Page 24 - Dungeon Master's Guide
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anyone who can afford them. People purchase tickets to   Cabal of Thar-Zad. As a sign of his high standing within
              ride airships and trains propelled by elemental magic.   its hierarchy, he is allowed to wear the red and green
                Consider these questions -when fitting magic into   robes of a master. Of course, when he wears these
              your world:                                       robes, his occupation is easily identified by those who
                                                                know of the cabal. This recognition could be a boon or
                Is some magic common? Is some socially
                                                                a nuisance, since the Cabal of Thar-Zad has a fearsome
                unacceptable? Which magic is rare?
                                                                reputation.
                How unusual are members of each spellcasting
                                                                  If you go this route, you can treat schools of magic,
                class? How common are those who can cast high-
                                                                bardic colleges, and druid circles as organizations,
                level spells?
                                                                using the guidelines for organizations presented earlier
                How rare are magic items, magical locations,
                                                                in this chapter. A player character necromancer might
                and creatures that have supernatural powers? At
                                                                cultivate renown within the Cabal of Thar-Zad, while
                what power level do these things go from everyday
                                                                a bard seeks increasing renown within the College of
                to exotic?
                                                                Mac-Fuirmidh.
                How do authorities regulate and use magic? How
                do normal folks use magic and protect them-
                                                                TELEPORTATION  CIRCLES
                selves from it?
                                                                The presence of permanent teleportation circles in
                The answers to some questions suggest the answers
                                                                major cities helps cement their important place in the
              to others. For example, if spell casters of low-level
                                                                economy of a fantasy world. Spells such as plane shift,
              spells are common, as in Eberron, then authorities and
                                                                teleport, and teleportation circle connect with these
              common folk are more likely to have access to and use
                                                                circles, which are found in temples, academies, the
              the results of such spells. Buying commonplace magic
                                                                headquarters of arcane organizations, and prominent
              isn't only possible, but also less expensive. People are
                                                                civic locations. However, since every teleportation circle
              more likely to keep well-known magic in mind, and to
                                                                is a possible means of entry into a city, they're guarded
              protect against it, especially in risky situations.
                                                                by military and magical protection.
                                                                  As you design a fantasy city, think about the
              RESTRICTIONS  ON MAGIC
                                                                teleportation circles it might contain and which ones
              Some civilized areas might restrict or prohibit the use   adventurers are likely to know about. If the adventurers
              of magic. Spellcasting might be forbidden without a   commonly return to their home base by means of
              license or official permission. In such a place, magic   a teleportation circle, use that circle as a hook for
              items and continual magical effects are rare, with   plot developments in your campaign. What do the
              protections against magic being the exception.    adventurers do if they arrive in a teleportation circle and
                Some localities might prohibit specific spells. It could   find all the familiar wards disabled and guards lying
              be a crime to cast any spells used to steal or swindle,   in pools of blood? What if their arrival interrupts an
              such as those that bestow invisibility or produce   .argument between two feuding priests at the temple?
              illusions. Enchantments that charm or dominate others   Adventure ensues!
              are readily outlawed, since they rob their subjects of
              free will. Destructive spells are likewise prohibited, for   BRINGING BACK THE  DEAD
              obvious reasons. A local ruler could have a phobia about   When a creature dies, its soul departs its body, leaves
              a specific effect or spell (such as shapeshifting effects if   the Material Plane, travels through the Astral Plane,
              he or she were afraid of being impersonated) and enact   and goes to abide on the plane where the creature's
              a law restricting that type of magic.
                                                                deity resides. If the creature didn't worship a deity, its
                                                                soul departs to the plane corresponding to its alignment.
              SCHOOLS  OF MAGIC
                                                                Bringing someone back from the dead means retrieving
              The rules of the game refer to the schools of magic   the soul from that plane and returning it to its body.
              (abjuration, illusion, necromancy, and so on), but it's   Enemies can take steps to make it more difficult for
              up to you to determine what those schools signify in   a character to be returned from the dead. Keeping
              your world. Similarly, a few class options suggest the   the body prevents others from using raise dead or
              existence of magic-using organizations in the world-  resurrection to restore the slain character to life.
              bardic colleges and druid circles- which are up to you to   A soul can't be returned to life if it doesn't wish to
              flesh out.                          ·             be. A soul knows the name, alignment, and patron
                You could decide that no formal structures like these   deity (if any) of the character attempting to revive it and
              exist in your world. Wizards (and bards and druids)   might refuse to return on that basis. For example, if
              might be so rare that a player character learns from a   the honorable knight Sturm Brightblade is slain and a
              single mentor and never meets another character of the   high priestess of Takhisis (god of evil dragons) grabs
              same class, in which case wizards would learn their   his body, Sturm might not wish to be raised from the
              school specialization without any formal training.   dead by her. Any attempts she makes to revive him
                However, if magic is more common, academies can   automatically fail. If the evil cleric wants to revive Sturm
              be the embodiments of the schools of magic. These   to interrogate him, she needs to find some way to trick
              institutions have their own hierarchies, traditions,   his soul, such as duping a good cleric into raising him
              regulations, and procedures. For example, Materros   and then capturing him once he is alive again.
              the necromancer could be a brother of the necromantic

              CHAPTER 1  I A  WORLD  OF YOUR OWN
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