Page 291 - Dungeon Master's Guide
P. 291
DOORS CHAMBER EXITS
d20 Normal Chamber Large Chamber
Whenever a table roll indicate a door. roll on the Door
Type table to determine it nature. then roll on the 1-3 0 0
Beyond a Door table to ee what lie on the other side of 4-5 0
it. If a door is barred. you decide which side of the door 6-8
the bar is on. Unlocked doors can a! o be stuck, at your 9-11 2
discretion. See chapter -. -Ad,·emure Environments," 12- 13 2 2
for information on door and portcullises. 14-15 2 3
16-17 3 3
DooR TYPE
18 3 4
d20 Door Type 19 4 5
1- 10 Wooden 20 4 6
11-12 Wooden, barred or locked
13 Stone EXIT LOCATION
14 Stone, barred or locked
d20 Location
15 Iron
1-7 Wall opposite entrance
16 Iron , barred or locked
8-12 Wall left of entrance
17 Portcullis
13-17 Wall right of entrance
18 Portcullis, locked in place
18-20 Same wall as entrance
19 Secret door
20 Secret door, barred or locked
EXIT TYPE
d20 Type
BEYOND A DooR
1-10 Door (roll on the Door Type table)
d20 Feature
11-20 Corridor, 10ft. long
1-2 Passage extending 10ft., then T intersection
extending 10ft. to the right and left
STAIRS
3-8 Passage 20 ft . straight ahead
9-18 Chamber (roll on the Chamber table) Stairs can include any means of going up and down,
19 Stairs (roll on the Stairs table) including ramps, chimneys, open shafts, elevators, and
20 False door with trap ladders. If your dungeon has more than one level, the
amount of space between levels is up to you. A distance
of 30 feet works fine for most dungeons.
CHAMBERS
Whenever a roll on a table indicates a chamber, use the STAIRS
Chamber table to define its dimensions. Then roll on the
d20 Stairs
Chamber Exits table to determine the number of exits. 1-4 Down one level to a chamber
For each exit, roll on the Exit Location and Exit Type
tables to determine the nature and placement of the exit. 5-8 Down one level to a passage 20ft. long
9 Down two levels to a cha.mber
Use the tables in the "Stocking a Dungeon" section to
determine the contents of a chamber. 10 Down two levels to a passage 20ft. long
11 Down three levels to a chamber
CHAMBER 12 Down three levels to a passage 20ft. long
13 Up one level to a chamber
d20 Chamber
14 Up one level to a passage 20ft. long
1-2 Square, 20 x 20ft-'
15 Up to a dead end
3- 4 Square, 30 x 30 ft. 1
16 Down to a dead end
5-6 Square, 40 x 40 ft. 1
17 Chimney up one level to a passage 20ft. long
7-9 Rectangle, 20 x 30 ft. 1
18 Chimney up two levels to a passage 20ft. long
10- 12 Rectangle, 30 x 40 ft. 1
19 Shaft (with or without elevator) down one level to
13- 14 Rectangle, 40 x 50 ft. 2
a chamber
15 Rectangle, 50 x 80ft. 2
20 Shaft (with or without elevator) up one level to a
16 Circle, 30ft. diameter'
chamber and down one level to a chamber
17 Circle, 50 ft. diameter'
18 Octagon, 40 x 40 ft-'
19 Octagon, 60 x 60ft.'
20 Trapezoid , roughly 40 x 60ft.'
1
Use the Normal Chamber column on the Chamber Exits table.
2 Use the Large Chamber column on the Chamber Exits table.
APPEN DIX A I RANDOM DUNGEONS

