Page 291 - Dungeon Master's Guide
P. 291

DOORS                                             CHAMBER  EXITS
                                                            d20    Normal Chamber   Large Chamber
        Whenever a table roll indicate  a door. roll on the Door
        Type table to determine it  nature. then roll on the   1-3      0              0
        Beyond a Door table to  ee what lie  on the other side of   4-5   0
        it. If a door is barred. you decide which side of the door   6-8
        the bar is on. Unlocked doors can a!  o be stuck, at your   9-11                2
        discretion. See chapter -. -Ad,·emure Environments,"   12- 13   2               2
        for information on door  and portcullises.         14-15        2               3
                                                           16-17        3               3
        DooR TYPE
                                                             18         3              4
          d20   Door Type                                    19         4               5
          1- 10   Wooden                                     20         4              6
         11-12   Wooden, barred or locked
           13   Stone                                     EXIT  LOCATION
           14   Stone, barred or locked
                                                            d20   Location
           15   Iron
                                                            1-7   Wall  opposite entrance
           16   Iron , barred or locked
                                                            8-12   Wall  left of entrance
           17   Portcullis
                                                           13-17   Wall  right of entrance
           18   Portcullis, locked in  place
                                                           18-20   Same wall as entrance
           19   Secret door
           20   Secret door, barred or locked
                                                          EXIT TYPE
                                                            d20   Type
        BEYOND  A  DooR
                                                            1-10   Door (roll on the Door Type table)
          d20   Feature
                                                           11-20   Corridor, 10ft. long
          1-2   Passage extending 10ft.,  then T intersection
                extending 10ft. to the right and left
                                                          STAIRS
          3-8   Passage 20 ft . straight ahead
          9-18   Chamber (roll on the Chamber table)     Stairs can include any means of going up and down,
           19   Stairs  (roll on the Stairs table)       including ramps, chimneys, open shafts, elevators, and
          20    False door with trap                     ladders. If your dungeon has more than one level, the
                                                         amount of space between levels is up to you. A distance
                                                         of 30 feet works fine for most dungeons.
        CHAMBERS
       Whenever a roll on a table indicates a chamber, use the   STAIRS
       Chamber table to define its dimensions. Then roll on the
                                                            d20   Stairs
       Chamber Exits table to determine the number of exits.   1-4   Down one level to a chamber
       For each exit, roll on the Exit Location and Exit Type
       tables to determine the nature and placement of the exit.   5-8   Down one level to a passage 20ft. long
                                                             9    Down two levels to a cha.mber
         Use the tables in the "Stocking a Dungeon" section to
       determine the contents of a chamber.                 10    Down two levels to a passage 20ft. long
                                                             11   Down three levels to a chamber
       CHAMBER                                              12    Down three levels to a passage 20ft. long
                                                            13    Up one level to a chamber
          d20   Chamber
                                                            14    Up one level to a passage 20ft. long
          1-2   Square, 20 x 20ft-'
                                                            15    Up to a dead end
          3- 4   Square, 30 x 30 ft.  1
                                                            16    Down to a dead end
          5-6   Square, 40 x 40 ft.  1
                                                            17    Chimney up one level to a passage 20ft. long
          7-9   Rectangle, 20 x  30 ft.  1
                                                            18    Chimney up two levels to a passage 20ft. long
         10- 12   Rectangle, 30 x 40 ft.  1
                                                            19    Shaft (with or without elevator)  down one level to
         13- 14   Rectangle, 40 x  50 ft.  2
                                                                  a chamber
          15    Rectangle,  50 x 80ft.  2
                                                            20    Shaft (with or without elevator)  up one level to a
          16    Circle, 30ft. diameter'
                                                                  chamber and down one level to a chamber
          17    Circle, 50 ft.  diameter'
          18    Octagon, 40 x 40 ft-'
          19    Octagon, 60 x 60ft.'
          20    Trapezoid , roughly 40 x 60ft.'
       1
        Use the Normal Chamber column on the Chamber Exits table.
       2  Use the Large Chamber column on the Chamber Exits table.
                                                                           APPEN DIX  A  I RANDOM  DUNGEONS
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