Page 180 - Dungeon Master's Guide
P. 180

MANTLE  OF
                                                                M AC E  OF TERROR
                                              SPELL  RESISTANCE
                                                                Weapon (mace), rare (requires attunement)
                                                                This magic weapon has 3 charges. While holding it,
                                                                you can use an action and expend 1 charge to release a
                                                                wave of terror. Each creature of your choice in a 30-foo
                                                                radius extending from you must succeed on a DC 15
                                                                Wisdom saving throw or become frightened of you for
                                                                1 minute. While it is frightened in this way, a creature
                                                                must spend its turns trying to move as far away from y  _
                                                                as it can, and it can't willingly move to a space within
                                                                30 feet of you. It also can't take reactions. For its action
                                                                it can use only the Dash action or try to escape from an
                                                                effect that prevents it from moving. If it has nowhere it
                                                                can move, the creature can use the Dodge action. At the
                                                                end of each of its turns, a creature can repeat the savin;
                                                                throw, ending the effect on itself on a success.
                                                                 The mace regains 1d3 expended charges
                                                                daily at dawn.

                                                                MANTLE OF SPELL RESISTANCE
                                                                Wondrous item, rare (requires attunement)
                                                                You have advantage on saving throws against spells
                                                                while you wear this cloak.
                                                   MANUAL  OF
                                                 STONE  GOLEMS   MANUAL OF BODILY HEALTH
                                                                Wondrous item, very rare
                                                                This book contains health and diet tips, and its words
                                                                are charged with magic. If you spend 48 hours over a
                                                                period of 6 days or fewer studying the book's contents
                                                                and practicing its guidelines, your Constitution score
                                                                increases by 2, as does your maximum for that score.
                                                                The manual then loses its magic, but regains it in
                                                                a century.
                                                                MANUAL OF GAINFUL EXERCISE
                                                                Wondrous item, very rare
                                                                This book describes fitness exercises, and its words are
                                                                charged with magic. If you spend 48 hours over a peri
                                                                of 6 days or fewer studying the book's contents and
                                                                practicing its guidelines, your Strength score increase_
                                                                by 2, as does your maximum for that score. The manueL
                                                                then loses its magic, but regains it in a century.

                                                                MANUAL OF  GOLEMS
                                                                Wondrous item, very rare
                                                                This tome contains information and incantations
                                                                necessary to make a particular type of golem. The DM
                                                                chooses the type or determines it randomly. To deciph
                                                                and use the manual, you must be a spellcaster with at
                                                                least two 5th-level spell slots. A creature that can't use
                                                                a manual of golems and attempts to read it takes 6d6
                                         MANUAL  OF  CLAY GoLEMs   psychic damage.

                                                                  d20     Golem     Time       Cost
                                                                  1-5     Clay      30 days    65,000 gp
                                                                  6-17    Flesh     60 days    50,000 gp
                                                                   18     Iron      120 days   100,000 gp
                                                                 19-20    Stone     90 days    80,000 gp
                                      MAcE  OF  TERROR




              CHAPTER 7  I TREASURE
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