Page 176 - Dungeon Master's Guide
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Doss LuTE

                                                                 INSTRUMENT  OF  THE  B A RDS
                                                                 Wondrous item, rarity varies (requires attunement by a
                                                                 bard)
                                                                 An instrument of the bards is an exquisite example of it
                                                                 kind, superior to an ordinary instrument in every way.
                                                                 Seven types of these instruments exist, each named
                                                      CANAITH
                                                                 after a legendary bard college. The following table lists
                                                      MANDOLIN
                                                                 the spells common to all instruments, as well as the
                                                                 spells specific to each one and its rarity. A creature that
                                                                 attempts to play the instrument without being attuned
                                                                 to it must succeed on a DC 15 Wisdom saving throw or
                                                                 take 2d4 psychic damage.
                                                                  You can use an action to play the instrument and cast
                                                                 one of its spells. Once the instrument has been used to
                                                                 cast a spell, it can't be used to cast that spell again until
                                                                 the next dawn. The spells use your spellcasting ability
                                                                 and spell save DC.
                                                                  When you use the instrument to cast a spell that
                                                                 causes targets to become charmed on a failed save, the
                                                                 targets have disadvantage on the saving throw. This
                                                                 effect applies whether you are using the instrument as
                                                                 the source of the spell or as a spellcasting focus.

                                                                 Instrument   Rarity   Spells
                                                                 All                   Fly,  invisibility, levitate,
                                                                                       protection from evil and good,
                                                                                       plus the spells listed for the
                                                                                       particular instrument
                                                                 Anstruth harp  Very rare   Control weather, cure wounds
                                                                                       (5th level), wall of thorns
                                                                 Canaith     Rare      Cure wounds  (3rd level), dispel
                                                                 mandolin              magic, protection from  energy
                                                                                       (lightning only)
                                                                 Cli  lyre   Rare      Stone shape,  wall of fire,  wind
                                                                                       wall
                                                                 Doss  lute   Uncommon  Animal friendship, protection
                                                                                      from energy  (fire only) ,
                                                                                       protection from  poison
                                                                 Fochlucan   Uncommon  Entangle,faerie fire,  shillelagh,
                                                                 bandore               speak with animals
                                                                 Mac-Fuirmidh  Uncommon  Barkskin, cure wounds,fog
                                                                 cittern               cloud
                                                                 01\amh harp   Legendary   Confusion, control weather, fire
                                                                                       storm

                                                                lOUN  S T ONE
                                                                Wondrous item, rarity varies (requires attunement)
                                                                An Ioun stone is named after Ioun, a god of knowledge
                                                                and prophecy revered on some worlds. Many types of
                                                                Ioun stone exist, each type a distinct combination of
                                                                shape and color.
                                                                  When you use an action to toss one of these stones
                                                                into the air, the stone orbits your head at a distance
                                                                of ld3 feet and confers a benefit to you. Thereafter,
                                                                another creature must use an action to grasp or net
          ANSTRUTH
            JiARP                                               the stone to separate it from you, either by making a
                                                                successful attack roll against AC 24 or a successful DC
                                                                24 Dexterity (Acrobatics) check. You can use an action
                                                                to seize and stow the stone, ending its effect.

                                                             CLI  LYRE
              CHAPTER 7  I TREASURE
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