Page 20 - Dungeon Master's Guide
P. 20

electrum pieces are moons, gold pieces are dragons,   Trade Bars. Large numbers of coins can be difficult
             and platinum coins are suns. The city's two local coins   to transport and account for.  Many merchants prefer
             are the toal and the harbor moon. The toal is a square   to use trade bars-ingots of precious metals and alloys
             brass trading-coin pierced with a central hole to permit   (usually silver) likely to be accepted by virtually anyone.
             it to be easily strung on a ring or string, worth 2 gp in   Trade bars are stamped or graven with the symbol of the
             the city and nothing outside Waterdeep. The harbor   trading company or government that originally crafted
             moon is a flat crescent of platinum with a central   them. These bars are valued by weight, as follows:
             hole and an electrum inlay, named for its traditional
                                                               •  A 2-pound silver bar is worth 10 gp and is about 5
             use in the docks for buying large amounts of cargo at
                                                                 inches long, 2 inches wide, and 1/2 inch thick.
             once. The coin is worth 50 gp in Waterdeep and 30 gp
                                                                 A 5-pound silver bar is worth 25 gp and is about 6
             elsewhere.
                                                                 inches long, 2 inches wide, and 1 inch thick.
              The northern city of Silverymoon mints a crescent-
                                                                A 5-pound gold bar is worth 250 gp and is about the
             shaped, shining blue coin called an electrum moon,
                                                                 size of a 2-pound silver bar.
             worth 1 gp in that city and 1 ep elsewhere. The city also
             issues a larger coin called an eclipsed moon, which   The city of Baldur's Gate mints large numbers of
             looks like an electrum moon combined a darker silver   silver trade bars and sets the standard for this form of
             wedge to form a round coin worth 5 ep within the city   currency. The city of Mirabar issues black iron spindle-
             and 2 ep outside it.                              shaped trade bars with squared ends weighing about
              The favored form of currency in the kingdom of   2 pounds each, worth 10 gp in that city, markedly less
             Cormyr is the royal coinage of the court, stamped with   in nearby trade centers, and as iron is normally valued
             a dragon on one side and a treasury date mark on the   elsewhere (1  sp per pound).
             other. There, coppers are called thumbs, silvers are   Odd Currency. Coins and bars aren't the only forms
             silver falcons, electrum pieces are blue eyes, gold pieces   of hard currency. Gond bells are small brass bells worth
             are golden lions, and platinum coins are tricrowns.   10 gp in trade, or 20 gp to a temple of Gond. Shaar
              Even city-states mint their own copper, silver, and gold   rings, pierced and polished slices of ivory threaded
             pieces. Electrum and platinum pieces are rarer in these   onto strings by the nomads of the Shaar, are worth 3 gp
             lands. Smaller states use coinage borrowed from other   per slice.
             nations and looted from ancient sources. Travelers from
                                                               CREATING YouR OwN
             certain lands (notably the wizard-dominated realms of
                                                               As shown in the previous examples, currency doesn't
             Thay and Halruaa) use the currencies of other realms
                                                               need to obey a universal standard in your world. Each
             when trading abroad because their own coins and
                                                               country and era can have its own coins with its own
             tokens are feared to be magically cursed, and so are
                                                               values. Your adventurers might travel through many
             shunned by others.
                                                               different lands and find long-lost treasures. Finding
              Conversely, the coins of long-lost, legendary lands
                                                              · six hundred ancient bed oars from the rule of Coronal
             and centers of great magic are honored, though those
                                                               Eltargrim twelve centuries before offers a deeper sense
             who find them are wise to sell them to collectors rather
                                                               of immersion in your world than finding 60 sp.
             than merely spending them in markets. The coins of the
                                                                Varying names and descriptions of coins for the
             old elven court of Cormanthyr are particularly famous:
             thalvers (coppers), bedoars (silvers), thammarchs   major contemporary and historical realms of your world
             (electrum), shilmaers (golds), and ruendils (platinum).   adds an additional layer of texture. The golden lions of
             These coins are fine, numerous, and sometimes still   Cormyr convey the noble nature of that kingdom. If a
             used in trade among elves.                        nation mints gold coins stamped with leering demonic
                                                               faces and called torments, that currency expresses a
                                                               distinct flavor.
                                                                Creating new coins connected to specific locations,
                                                               like the toals ofWaterdeep or the eclipsed moons of
                                                               Silverymoon, provides another level of detail. As long as
                                                               you keep the value of these new coins simple (in other
                                                               words, don't invent a coin worth 1.62 gp), you add local
                                                               flavor to key locations in your world without adding
                                     GoLD CoiN                 undue complexity.
                                                               LANGUAGES AND DIALECTS
                                                               When fleshing out your world, you can create new
                                                               languages and dialects to reflect its unique geography
                                                               and history. You can replace the default languages
                                                               presented in the Player's Handbook with new ones, or
                                                               split languages up into several different dialects.
                           ELECTRUM  COIN
                                                                In some worlds, regional differences might be much
                                                               more important than racial ones. Perhaps all the
                                                               dwarves, elves, and humans who live in one kingdom
             SILVER  COIN                     PLATINUM  Co1N   speak a common language, which is completely different


             CHAPTER 1  I A WORLD  OF YOUR OWN
     20
   15   16   17   18   19   20   21   22   23   24   25