Page 235 - Dungeon Master's Guide
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CHAPTER 8:  RUNNING THE GAME

               ULES ENABLE YOU AND YOUR PLAYERS TO HAVE    monster hits all the time, is it of a much higher level
               fun at the table. The rules serve you, not vice   than the characters, or are you rolling high numbers?
               versa. There are the rules of the game, and   Rolling behind a screen lets you fudge the results if
               there are table rules for how the game is   you want to. If two critical hits in a row would kill a
               played. For instance, players need to know   character, you could change the second critical hit
               what happens when one of them misses a     into a normal hit, or even a miss. Don't distort die rolls
               session. They need to know whether to bring   too often, though, and don't let on that you're doing it.
       miniatures, any special rules you've decided to use, and   Otherwise, your players might think they don't face
       how to treat a cocked die (a die that lands so that its   any real risks-or worse, that you're playing favorites.
       face can't be clearly read). These topics and more are   A roll behind a screen can help preserve mystery. For
       covered in this chapter.                            example, if a player thinks there might be someone
                                                           invisible nearby and makes a Wisdom (Perception)
       TABLE RULES                                        check, consider rolling a die behind the screen even if
                                                           no one is there, making the player think someone is,
       Ideally, players come to the gaming table with the same
                                                          indeed, hiding. Try not to overuse this trick.
       goal: to have a fun time together. This section gives
                                                          You might choose to make a roll for a player because
       recommendations for table rules you can establish to
                                                          you don't want the player to know how good the check
       help meet that goal. Here are some fundamentals:
                                                           total is. For example, if a player suspects a baroness
       Foster respect. Don't bring personal conflicts to the   might be charmed and wants to make a Wisdom
        table or let disagreements escalate into bad feelings.   (Insight) check, you could make the roll in secret for
        Don't touch others' dice if they're sensitive about it.   the player. If the player rolled and got a high number
       Avoid distractions. Turn off the television and video   but didn't sense anything amiss, the player would be
        games. If you have young children, hire a babysitter.   confident that the baroness wasn't charmed. With a
        Reducing distractions helps players stay in character   low roll, a negative answer wouldn't mean much. A
        and enjoy the story. It might be fine to have players   hidden roll allows uncertainty.
        wandering away from the table and back, but some
        players prefer planned breaks.                   ROLLING ATTACKS AND  DAMAGE
       Have snacks. Decide before a session who will bring
                                                         Players are accustomed to rolling an attack roll first
        food and drink. This is often something the players
                                                         and then a damage roll. If players make attack rolls and
        can handle.
                                                         damage rolls at the same time, the action moves a little
                                                         faster around the table.
       TABLE TALK
       Set expectations about how players talk at the table:   RULES  DISCUSSIONS
        Make it clear who's speaking: the character or the   You might need to set a policy on rules discussions at
        player (out of character).                       the table. Some groups don't mind putting the game
        Decide how you feel about a player sharing       on hold while they hash out different interpretations
        information that his or her character wouldn't know or   of a rule. Others prefer to let the DM make a call and
        that the character is incapable of sharing as a result of   continue with the action. If you gloss over a rules issue
        being unconscious, dead, or far away.            in play, make a note of it (a good task to delegate to a
        Are you all right with players retracting what they just   player) and return to the issue later.
        said their characters did?
                                                         METAGAME THINKING
       DICE ROLLING
                                                         Metagame thinking means thinking about the game as
       Establish expectations about rolling dice. Rolling in full   a game. It's like when a character in a movie knows it's a
       view of everyone is a good starting point. If you see a   movie and acts accordingly. For example, a player might
       player rolling and scooping the dice up before anyone   say, "The DM wouldn't throw such a powerful monster
       else can see, encourage that player to be less secretive.   at us!" or you might hear, "The read-aloud text spent a
        When a die falls on the floor, do you count it or reroll   lot of time describing that door- let's search it again!"
       it? When it lands cocked against a book, do you pull the   Discourage metagame thinking by giving players a
       book away and see where it lands, or re~;oll it?   gentle reminder: "What do your characters think?" You
        What about you, the DM? Do you make your rolls in   can curb metagame thinking by setting up situations
       the open or hide them behind a DM screen? Consider   that will be difficult for the characters and that might
       the following:                                    require negotiation or retreat to survive.
        If you roll dice where the players can see, they know
                                                         MISSING PLAYERS
        you're playing impartially and not fudging rolls.
        Rolling behind a screen keeps the players guessing   How should you deal with the characters of missing
        about the strength of their opposition. When a   players? Consider these options:



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