spell slots, though the spell's effect is dlOO Size Capacity Flying Speed
as if cast with a 1st-level slot.
01- 20 3 ft. X 5 ft. 200 lb. 80 feet
Alternatively, when you light the candle for the first
21-55 4ft. X 6ft. 400 lb. 60 feet
time, you can cast the gate spell with it. Doing so
56- 80 5 ft . X 7 ft. 600 lb. 40 feet
destroys the candle.
81-100 6ft. X 9ft. 800 lb. 30 feet
CAP OF WATER BREATHING
Wondrous item, uncommon A carpet can carry up to twice the weight shown on
the table, but it flies at half speed if it carries more than
While wearing this cap underwater, you can speak its
its normal capacity.
command word as an action to create a bubble of air
CHAPTER 7 I TREASURE
I 57

