Page 67 - Dungeon Master's Guide
P. 67
have the celestial type and are always brave and where its gate leads. Planar emissaries often meet in
kindhearted, but otherwise they look and behave like these towns, so it isn't unusual to see strange pairings,
normal dwarves. such as a celestial and a fiend arguing in a tavern while
sharing a fine bottle of wine.
OPTIONAL RULE : PLANA R VITALITY Given the fact that you can ride a horse in the
Vhile on this plane, creatures can't be frightened or Outlands from a heaven to a hell, a planar-themed
poisoned, and they are immune to disease and poison. campaign can be set there without the need for planar
travel. The Outlands is the closest the Outer Planes
OTHER PLANES come to being like a world on the Material Plane.
A variety of realms exist between or beyond the
GATE-TOWNS OF THE OUTLANDS
other planes.
Town Gate Destination
T HE OUTLANDS AND SIGIL Excelsior The Seven Heavens of Mount Celestia
The Outlands is the plane between the Outer Planes. Tradegate The Twin Paradises of Bytopia
Ir is the plane of neutrality, incorporating a little of Ecstasy The Blessed Fields of Elysium
everything and keeping all aspects in a paradoxical Faunel The Wilderness of the Beastlands
balance- simultaneously concordant and in opposition. Sylvania The Olympian Glades of Arborea
The plane has varied terrain, with prairies, mountains, Glorium The Heroic Domains ofYsgard
and shallow rivers. Xaos The Ever-Changing Chaos of Limbo
The Outlands is circular, like a great disk. In fact,
Bedlam The Windswept Depths of Pandemonium
£hose whp envision the Outer Planes as a wheel point
Plague-Mort The Infinite Layers of the Abyss
(Q the ovtlands as proof, calling it a microcosm of the
Curst The Tarterian Depths of Carceri
planes. That argument might be circular, since the
Hopeless The Gray Waste of Hades
arrange~ent of the Outlands inspired the idea of the
Great \\\heel in the first place. Torch The Bleak Eternity of Gehenna
Aroun'd the outside edge of the circle, evenly spaced, Ribcage The Nine Hells of Baator
are the g~te-towns: sixteen settlements, each built Rigus The Infinite Battlefield of Acheron
around a ~ortalleading to one of the Outer Planes. Each Automata The Clockwork Nirvana of Mechanus
rown shares many of the characteristics of the plane Fortitude The Peaceable Kingdoms of Arcadia
CHAPTER 2 I CREATING A MULTIVERSE

