Page 63 - Dungeon Master's Guide
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that figure into the schemes of the Spider Queen. OPTIONAL RULE : V I LE TRA NSFORMATION
Lolth's servants also build dungeons amid the webbing, At the end of each long rest taken on the plane, a visitor
trapping and hunting Lolth's hated enemies within must make a DC 10 Wisdom saving throw. On a failed
crisscrossing corridors of web-mortared stone. save, the creature gains one level of exhaustion, which
Far beneath these dungeons lie the bottomless can't be removed while the creature remains in Hades.
Demonweb Pits where the Spider Queen dwells. There, If the creature reaches six levels of exhaustion, it doesn't
Lolth is surrounded by her handmaidens- yochlol die. Instead, the creature permanently transforms into
demons created to serve her and which outrank a larva, whereupon all levels of exhaustion afflicting the
mightier demons while in the Spider Queen's realm. creature are removed.
The Endless Maze. Baphomet's layer of the Abyss is A larva is a miserable fiend that retains the facial
a never-ending dungeon, the center of which holds the features of its previous form but has the body of a fat
Horned King's enormous ziggurat palace. A confusing worm. A larva has only a few faint memories of its
jumble of crooked hallways and myriad chambers, the previous life and the statistics in the larva stat block.
palace is surrounded by a mile-wide moat concealing Hades is crawling with larvae. Night hags, liches, and
a maddening series of submerged stairs and tunnels rakshasas harvest them for use in vile rituals. Other
eading deeper into the fortress. fiends like to feed on them.
The Triple Realm. The Dark Prince Graz'zt rules
over the realm of Azzagrat, which encompasses three
ayers of the Abyss. His seat of power is the fantastic LARVA
Argent Palace in the city of Zelatar, whose bustling Medium fiend, neutral evil
markets and pleasure palaces draw visitors from across
Armor Class 9
me multiverse in search of obscure magical lore and
Hit Points 9 (2d8)
perverse delights. By Graz'zt's command, the demons
Speed 20ft.
of Azzagrat present a veneer of civility and courtly
comity. However, the so-called Triple Realm holds as
STR DEX CON INT WIS CHA
uch danger as any other part of the Abyss, and planar 9 (-1) 9 (-1) 10 (+0) 6 (- 2) 10 (+0) 2 (-4)
i itors can vanish without a trace in its mazelike cities
and in forests whose trees have serpents for branches. Senses passive Perception 10
Death DeJJs. Yeenoghu rules a layer of ravines known Languages understands the languages it knew in life but
Death Dells. Here, creatures must hunt to survive. can't speak
.=:ven the plants, which must bathe their roots in blood, Challenge 0 (10 XP)
- are the unwary. Yeenoghu's servants, helping to sate
eir master's hunger as he prowls his kingdom seeking
ACTIONS
_ ey, capture creatures from the Material Plane for
lease in the Gnoll Lord's realm. Bite. Melee Weapon Attack:+ 1 to hit, reach 5 ft., one target.
Hit: 1 (1d4- 1) piercing damage.
CARCERI
-:-he model for all other prisons in existence, Carceri
GEHENNA
- a plane of desolation and despair. Its six layers hold
r bogs, fetid jungles, windswept deserts, jagged Gehenna is the plane of suspicion and greed. It is the
ountains, frigid oceans, and black ice. All form a birthplace of the yugoloths, which dwell here in great
· erable home for the traitors and backstabbers that numbers. A volcanic mountain dominates each of the
--e trapped on this prison plane. four layers of Gehenna, and lesser volcanic earth bergs
drift in the air and smash into the greater mountains.
O PTIONAL RULE: PRISON PLA NE The rocky slopes of the plane make movement here
_ -o one can leave Carceri easily. Magical efforts to leave difficult and dangerous. The ground inclines at least
· e plane by any spell other than a wish simply fail. 45 degrees almost everywhere. In places, steep cliffs
:>onals and gates that open onto the plane become one- and deep canyons present more challenging obstacles.
y only. Secret ways out of the plane exist, but they are Hazards include volcanic fissures that vent noxious
- -dden and well guarded by traps and deadly monsters. fumes or searing flames.
Gehenna has no room for mercy or compassion. The
:-lADES fiends living here are among the greediest and most
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- e layers of Hades are called the Three Glooms- selfish in all the multiverse.
aces without joy, hope, or passion. A gray land with
OPTIONAL RULE: CRUEL HINDRANCE
:~ ashen sky, Hades is the destination of many souls
The plane's cruel nature makes it difficult for visitors to
- ar are unclaimed by the gods of the Upper Planes or
help one another. Whenever a visitor casts a spell with a
· e fiendish rulers of the Lower Planes. These souls
beneficial effect, including a spell that restores hit points
- come larvae and spend eternity in this place that
or removes a condition, the caster must first make a DC
cks a sun, a moon, stars, or seasons. Leaching away
10 Charisma saving throw. On a failed save, the spell
lor and emotion, this gloom is more than most visitors fails, the spell slot is expended, and the action is wasted.
can stand. The "Shadowfell Despair" rule earlier in the
apter can be used to represent a visitor's despair.
CHAPTER 2 I CREATTNG A MULTI VERSE

