Page 23 - Dungeon Master's Guide
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dedicated to preserving the natural order-might be   MAGIC IN YouR WoRLD
        less friendly toward characters who have not cultivated
        at least 3 renown within that organization, becoming   In most D&D worlds, magic is natural but still wondrous
        -riendly by default only when a character has gained 10   and sometimes frightening. People everywhere know
        renown within the Emerald Enclave. These thresholds   about magic, and most people see evidence of it at some
        apply only to the default attitude of most members of an   point in their lives. It permeates the cosmos and moves
        organization, and such attitudes aren't automatic. NPC   through the ancient possessions of legendary heroes,
        faction members might dislike an adventurer despite   the mysterious ruins of fallen empires, those touched
        that character's renown-or perhaps because of it.   by the gods, creatures born with supernatural power,
         Perks. Earning a rank within an organization comes   and individuals who study the secrets of the multiverse.
        with certain benefits, as defined by you. A character of   Histories and fireside tales are filled with the exploits of
        low rank might gain access to a reliable contact and   those who wield it.
        adventure leads, a safe house, or a trader willing to   What normal folk know of magic depends on where
        offer a discount on adventuring gear. A middle-ranked   th.ey live and whether they know characters who
        character might gain a follower (see chapter 4, "Creating   practice magic. Citizens of an isolated hamlet might not
        _ -onplayer Characters"), access to potions and scrolls,   have seen true magic used for generations and speak
        the ability to call in a favor, or backup on dangerous   in whispers of the strange powers of the old hermit
        missions. A high-ranking character might be able to   living in the nearby woods. In the city of Waterdeep
        call on a small army, take custody of a rare magic item,   in the Forgotten Realms setting, the Watchful Order
        gain access to a helpful spellcaster, or assign special   of Magists and Protectors is a guild of wizards. These
        missions to members of lower rank.                arcanists wish to make wizardry more accessible so the
         Downtime Activities. You might allow characters   order's members can profit from selling their services.
        to spend downtime between adventures building      Some D&D settings have more magic in them than
        ;elationships and gaining renown within an        others. On Athas, the harsh world of the Dark Sun
        organization. For more information on downtime    setting, arcane magic is a hated practice that can drain
        activities, see chapter 6, "Between Adventures."   life from the world. Much of Athas's magic lies in the
                                                          hands of evildoers. Conversely, in the world of Eberron,
        L OSING RENOWN                                    magic is as commonplace as any other commodity.
        Disagreements with members of an organization     Mercantile houses sell magic items and services to
        aren't enough to cause a loss of renown within that
        organization. However, serious offenses committed   SAMPLE  FACTION: THE ZHENTARIM
        against the organization or its members can result   The Zhentarim  (also known as the Black  Network)  is  an
        in a loss of renown and rank within the organization.   unscrupulous shadow network that seeks to expand  its
        The extent of the loss depends on the infraction and is   influence and  power throughout the Forgotten  Realms.
        left to your discretion. A character's renown within an   The public face of the Black Network appears relatively
        organization can never drop below 0.               benign.  It offers the best and cheapest goods and services,
                                                           both  legal  and  illicit, thus destroying its competitors and
        PIETY                                              making everyone dependent on  it.
        \Vith a few alterations, the renown system can also   A member of the Zhentarim thinks of himself or herself
         erve as a measure of a character's link to the gods. It's   as a member of a very large family and  relies on the Black
                                                           Network for  resources and security. However,  members are
        a great option for campaigns where the gods take active
                                                           granted the autonomy to pursue their own  interests and gain
        roles in the world.                                some measure of personal wealth and influence. As  a whole,
         Using this approach, you track renown based on
                                                           the Zhentarim promises "the best of the best,"  although
         pecific divine figures in your campaign. Each character   in truth the organization is  more interested in  spreading
        bas the option to select a patron deity or pantheon with   its own  propaganda and  influence than  investing in the
        goals, doctrine, and taboos that you have created. Any   improvement of its  individual members.
        renown he or she earns is called piety. A character   Motto. "join us and  prosper. Oppose us  and suffer."
        gains piety for honoring his or her gods, fulfilling their   Beliefs. The Zhentarim's beliefs can  be summarized
        commands,. and respecting their taboos. A character   as follows:
        loses piety for working against those gods, dishonoring   •  The Zhentarim is your family. You  watch out for it,  and it
        them, defiling their temples, and foiling their aims.   watches out for you.
         The gods bestow favors on those who prove their   •  You  are the master of your own  destiny.  Never be less than
        devotion. With each rank of piety gained, a character   what you deserve to be.
        can pray for divine favor once per day. This favor usually   Everything and everyone has a price.
        comes in the form of a cleric spell like bless. The favor   Goals. Amass wealth,  power, and influence, and thereby
        often comes with a sign of the divine benefactor; for   dominate Faerun.
        example, a character dedicated to Thor might receive a   Typical Quests. Typical Zhentarim quests include
         pel! accompanied by the boom of thunder.          plundering or stealing a treasure hoard,  powerful  magic item,
         A high level of piety can also lead to a character   or artifact; securing a lucrative business contract or enforcing
                                                           a preexisting one; and establishing a foothold  in  a place
        gaining a more persistent benefit, in the form of a
                                                           where the Zhentarim holds little sway.
        blessing or charm (see chapter 7,  "Treasure," for such
         upernatural gifts).

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