Page 231 - Dungeon Master's Guide
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TRAINING
      A character might be offered  pecial training in lieu of
      a financial reward. This kind of training isn't widely
      available and thus is highly desirable. It presumes
      the existence of a skilled trainer-perhaps a retired
      adventurer or champion who is willing to serve as a
      mentor. The trainer might be a reclusive wizard or
      haughty sorcerer who owes the queen a favor, the
      knight-commander of the King's Guard, the leader of
      a powerful druid circle, a quirky monk who lives in a
      remote mountaintop pagoda, a barbarian chieftain, a
      warlock living among nomads as a fortune-teller, or an
      absentminded bard whose plays and poetry are known
      throughout the land.
        A character who agrees to training as a reward must
      spend downtime with the trainer (see chapter 6 for
      more information on downtime activities). In exchange,
      the character is guaranteed to receive a special benefit.
      Possible training benefits include the following:
        The character gains inspiration daily at dawn for
        ld4 + 6 days.
      •  The character gains proficiency in a skill.
        The character gains a feat.
      EPIC  BOONS
      An epic boon is a special power available only to 20th
      level characters. Characters at that level gain such
      boons only if you want them to and only when you feel
      it's appropriate. Epic boons are best awarded after
      the characters complete a major quest, or accomplish
      something else particularly notable. A character might
      gain an epic boon after destroying an evil artifact,
      defeating an ancient dragon, or halting an incursion
      from the Outer Planes.
        Epic boons can also be used as a form of
      advancement, a way to provide greater power to
      characters who have no more levels to gain. With this
      approach, consider awarding one epic boon to each
      character for every 30,000 XP he or she earns above
      355,000 XP.
        You determine which epic boon a character gains.
      Ideally, the boon you pick is something the character
      would put to use in future adventures. You can allow a
      player to select a boon for his or her character, subject to   •
      place in your story and world. Many of the boons are  ••
      your approval.
        Whatever boon a character ends up with, consider its
                                                     •
      extraordinary and represent the gradual transformation
      of a character into something resembling a demigod.
      The acquisition of a boon might visibly transform a
      character. For example, the eyes of a character with
      the Boon of True sight might glow when he or she feels
      strong emotion, and a character who has the Boon of
      High Magic might have faint motes of light glimmering
      around his or her head. Also, decide how the boon first
      appears. Does the boon appear spontaneously and
      mysteriously? Or does a being of cosmic power manifest
      to bestow it? The bestowal of a boon can itself be an
      exciting scene in an adventure.
        The text of a boon addresses its user. Unless a boon
      says otherwise, a character can't gain it more than once.
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