Page 171 - Dungeon Master's Guide
P. 171
FLAME ToNGUE
GAUNTLETS OF
OGRE PowER
One command word causes the box to unfold into a GAUNTLETS OF OGRE POWER
~at 10 feet long, 4 feet wide, and 2 feet deep. The boat Wondrous item, uncommon (requires attunement)
as one pair of oars, an anchor, a mast, and a lateen
Your Strength score is 19 while you wear these
sail. The boat can hold up to four Medium creatures
gauntlets. They have no effect on you if your Strength is
comfortably. already 19 or higher.
The second command word causes the box to unfold
JJto a ship 24 feet long, 8 feet wide; and 6 feet deep. GEM OF BRIGHTNESS
-he ship has a deck, rowing seats, five sets of oars, a Wondrous item, uncommon
_ eering oar, an anchor, a deck cabin, and a mast with a
5quare sail. The ship can hold fifteen Medium creatures This prism has 50 charges. While you are holding it, you
can use an action to speak one of three command words
omfortably.
to cause one of the following effects:
When the box becomes a vessel, its weight becomes
- at of a normal vessel its size, and anything that was The first command word causes the gem to shed
stored in the box remains in the boat. bright light in a 30-foot radius and dim light for
The third command word causes the folding boat an additional 30 feet. This effect doesn't expend a
-o fold back into a box, provided that no creatures are charge. It lasts until you use a bonus action to repeat
aboard. Any objects in the vessel that can't fit inside the the command word or until you use another function
~x remain outside the box as it folds. Any objects in the of the gem.
-:esse! that can fit inside the box do so. The second command word expends 1 charge and
causes the gem to fire a brilliant beam of light at
:?ROST BRAND one creature you can see within 60 feet of you. The
~eapon (any sword), very rare (requires attunement) creature must succeed on a DC 15 Constitution saving
-hen you hit with an attack using this magic sword, throw or become blinded for 1 minute. The creature
· -e target takes an extra 1d6 cold damage. In addition, can repeat the saving throw at the end of each of its
hile you hold the sword, you have resistance to turns, ending the effect on itself on a success.
~-e damage. • The third command word expends 5 charges and
In freezing temperatures, the blade sheds causes the gem to flare with blinding light in a 30-foot
-;;ight light in a 10-foot radius and dim light for an cone originating from it. Each creature in the cone
_ ditionallO feet. must make a saving throw as if struck by the beam
When you draw this weapon, you can extinguish all created with the second command word.
nmagical flames within 30 feet of you. This property When all of the gem's charges are expended, the gem
an be used no more than once per hour.
becomes a non magical jewel worth 50 gp.
CHAPTER 7 I TREASURE

