Page 63 - Dungeon Master's Guide
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that figure into the schemes of the Spider Queen.   OPTIONAL RULE : V I LE TRA NSFORMATION
          Lolth's servants also build dungeons amid the webbing,   At the end of each long rest taken on the plane, a visitor
          trapping and hunting Lolth's hated enemies within   must make a DC 10 Wisdom saving throw. On a failed
         crisscrossing corridors of web-mortared stone.    save, the creature gains one level of exhaustion, which
           Far beneath these dungeons lie the bottomless   can't be removed while the creature remains in Hades.
         Demonweb Pits where the Spider Queen dwells. There,   If the creature reaches six levels of exhaustion, it doesn't
         Lolth is surrounded by her handmaidens- yochlol   die. Instead, the creature permanently transforms into
         demons created to serve her and which outrank     a larva, whereupon all levels of exhaustion afflicting the
          mightier demons while in the Spider Queen's realm.   creature are removed.
           The Endless Maze. Baphomet's layer of the Abyss is   A larva is a miserable fiend that retains the facial
         a never-ending dungeon, the center of which holds the   features of its previous form but has the body of a fat
         Horned King's enormous ziggurat palace. A confusing   worm. A larva has only a few faint memories of its
         jumble of crooked hallways and myriad chambers, the   previous life and the statistics in the larva stat block.
          palace is surrounded by a mile-wide moat concealing   Hades is crawling with larvae. Night hags, liches, and
         a maddening series of submerged stairs and tunnels   rakshasas harvest them for use in vile rituals. Other
          eading deeper into the fortress.                 fiends like to feed on them.
           The Triple Realm. The Dark Prince Graz'zt rules
         over the realm of Azzagrat, which encompasses three
          ayers of the Abyss. His seat of power is the fantastic   LARVA
         Argent Palace in the city of Zelatar, whose bustling   Medium fiend,  neutral evil
         markets and pleasure palaces draw visitors from across
                                                           Armor Class 9
          me multiverse in search of obscure magical lore and
                                                           Hit Points 9 (2d8)
         perverse delights. By Graz'zt's command, the demons
                                                           Speed 20ft.
         of Azzagrat present a veneer of civility and courtly
         comity. However, the so-called Triple Realm holds as
                                                             STR     DEX    CON     INT    WIS    CHA
           uch danger as any other part of the Abyss, and planar   9 (-1)   9 (-1)   10 (+0)   6 (- 2)   10  (+0)   2 (-4)
          i  itors can vanish without a trace in its mazelike cities
         and in forests whose trees have serpents for branches.   Senses passive Perception 10
           Death DeJJs. Yeenoghu rules a layer of ravines known   Languages understands the languages it knew in  life  but
            Death Dells. Here, creatures must hunt to survive.   can't speak
         .=:ven the plants, which must bathe their roots in blood,   Challenge 0 (10 XP)
          - are the unwary. Yeenoghu's servants, helping to sate
           eir master's hunger as he prowls his kingdom seeking
                                                           ACTIONS
         _  ey, capture creatures from the Material Plane for
           lease in the Gnoll Lord's realm.                Bite.  Melee Weapon  Attack:+ 1 to hit,  reach  5 ft., one target.
                                                           Hit: 1 (1d4- 1)  piercing damage.
          CARCERI
         -:-he model for all other prisons in existence, Carceri
                                                           GEHENNA
          - a plane of desolation and despair. Its six layers hold
            r bogs, fetid jungles, windswept deserts, jagged   Gehenna is the plane of suspicion and greed. It is the
           ountains, frigid oceans, and black ice. All form a   birthplace of the yugoloths, which dwell here in great
           ·  erable home for the traitors and backstabbers that   numbers. A volcanic mountain dominates each of the
          --e trapped on this prison plane.                four layers of Gehenna, and lesser volcanic earth bergs
                                                           drift in the air and smash into the greater mountains.
          O PTIONAL RULE:  PRISON PLA NE                     The rocky slopes of the plane make movement here
         _ -o one can leave Carceri easily. Magical efforts to leave   difficult and dangerous. The ground inclines at least
          · e plane by any spell other than a wish simply fail.   45 degrees almost everywhere. In places, steep cliffs
         :>onals and gates that open onto the plane become one-  and deep canyons present more challenging obstacles.
            y only. Secret ways out of the plane exist, but they are   Hazards include volcanic fissures that vent noxious
          - -dden and well guarded by traps and deadly monsters.   fumes or searing flames.
                                                             Gehenna has no room for mercy or compassion. The
         :-lADES                                           fiends living here are among the greediest and most
              -----------------------------------
         - e layers of Hades are called the Three Glooms-  selfish in all the multiverse.
           aces without joy, hope, or passion. A gray land with
                                                           OPTIONAL RULE:  CRUEL HINDRANCE
          :~ ashen sky, Hades is the destination of many souls
                                                           The plane's cruel nature makes it difficult for visitors to
         - ar are unclaimed by the gods of the Upper Planes or
                                                           help one another. Whenever a visitor casts a spell with a
          · e fiendish rulers of the Lower Planes. These souls
                                                           beneficial effect, including a spell that restores hit points
          - come larvae and spend eternity in this place that
                                                           or removes a condition, the caster must first make a DC
           cks a sun, a moon, stars, or seasons. Leaching away
                                                           10 Charisma saving throw. On a failed save, the spell
           lor and emotion, this gloom is more than most visitors   fails, the spell slot is expended, and the action is wasted.
         can stand. The "Shadowfell Despair" rule earlier in the
           apter can be used to represent a visitor's despair.
                                                                           CHAPTER 2  I CREATTNG  A  MULTI VERSE
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