Page 230 - Dungeon Master's Guide
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more·concerned about doing right by the adventurers, As an additional reward, the individual bequeathing
honoring any obligations without worrying too much the stronghold might offer to pay its maintenance cost
about personal risk or adherence to the law. for a period of one or more months, after which the
characters inherit that responsibility. See chapter 6 for
SPECIAL RIGHTS more information on stronghold maintenance.
A politically powerful person can reward characters by
giving them special rights, which are usually articulated TITLES
in some sort of official document. For example, A politically powerful figure has the ability to dispense
characters might be granted special rights to carry titles. A title often comes with a parcel of land (see
weapons in public places, kill enemies of the crown, or above). For example, a character might be awarded the
negotiate on a duke's behalf. They might earn the right title Earl of Storm river or Countess of Dun Fjord, along
to demand free room and board from any establishment with a parcel of land that includes a settlement or region
within a particular community, or have the right to draft of the same name.
local militia to assist them as needed. A character can hold more than one title, and in a
Special rights last only as long as the legal document feudal society, those titles can be passed down to (or
dictates, and such rights can be revoked if the distributed among) one's children. While a character
adventurers abuse them. holds a title, he or she is expected to act in a manner
befitting that title. By decree, titles can be stripped away
STRONGHOLDS if the local ruler or ruling body has reason to question
A stronghold is a reward usually given to seasoned the character's loyalty or competence.
adventurers who demonstrate unwavering fealty to a"
powerful political figure or ruling body, such as a king,
ALTERNATIVES TO EPIC BOONS
a knighthood, or a council of wizards. A stronghold
You might decide to grant one of the following rewards to a
can be anything from a fortified tower in the heart of
20th-level character, instead of awarding an epic boon. These
a city to a provincial keep on the borderlands. While
two options can be awarded to a character more than once.
the stronghold is for the characters to govern as they
Ability Score Improvement. The character can increase one
see fit, the land on which it sits remains the property of ability score by 2 or increase two ability scores by l each.
the crown or local ruler. Should the characters prove The ability score can now be increased above 20, up to a
disloyal or unworthy of the gift, they can be asked or maximum of 30.
forced to relinquish custody of the stronghold. New Feat. The character gains a new feat chosen by the
,.
player, but subject to your approval.
CHAPTER 7 I TREASURE
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