Page 288 - Dungeon Master's Guide
P. 288

Once you have the concept for the class option in
                                                             mind, it's time to design the specifics. If you're not sure
                                                             where to begin, look at the existing options and see w  -
                                                             class features they provide. It's perfectly acceptable for
                                                             two class options to have similar features, and it's al  o
                                                             fine to look at other classes for examples of mechanics
                                                             you can draw on for inspiration. As you design each
                                                             class feature, ask the following questions:
                                                               How does the class feature reinforce the story or
                                                               theme of the class option?
                                                               Is there an existing feature that can be used
                                                               as a model?
                                                               How does the new class feature compare to other
                                                               features of the same level?
             The first step is to figure out what class feature or   VARIANT:  SPELL POINTS
           group of class features you're going to replace. Then   One way to modify how a class feels is to change how _
           you need to evaluate what each feature provides to the   uses its spells. With this variant system, a character \
           class, so that the features you are adding don't make the   has the Spellcasting feature uses spell points instead
           class over- or underpowered. Ask yourself the following   spell slots to fuel spells. Spell points give a caster more
           questions about a feature you're replacing:       flexibility, at the cost of greater complexity.
             What impact does replacing the feature have on    In this variant, each spell has a point cost based on - ~
             exploration, social interaction, or combat?     level. The Spell Point Cost table summarizes the cosr  -
             Does replacing the feature affect how long the party   spell points of slots from 1st to 9th level. Cantrips don··
             can continue adventuring in a day?              require slots and therefore don't require spell points.
             Does the feature consume resources provided       Instead of gaining a number of spell slots to cast you;-
             elsewhere in the class?                         spells from the Spellcasting feature, you gain a pool
             Does the feature work all the time, or is it regained   of spell points instead. You expend a number of spell
             after a short rest, a long rest, or some other   points to create a spell slot of a given level, and then us~
             length of time?                                 that slot to cast a spell. You can't reduce your spell po--
                                                             total to less than 0, and you regain all spent spell poin -
           Armed with answers to these questions, you can start
                                                             when you finish a long rest.
           designing new features that replace the ones you are
                                                               Spells of 6th level and higher are particularly taxing-
            removing. It's fine if the new class features drift closer
                                                             cast. You can use spell points to create one slot of each
            to exploration, social interaction, or combat than the
                                                             level of 6th or higher. You can't create another slot of  · -
           ones you are replacing, but be wary of going too far.
                                                             same level until you finish a long rest.
           For example, if you replace an exploration-focused
                                                               The number of spell points you have to spend is ba
           feature with something purely combat focused, you've
                                                             on your level as a spellcaster, as shown in the Spell
           just made that class more powerful in combat, and it
                                                             Points by Level table. Your level also determines the
           could overshadow the other classes in a way that you
                                                             maximum-level spell slot you can create. Even though
           didn't intend.
                                                             you might have enough points to create a slot above this
             There's no formula that can tell you how to design
                                                             maximum, you can't do so.
            new class features. The best place to start is by looking
                                                               The Spell Points by Level table applies to bards,
           at other class features, or at spells, feats, or any other
                                                             clerics, druids, sorcerers, and wizards. For a paladin o~
            rules for inspiration. You're almost certainly going to
                                                             ranger, halve the character's level in that class and the
            have some missteps, as features that seem good on the
                                                             consult the table. For a fighter (Eidritch Knight) or ro
           surface fall apart in play. That's all right. Everything
                                                             (Arcane Trickster), divide the character's level in that
           you design will need to be playtested. When introducing
                                                             class by three.
            new class features, be sure the players using them are
                                                               This system can be applied to monsters that cast
           comfortable with the fact that you might need to go back
                                                             spells using spell slots, but it isn't recommended that
           and make some changes after seeing them in play.,
                                                             you do so. Tracking spell point expenditures for a
                                                             monster can be a hassle.
            CREATING NEW CLASS OPTIONS
           Each class has at least one major choice point. Clerics
                                                              SPELL  POINT COST
           choose a divine domain, fighters choose a martial
           archetype, wizards choose an arcane tradition, and   Spell  Level   Point Cost   Spell  Level   Point Cost
           so forth. Creating a new option doesn't require you to   lst      2           5th         7
            remove anything from the class, but any new option    2nd        3           6th         9
           you add should be compared to existing options to      3rd        5           7th        10
            make sure it's no more or less powerful, yet remains
                                                                  4th        6           8th        11
           distinctive in flavor. Like anything in class design, be
                                                                                         9th        13
            prepared to playtest your ideas and make changes if
            things aren't playing out the way you want them to.
            CHAPTER 9  I DUNGEON  MASTER'S WORKSHOP
   288
   283   284   285   286   287   288   289   290   291   292   293