Page 67 - Dungeon Master's Guide
P. 67

have the celestial type and are always brave and   where its gate leads. Planar emissaries often meet in
          kindhearted, but otherwise they look and behave like   these towns, so it isn't unusual to see strange pairings,
          normal dwarves.                                   such as a celestial and a fiend arguing in a tavern while
                                                            sharing a fine bottle of wine.
          OPTIONAL RULE :  PLANA R VITALITY                  Given the fact that you can ride a horse in the
          Vhile on this plane, creatures can't be frightened or   Outlands from a heaven to a hell, a planar-themed
          poisoned, and they are immune to disease and poison.   campaign can be set there without the need for planar
                                                            travel. The Outlands is the closest the Outer Planes
          OTHER PLANES                                      come to being like a world on the Material Plane.
          A variety of realms exist between or beyond the
                                                            GATE-TOWNS  OF THE  OUTLANDS
          other planes.
                                                            Town          Gate Destination
          T HE OUTLANDS AND  SIGIL                           Excelsior   The Seven  Heavens of Mount Celestia
          The Outlands is the plane between the Outer Planes.   Tradegate   The Twin  Paradises of Bytopia
          Ir is the plane of neutrality, incorporating a little of   Ecstasy   The Blessed  Fields of Elysium
          everything and keeping all aspects in a paradoxical   Faunel   The Wilderness of the Beastlands
          balance- simultaneously concordant and in opposition.   Sylvania   The Olympian Glades of Arborea
          The plane has varied terrain, with prairies, mountains,   Glorium   The Heroic Domains ofYsgard
          and shallow rivers.                               Xaos         The Ever-Changing Chaos of Limbo
           The Outlands is circular, like a great disk. In fact,
                                                            Bedlam       The Windswept Depths of Pandemonium
          £hose whp envision the Outer Planes as a wheel point
                                                            Plague-Mort   The Infinite Layers of the Abyss
          (Q the ovtlands as proof, calling it a microcosm of the
                                                            Curst        The Tarterian  Depths of Carceri
          planes. That argument might be circular, since the
                                                            Hopeless     The Gray Waste of Hades
          arrange~ent of the Outlands inspired the idea of the
          Great \\\heel in the first place.                 Torch        The Bleak Eternity of Gehenna
           Aroun'd the outside edge of the circle, evenly spaced,   Ribcage   The Nine Hells of Baator
          are the g~te-towns: sixteen settlements, each built   Rigus    The Infinite Battlefield of Acheron
          around a ~ortalleading to one of the Outer Planes. Each   Automata   The Clockwork  Nirvana of Mechanus
          rown shares many of the characteristics of the plane   Fortitude   The Peaceable Kingdoms of Arcadia

                                                                           CHAPTER  2  I CREATING  A  MULTIVERSE
   62   63   64   65   66   67   68   69   70   71   72